The R seems like a very similar Shaco R, but without the "which is the real one" aspect? Confused as to how the ability is very useful if they don't confuse the enemy.
Zoning, bonus damage and bonus stacks of Passive. Like larger Yorick ghouls.
You have 1 slow, and no hard CC to keep enemies locked down for acolytes to actually attack them. If it is intended to be closer to Annie's R then you're still lacking cc to make it useful, even with 2 summoned. It's like if Malzahar didn't have R, his Voidlings would never hit champions.
He was intended as Assasin building mobility. Annie is immobile mage, Malza is immobile mage, Yorick is immobile Juggernaut. He would be more mobile, his acolytes inherit his MS.
Using this kit you can E to an enemy, Auto, Q back to the enemy, Auto, and then... TRY to get your W off? 0.5 seconds is fairly long, as enemies typically travel 165-200 units in that time frame. You should probably have the slow on a non-channeled ability, to let your 0.5 second channeled ones have time to charge and hit the slowed enemies. Unless the W has a radius closer to 400+, as the radius isn't clearly stated. But sounds very similar to Darius' spinning attack(can you move while channeling?).
You cannot move while chanelling. It would have range similar to Zed's E. It's supposed to be used preferably to punish enemy locking themself in place by doing animation theirself. Even autoattack would be enough for them to get hit. Transposition would have relatively small range, maybe double Zed's E range for the location which is further limited Kai'Sa R-style, so you'd rather engage with Q (this way enemies have telegraphed when he's trying to go in), bait enemies in getting hit by Vicinity and then change your position with Transposition to maneuver rather than engage, disengage with it.
But late-game your team-fighting abilities are pretty weak, especially since you need to get close and aren't tanky, with delayed damage that is difficult to work with.
In teamfights you seek out priority targets, use your ult to mark them and with aid of your teammates you execute them with Passive. The ult will heal you (in stead of the tankiness), the passive gives MS boost for diengage or maneuvering.
Those colors are amazing. I have no idea what you did to make them, but I definitely applaud you for it.
Nothing to applaud, it has been added recently and Wuks made thread explaining it, I simply copied the examples.
You can find how to use it, If you want to use it yourself, here: https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup
Thanks for reading through that, I usually just share concepts of boredom because mostly they are not read by anybody or instantly downvoted. So there was no deep design intended in this, just something to share If anyone would read it.
I had sacrificial tribal champion with Kris as weapon in mind for long time. I am really sad the jump and cut from above animation has been used on Pyke's ult as it's exactly something I'd imagine for such sacrificial tribal champion as sacrifice (in this case his basic attacks would be him cutting, but the passive basic attack would have him jump and cut from above, thus longer animation).
I'd want such sacrifical tribal champion to be something between mage and assasin. I play both classes, I like dynamics of Assasins but I consider them mostly unhealthy because they lack telegraph and fairness, there I like the telegraph and mind-control required to outplay opponent of mages. I think a champion that kills as sacrifice would be a good fit to merge thematics of executing someone and magic. That's why he may feel a little bit more wonky.
- Q uses skillshot basis of hitting the first enemy so you can always imagine when he's engaging and he needs to bait you into wasting ability before he engages
- E would be more for maneuvering, so he can't get out of bad situations too forgivingly nor engage too untelegraphed while still having the dynamics of assasin
- W tool that can be dodged If enemy watches him and knows what he's doing but baiting enemy into doing any action hits it - that's how Vel'Koz E works unless he chains it from Q
- R mind-control tool for zoning