(Champion concept: Battlemage) Mug'gri the Hopes End

nelogis··4 votes·2,770 views

Before I start I would like to thank MegaverseFTW for letting me change the champion he created. If you want to see the original champion here is the link! It is certainly an intersting one! https://boards.na.leagueoflegends.com/de/c/skin-champion-concepts/qbGGG9d9-kwon-za-the-entity-of-the-void

Also this is my first time working with pictures in a post so the formating might look like total ass and I apologize right of the bat for it.

#Splash Art

https://wallpaperscraft.com/image/bane_elemental_dota_2_art_95173_1920x1080.jpg

#Lore

Mug'gri is a void born forgotten by his own people. Even in the early ages of his life other void beings avoided him, higher entities sensed a great anger in his mind towards new life with unknown origins. Unlike others Mug'gri didn't share a common goal like the rest of his kind, consuming and corrupting everything in his path didn't interest him. He wanted to destroy everything that gives life but not life that has already been given a long time ago. He would protect those whose life slowly came to an end and slaughter those who only had their first breath. The carnage that occurred on the Blessed Isles lured Mug'gri out of the void, such life bringing wonder destroyed beyond saving, he just had to see it with his own eyes. Myth say that he never left this world, that he is still housing on the Isles because he is sure that no life will ever be created ever again there and that he will protect this "gift".

#Champion base stats

Base HP: 600-2400 Base HP regen: 7 - 15 Base mana: 350 - 1000 Base mana regen: 5 - 20 Auto attack Range: 200 Base AD: 55 - 120 Attack speed: 0.625 Armor: 39-110 Magic resist: 40 - 55 Movement speed: 335

#Abilities

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/d/d2/Crippling_Fear_icon.png?version=2474e91d4d06396e25b9160103157290[/img] Passive: Primal Hatred

Mug'gri gains a stack after hitting an enemy with a basic attack / ability or getting hit by a basic attack / on hit effect / single target spell.

At 7 stacks Mug'gri blinks to an enemy champion (Around Ezreal blink range) with his next basic attack and deals an additional (40% AP) magic-dmg and applies Glimmer of Hope

Glimmer of Hope: The enemy gains an inactive shield that grows the more damage he takes over the duration of 3 seconds (Kind of like Tahm's gray health). The shield activates after the 3 seconds for 50%/75%/100% of total damage dealt to the target and stays active for 2 seconds.

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/b/b5/Ion_Shell_icon.png?version=2777b60100de35733d2a862e9d6890e5[/img] Q: Void blast

Mana cost: 50/60/70/80/90 Cooldown: 10/9/8/7/6/5 seconds

Mug'gri charges forward and explodes after a brief delay, dealing 50/70/90/110/130 (+80% AP) magic-dmg around him (around Galio taunt sized AOE) and slows enemies struck 20%/25%/30%/35%/40% for 2.5 seconds.

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/d/d1/Nightmare_End_icon.png?version=85c7fbe0a7cd21c52a358697d394789f[/img] W: Thirst for life

Mana cost: 60/70/80/90/100 Cooldown: 13/11/9/7/5 seconds

Targeting allies with the same lvl or above damages Mug'gri for 50 (+50 x seconds active) true-dmg every second but gives the ally a shield steadily growing equal to 100% dmg dealt to shield or 110%/120%/130%/140%/150% dmg dealt to Mug'gris HP pool (connection range around Taric W)

Targeting yourself creates a 50/80/110/140/170 shield and your next basic attack will deal (100% of active shields + active shields x 0.1% AP) in magic-dmg to your enemy and destroy your shields.

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/b/bc/Time_Dilation_icon.png?version=a7c150b96b058984fb0fe4c3e2e7d3e0[/img] E: Strengthening Consumption

Mana cost: 80/90/100/110/120 Cooldown: 28/24/20/16/12 seconds

Mug'gri channels for 0.75 seconds and completely consumes every non-ally shield around him (Galio ult impact size). He gains 50%/55%/60%/65%/70% from the consumption as a shield for 6 seconds and adds grevious wounds to those who he stole shields from.

