Kris, the Demonic Blade

Velzard of Koz··1 votes·1,528 views

#P: Sated Kris 4 Cooldown per-target


Attacks and abilities stack Sacrifice on enemy champions and large monsters, lasts 4 seconds (refreshes on-stack), max 3 stacks. Next basic attack against 3-stack target has doubled animation duration but deals from 15 + 5 per level-up (+50%bAD) to 30 + 10 per level-up (+100%bAD) physical damage based on the target's missing health [0% - 60%].

If this kills the target or they die during the animation, Kris gains 10% movement speed boost for 1 second.

#Q: Pointy End 40 | 50 | 60 | 70 | 80 Mana 8 | 7.5 | 7 | 6.5 | 6 Cooldown


Dashes into target direction stopping at the first enemy in way, dealing 60 | 80 | 100 | 120 | 140 (+60%bAD) physical damage.

#W: Fatal Vicinity 80 Mana 8 Cooldown


After 0.5 second cast-time slashes medium area around himself, dealing 40 | 70 | 100 | 130 | 160 (+80%bAD) physical damage and slowing by 20% | 25% | 30% | 35% | 40% for 1 second.

#E: Transposition 60 Mana 12 | 11 | 10 | 9 | 8 Cooldown


After 0.5 second cast-time blinks to target location near nearby enemy champion or large monster. Next basic attack within 2 seconds deals 20 | 35 | 50 | 65 | 80 (+40%bAD) additional physical damage.

#R: Spectral Acolytes 100 Mana 120 | 100 | 80 Cooldown


Summons Spectral Acolyte over 0.5 second delay at nearby target location for up to 8 seconds. Reactivate within 6 seconds to summon another Spectral Acolyte.

Spectral Acolytes inherit Kris' Armor, Magic Resistance, Health, Attack Damage, Attack Speed and Movement Speed. They take 50% increased damage when alone, 100% increased damage when in couple. They follow nearest enemy prefering champions and large monsters or Kris' target, basicattacking, dealing 50%AD physical damage.

If enemy champion damaged by both Kris and Spectral Acolyte dies within 4 seconds Kris is healed for 40 | 80 | 120 (+40%bAD).

6 Comments

nasu0102 votes

Sorry dude this is like meh.... Nothing new or different not even as to how or why he's a demon blade from this co concept. There's also slot that needs explaining so just go over it and add some more details so its clear what you want it to do to

Velzard of Koz1 votes

Yeah it was just simple concept I shared out of boredom.

When it comes to why he's demonic blade, the general theme would be that he trapped a demon into his kris to use it to destroy other demons. He'd be accidental hero. He'd be helping world by hunting those like Evelyn or Tahm, hunting demons, but he wouldn't do it for noble intentions but because his God would find it the only sacrifice satisfying enough and he'd be obssesed with trying to appease his God.

Mr Voidling2 votes

Those colors are amazing. I have no idea what you did to make them, but I definitely applaud you for it. [slayer-pantheon-rainbows]

Idk about the champion concept though, as there doesn't seem to be much of any new mechanic here? It is fairly important for champions to have game-changing effects they bring to the table. But that aside...

The R seems like a very similar Shaco R, but without the "which is the real one" aspect? Confused as to how the ability is very useful if they don't confuse the enemy. You have 1 slow, and no hard CC to keep enemies locked down for acolytes to actually attack them. If it is intended to be closer to Annie's R then you're still lacking cc to make it useful, even with 2 summoned. It's like if Malzahar didn't have R, his Voidlings would never hit champions.

Using this kit you can E to an enemy, Auto, Q back to the enemy, Auto, and then... TRY to get your W off? 0.5 seconds is fairly long, as enemies typically travel 165-200 units in that time frame. You should probably have the slow on a non-channeled ability, to let your 0.5 second channeled ones have time to charge and hit the slowed enemies. Unless the W has a radius closer to 400+, as the radius isn't clearly stated. But sounds very similar to Darius' spinning attack(can you move while channeling?).


What role are you intending this champ to go in? Top/Mid/Jung?

Top you face a lot of champions with speed boosts, dashes, or CC. And CC really locks down this champion...

Mid would have a mage just CC you during a charge-up and go all in to blow you up. The gap-closer would end up killing you, as you'd have no escape afterwards and delayed damaging abilities.

Jungle can potentially work with your E as a ganking tool, and R working against Drag/Baron, so at least there is that. But late-game your team-fighting abilities are pretty weak, especially since you need to get close and aren't tanky, with delayed damage that is difficult to work with.


