[Champion CONCEPT] Zaia , the Honourless Rebel

stabby himiko·10/14/2015, 10:30:57 PM·1 votes·1,609 views

Pronunciation

*** Zae-Ya ***


Mini-Lore

***Zaia was originally one of the female warriors of Demacia,her brutal ways of winning wars caused her to be removed from her position, and was escorted to a priest to help her brutal mind ease up. She simply found it as a vacation from mass murders,she slaughtered all the soldiers escorting her,and slayed the priest. She escaped Demacia that day. *** (You can remake the entire lore if you want)


Roles

Bruiser/Tank


Abilities

[P] Brutal Justice

Zaia gains a stack of Brutal Justice for every 20/17/14% Missing Health Zaia lost. Brutal Justice: For every stack Zaia has, she increases her Armour Penetration by 2/5/8%. Stacks max out at 4.


[Q] Heavy Hit

Zaia instead uses the blunt side of her sword to slam down on an enemy. It Stuns for 1/1.25/1.5/1.75/2 seconds. An enemy hit by this at close range,takes 15/30/45/60/75 + (100% AD) and is Stunned for an extra .25 seconds. An enemy hit by this at a further range,takes 5/20/35/50/65 + (50% AD) but is Stunned for .5 less seconds.

HP Cost: 10/20/30/40/50 Cooldown: 10/9.5/9/8.5/8 Range: 300/400/500/600/700

[W] Split Wound

Passive: Dealing damage to an enemy with 50/60/70/80/90% HP, will increase that ability's or auto's damage by 5/10/15/20/25 true damage. > Zaia Channels for 2 seconds,and chops. If her enemy took damage from Zaia within 4 Seconds,Zaia hits for 25/35/45/55/65 + (40% AD) If her enemy hadn't been hit by Zaia,she hits for 15/25/35/45/55 + (20% AD)

HP Cost: 5/6/7/8/9% Current HP Cooldown: 18/17/16/15/14

[E] Mark of the Conqueror

Zaia marks an enemy for 10 seconds.. Zaia steals 2/3/4/5/6% of the enemy's movespeed & damage when they aren't facing Zaia. If that enemy has 25/50/75/100/125 more HP than when you marked them,the mark is removed,and Zaia suffers double of this ability's cost.

HP Cost: 6/7.5/9/10.5/12% Current HP Cooldown: 35/32/29/26/23

[R] Principles of Death

Zaia is immune to damage for 4/5/6 seconds.Zaia also gains a 10/20/30% damage bonus during this time. If Zaia doesn't slay or receive an assist during this time, Zaia suffers 250/500/750 True Damage. Zaia's abilities during this time will also apply debuffs removing 30/50/70 of the enemy's movespeed (Stacks). The Cooldown of this ability is lowered by 5/10/15 per kill.

HP Cost: 0/0/0 Cooldown: 100/90/80

2 Comments

Axis the Dragon10/14/2015, 11:32:45 PM1 votes

Kit seems awfully disjointed. I can tell where you're trying to go with it, though.

[P] Brutal Justice Zaia gains a stack of Brutal Justice for every 20/17/14% Missing Health Zaia lost. Brutal Justice: For every stack Zaia has, she decreases nearby enemy's Armour by 2/5/8%. Stacks max out at 4.

I actually like the passive. The more she's hurt, the harder she hits back. However, I don't think raw AoE armor reduction is a good idea (lots of invisible power, and whatnot). Why not give her bonus % Armor Pen instead?

[Q] Heavy Hit Zaia instead uses the blunt side of her sword to slam down on an enemy. It Stuns for 1.5/2/2.5/3/3.5 seconds. An enemy hit by this at close range,takes 15/30/45/60/75 + (100% AD) and is Stunned for an extra .5 seconds. An enemy hit by this at a further range,takes 5/20/35/50/65 + (50% AD) but is Stunned for .5 less seconds.

HP Cost: 10/20/30/40/50 Cooldown: 10/9.5/9/8.5/8 Range: 300/400/500/600/700

Okay, so, first of all, 3.5 seconds stun would make it the longest stun in the game. On an ult I'd be okay with it, but on a Q? Bruh. Make it like [1.5/1.75/2/2.25/2.5] - and even then, it's kind of high. But it'd be a nice change.

Second - is this a target point-and-click (like Taric's stun) or is it a line skillshot (like Lux's ult)?

[W] Split Wound Passive: Dealing damage to an enemy with 50/40/30/20/10% Missing HP,increases that damage output by 1/2/3/4/5% + (.5% Bonus AD)

Zaia Channels for 2 seconds,and if Zaia had already dealt damage to that enemy,she deals 60/70/80/90/100 + (40% AD), and applies Grievous Wounds for 4 seconds.If Zaia HADN'T dealt damage to that enemy,she deals 25/35/45/55/65 + (20% AD).This channel can only be affected by who she is trying to hit with this.

HP Cost: 5/6/7/8/9% Current HP Cooldown: 18/17/16/15/14

Hooo boy. You're gonna need to clean up the text here, first off, since it can be a bit of a mouthful to read.

Passive: When Zaia deals damage to an enemy at 50/60/70/80/90% HP or lower, increase her damage dealt by 1/2/3/4/5% + (.5% Bonus AD)

It makes more sense this way. Although the numbers do need tweaking (at max rank, the passive is essentially "deal 5% (+0.5% per Bonus AD) bonus damage" since 90% HP or below is, well, pretty easy to reach.

It's all I have time to look at, but I like her concept. Her kit is another story entirely. xD