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/b/b8/Black_Hole_icon.png?version=90d6e749209a29ea5640d8192a597e42[/img] R: End of hope

Mana cost: 100/150/200 Cooldown: 180/140/100 seconds

Mug'gri throws an orb of concentrated void energy on the ground, dealing 100/150/200 (+ 50% AP) magic-dmg in a Ziggs ult sized AOE. Following the initial dmg the maelstrom deals 50 + ((0/10/20 + 8% AP) x seconds active) magic-dmg per second (a champion will take a max. of 4 seconds of dmg and the dmg doesn't ramp up past 4 second) (A little number example to better understand the DOT dmg: With 400AP and ult lvl 2 you deal 92/134/176/218 = 620 dmg in total + 350 initial dmg, if someone is mad enough to walk into the maelstrom while it already has channeled for a while it will hit him HARD)

  • The AOE slows for 20%-40%/60%/80% (20% in the center)
  • Champions get grounded in the outer circle of the ult (where the slow is the strongest). They still can flash out of the ult from the inner circle tough.
  • The AOE stays there as long as there is an enemy champion in it (min. 3 seconds).
  • Getting hit directly by the AOE or walking into it grants **Glimmer of Hope **

#Combos

  • The trading combo (long trades): Engage with passive / Use Q / wait for Glimmer of hope / cast E / W yourself / Auto
  • The trading combo (short trades): Engage with passive or Q / W yourself / Auto / Bail out with Q if not used for engage
  • The teamfighting combo (dmg): Ult as many people as possible / wait for Glimmer of hope / E / W yourself / Auto
  • The teamfigthing combo (protect): Ult as many people as possible / cast W on ally / wait for Glimmer of hope / E
  • The ultimate perfect combo (never going to happen): Ult 5 people / Q on all 5 / Glimmer of hope triggers on all 5 / E all 5 for 6k shield / W yourself / Auto for 6.5k dmg

#Concerns

  • There is propably no other champion better to troll with that this one. Giving enemies shields left and right well... yeah...
  • I feel like he needs a movement speed burst somewhere in his kit (Kind of like Ekko needs one)
  • He fully relies on his E being used well to survive in a teamfight (Maybe adding a %dmg reduction based on how many enemies hit in his Q might be an idea)

So that is the champion I came up with! Please share your critisisim!

Edit 1: Forgot to add CD and mana cost to ult Edit 2: Added a splash art (all art is taken from Dota 2 ability icons / champion arts) Edit 3: Balance changes

  • Ult nerfed (AS / CD / Damage AMP debuff removed / grounded debuff changed)
  • Passive changed (stacks changed from 10/7/4 to 7 at all ranks)
  • W on ally cast changed (shield-shield transformation nerfed / HP-shield transformation buffed)
  • E channel time increased from 0.5 to 0.75 seconds

13 Comments

Deunne3 votes

i feel like i could create splash art for this

nelogis1 votes

Go right ahead if you want to ^^

I thought of him having a scythe formed arm which he uses for his Passive and W selfcast. That would make these enhanced attacks look even more powerful.

And of course his other arm is just normal, maybe with some spiky nails or maybe he holds a weapon? Don't know what would look better. Propably the normal arm so the scythe arm stands out more.

But I am no artist by any means so

JarodDempsey2 votes

really like the lore, might want to explain a bit about why he doesnt want to destroy life given a long time ago and only stop new life though, maybe spin it about him wanting to slow the change of time/life causing him to destroy all that is new but sustain all that is old, this would also help to thematically explain the slows on his q and r.