Keep working on making better concepts though! We on the boards love to see more creators. And if you have a strong theme you're trying to go for, with skills you aren't sure about, then some of us are more than happy to help you work stuff out. Just give us a base idea of what you're aiming for. ...I have no life... [slayer-pantheon-thumbs]

Velzard of Koz1 votes

The R seems like a very similar Shaco R, but without the "which is the real one" aspect? Confused as to how the ability is very useful if they don't confuse the enemy.

Zoning, bonus damage and bonus stacks of Passive. Like larger Yorick ghouls.

You have 1 slow, and no hard CC to keep enemies locked down for acolytes to actually attack them. If it is intended to be closer to Annie's R then you're still lacking cc to make it useful, even with 2 summoned. It's like if Malzahar didn't have R, his Voidlings would never hit champions.

He was intended as Assasin building mobility. Annie is immobile mage, Malza is immobile mage, Yorick is immobile Juggernaut. He would be more mobile, his acolytes inherit his MS.

Using this kit you can E to an enemy, Auto, Q back to the enemy, Auto, and then... TRY to get your W off? 0.5 seconds is fairly long, as enemies typically travel 165-200 units in that time frame. You should probably have the slow on a non-channeled ability, to let your 0.5 second channeled ones have time to charge and hit the slowed enemies. Unless the W has a radius closer to 400+, as the radius isn't clearly stated. But sounds very similar to Darius' spinning attack(can you move while channeling?).

You cannot move while chanelling. It would have range similar to Zed's E. It's supposed to be used preferably to punish enemy locking themself in place by doing animation theirself. Even autoattack would be enough for them to get hit. Transposition would have relatively small range, maybe double Zed's E range for the location which is further limited Kai'Sa R-style, so you'd rather engage with Q (this way enemies have telegraphed when he's trying to go in), bait enemies in getting hit by Vicinity and then change your position with Transposition to maneuver rather than engage, disengage with it.

But late-game your team-fighting abilities are pretty weak, especially since you need to get close and aren't tanky, with delayed damage that is difficult to work with.

In teamfights you seek out priority targets, use your ult to mark them and with aid of your teammates you execute them with Passive. The ult will heal you (in stead of the tankiness), the passive gives MS boost for diengage or maneuvering.

Those colors are amazing. I have no idea what you did to make them, but I definitely applaud you for it.

Nothing to applaud, it has been added recently and Wuks made thread explaining it, I simply copied the examples. You can find how to use it, If you want to use it yourself, here: https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup

Thanks for reading through that, I usually just share concepts of boredom because mostly they are not read by anybody or instantly downvoted. So there was no deep design intended in this, just something to share If anyone would read it.

I had sacrificial tribal champion with Kris as weapon in mind for long time. I am really sad the jump and cut from above animation has been used on Pyke's ult as it's exactly something I'd imagine for such sacrificial tribal champion as sacrifice (in this case his basic attacks would be him cutting, but the passive basic attack would have him jump and cut from above, thus longer animation).

I'd want such sacrifical tribal champion to be something between mage and assasin. I play both classes, I like dynamics of Assasins but I consider them mostly unhealthy because they lack telegraph and fairness, there I like the telegraph and mind-control required to outplay opponent of mages. I think a champion that kills as sacrifice would be a good fit to merge thematics of executing someone and magic. That's why he may feel a little bit more wonky.

  • Q uses skillshot basis of hitting the first enemy so you can always imagine when he's engaging and he needs to bait you into wasting ability before he engages
  • E would be more for maneuvering, so he can't get out of bad situations too forgivingly nor engage too untelegraphed while still having the dynamics of assasin
  • W tool that can be dodged If enemy watches him and knows what he's doing but baiting enemy into doing any action hits it - that's how Vel'Koz E works unless he chains it from Q
  • R mind-control tool for zoning
Mr Voidling1 votes

So many champs took ideas I had back like 2 years ago, I feel the pain you mentioned about Pyke xD

So more telegraphed... I can see where you're coming from. I main Vel'Koz, and freaking hate champions like LeBlanc/Zed(his shadow poke is dumb)... But at the same time you can't have things too heavily telegraphed. Why? Because professional play, that's where even having everything SLIGHTLY telegraphed is bad. The better you get with the champ the higher skilled players you fight, and the better they are at reacting, so he would get exponentially weaker as you get higher ranked. Given... that's not something that can be easily solved when making a champion concept, I don't expect people to balance for pro/avg/noob :P

Hrmmm, either way it is helpful. I need to use these colors now!

Quáx1 votes

KRIS IS THAT A WEINIM CALLING THE POLICE

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