P: im quite wary of enemy buffing since i have seen how unhealthy it is in other games but with proper e tuning it might be alright. also i think the passive aa req might have to be a bit higher, maybe like 7 at all ranks.

q: solid, seems fine

w: nice supportive side. i think on self cast just make it turn the same amount of health into shield and get rid of the damage boost and the shield break

e: make this targeted, on self cast make the shield loss heal him for 150% of the shield removed and remove the channel. On enemy cast cause it to steal a portion (or all) of the destroyed shield and give him grey health like the reverse mechanic to tahm (muggri would get the shield and then after a short duration it would turn into grey health and regen) but also youd likely have to increase the channel time to .75 seconds since .25 is basically instant, .5 really isnt enough counterplay for 100% shield removal and 1 second is generally too easy to interrupt especally when he will be easy to predict by comboing his e with his passive.

r: i like the nuke, the wiki doesnt state the radius of the knockup aoe on galios ult but it seems pretty big maybe like a bit smaller than ziggs ult? If you want it that large then it's doing too much cc. I think youd be fine with an increasing slow thats weakest at the center and stronger near the edges (up to like 80%) and perhaps a zone near the edge of grounding (radius close to flash distance). The cdr and AS slow seems a bit extra and should be removed. Assuming e is single targeted, make it aoe during his ult (and for a short time after if enemy shields persist) and remove the channel so he can effectively make use of the aoe glimmer of hope procs. Remove the 10% add dmg and grounding from initial hit (assuming the slow and grounding suggestions ive made are used). The skill should have a cast time of .25 seconds for him to gather the void energy into the orb before throwing it on the ground and also a tiny chance of counter play, similar to lissandra ult.

regarding your concerns tahm and kal are much easier to troll with his q is an ekko sized dash with 2.5 sec cd at max cdr and his passive gives him a blink, his movement is plenty high if his ult does too much damage just remove the second scaling on the dot and keep it that flat amount, that still gives like 270+82% ap at max rank which is really high scaling, and would work well with the movement debuffs i suggest. Tbh this would make balancing him easier too. his e mechanics are fine, hes clearly a high risk high skill high reward champ

overall a nice champ he seems like a burstier ekko with shorter range (aside from ult).

nelogis1 votes

Never thought that someone would like the lore so much, I just had this champion kit idea out of nowhere and wanted to post ASAP so I kinda made the lore up in like 10mins ^^ I will try to update it!

But you showed me that I need to put more time into the lore which I will keep in mind for future champion concepts, thank you for that.

P: Making him too mobile with 4 stacks keeps him away from building tanky I agree and will change it to 7 at all ranks. Yeah I kinda thought too that a new Mug'gri player might be more of an enemy than an ally and maybe I should reduce the shield amount from 50%/100%/150% to 50%/75%/100% to make it more so if you mess up it isnt that big of a shield he is getting.

W: So you mean 100% of sacrificed HP into a shield? I thought of that too but then I realized that HP is more valuable than shields so I upped the HP-Shield transformation by the level put into W. At the same time the idea of W is that the self-damaging part of this should be tanked by a shield he has consumed so it's theoratically a Shield-Shield transformation. Maybe I should make it so as soon as he sacrifices HP the given shield is stronger.

So you want to remove the damage part of this and just make selfcast a shield?

I have to disagree with this idea because:

The idea behind this champion is that he gives enemies shields, takes them for himself and uses those in 3 different ways.

  1. Protect someone with YOUR shields (W casted on ally)
  2. Protect yourself
  3. Sacrifice all shields you have to give you a damage boost

Taking away number 3 makes him so much more.... predictable and less scary. I wanted to make this champion to not only fill a niche (counter to shield stacking from the enemy) but to also give ally and enemy shielders more thought behind their shields. An ally can either shield the ADC to protect them or give it to Mug'gri so he can kill an important target. Remove number 3 and we are back to "give ADC the shield and be done with it". Now an enemy has to also care WHEN he uses a shield "he hasn't used his E yet so I can't shield someone otherwise I'm buffing HIM and propably killing a teammate".

This decision making is what inspired me to design this champion, taking away number 3 would result in the enemy shield giver just not giving a crap 80% of the time again.

E: Making this single target would make his R awkward. Let's say you ult 3 people and E one of them and the other 2 walk out with 1k shield each. I will up the cast time and reduce the AOE it takes place but making it single target doesn't sound right because then you wouldn't want to ult as meany people as possible but rather just 1 since you only can take the shield off of one.

I like the idea of him being able to use E on self to turn shields into HP but I think that would make his kit overloaded. As much as I like it but his power budget is capped IMO (we don't want a second Camille ^^)

R: Yeah reducing the AOE is a good idea (thought of it being too large too) and I had such a feeling that the R is overloaded too ^^ I will scrap the AS debuff / grounded debuff / damage amplifier debuff / CD slow debuff

The slow already works so that it is the weakest in the center, and that the grounding effect should take place in the outer circle is a good idea too. Will implement it like that.

From the damage side I would like to keep the DOT (maybe letting it cap at some point so it doesn't ramp up into infinity something like: 92/134/176/218 and then it stays 218 until the ult is gone) even if it means to nerf the initial damage.

I thank you very much for your feedback and helping me smoothing the champion out!

FlameHalbrdOkido1 votes

i like ur version better than the original also the format is just fine

P - why would u give the enemy a shield?

W why dont u just say that He sacrifices hp to give an ally and shield?

How does he gain AA dmg?

nelogis1 votes

Thank you a lot! Though there is not much left from the original champion ^^ they are basically 2 different ones at this point.

P: he gives the enemy a shield and the consumes it to gain a shield for himself through a cast of his E

W: Because he doesn't always sacrifice HP he can also let the drain be tanked through a shield he consumed

He gains AA dmg through a self cast from his W It makes it so te next auto he does, after casting W on himself, will destroy all active sields he has and deal damage equal to shields destroyed plus a bonus with AP scaling

FlameHalbrdOkido1 votes

{quoted}

Thank you a lot! Though there is not much left from the original champion ^^ they are basically 2 different ones at this point.

P: he gives the enemy a shield and then consumes it to gain a shield for himself through a cast of his E

OH SHOOT i didn't think of that. Previously I was thinking why give a champ an ability that helps their enemy. Now I get it

W: Because he doesn't always sacrifice HP he can also let the drain be tanked through a shield he consumed

huh gud point, this kit is more well thought out than i thought it was

He gains AA dmg through a self cast from his W It makes it so te next auto he does, after casting W on himself, will destroy all active sields he has and deal damage equal to shields destroyed plus a bonus with AP scaling

wow nice the kit keeps getting better and better the more u read into it. I have a question about the dmg modifier now

"your next basic attack will deal (100% of active shields + active shields x 0.1% AP) magic-dmg" rather "active shields x 0.1% AP" specifically, what is "active shields" is that the # of active shields?

nelogis1 votes

Let's say you have a shield of 100 on you and 200 AP

The AA deals: 100 (active shields) + 100 (active shield) x 0.001 (AP scaling) x 200 (AP) So 100 + 20 So in the end it deals 120 damage (+ your normal AD ofc)

I said active shields so people don't think that a Janna shield of 600 that got hit down to 300 is regarded as 600 for the ability

FlameHalbrdOkido1 votes

{quoted}

Ah ok i get it now!

man the integration of this kit is amazing, it kinda reminds me of a concept I made myself. Interesttingly its also a Void champ. you could check it out if u wanted.

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/RVsWWvaV-champion-concept-itaoska-the-vacuum-of-the-void

KittyLovesPoros1 votes

Ha reminds me of my ex.

nelogis1 votes

Feelsbadman but I gotta say you have balls breaking up with someone able to create black holes

Jokes aside hope you are doing good my man

StupidFeedery1 votes

But...... isn't that splash art just bane from dota?

nelogis1 votes

Yes it certainly is! I mentioned it in <Edit 2>. Also all ability icons are from Dota ;)

I suck at drawing so I figured I should just get something that resembles the champion the most so you can imagine the champion better without bleaching your eyes because of my selfmade drawings.

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