[Champion CONCEPT] Synthic, Death's Student
Synthic has a very grim look with a very poster scythe as one of to represent death.
Synthic is a Mage/Assassin. You can even put in a Synthic with a Vayne Botlane. He barely has any CC,however staying in a fight against him is punishing. He is melee and is mana hungry as using skills will take up entire percentages. I feel like this might be an interesting concept where you can possibly help enemies,while buffing your own power. (ie. Mundo's Ult // Braum Q)
#[P] Sin of Vigour # Synthic stores charges, 1 per 100/200/300 damage done,adds up. At 5/4/3 charges, Synthic's next attack deals 4/8/12% of the enemy's current HP in physical damage slows and consumes 5% of his current mana. Basic attacks counts for half of it's damage towards the charge count. Synthic gains 10/7/4% less HP from items.
Upgrades: At lvl 9 & 13
#[Q] Cutting Edge #
Synthic slashes, cutting down from 1/1.5/2/2.5/3% 4/5.5/7/8.5/10% of the enemy's Maximum HP in physical damage as well as a base 20/30/40/50/60.This applies Grevious Wounds for 2 seconds.Hitting this ability will lower it's cooldown by 1/1.25/1.5/1.75/2.
Mana Cost: 2.5/5/7.5/10/12.5% Cooldown: 9/8/7/6/5 Range: 225/250/275/300/325
#[W] Reaping Zone #
Synthic creates a 'Reaping Zone' around himself.Enemies caught within the zone,gains 3/5/7/9/12% Maximum HP while at the same time losing 1/1.5/2/2.5/3% 4/5/6/7/8% of their Current HP in mixed damage per second. Minions or Monsters that die within the zone explodes dealing 3/4/5/6/7% of their Maximum HP in true damage and you gain 2/4/6/8/10 extra gold. To be within the area decreases mana costs by 5/10/15/20/25%. For a quarter of the duration of this zone, anyone in the zone is locked in.
Mana Cost: 7/10/13/16/19% Cooldown: 32/29/26/23/20 Duration: 5/5.5/6/6.5/7 Size: 550/600/650/700/750
#[E] Within Death's Grasp # Passive: Synthic deals 1/2.5/4/5.5/7% of the enemy's current HP extra in magic damage with each charge. Synthic blinks within the circular cursor to an enemy with 65/75/85/95/100% or less HP left.This prioritizes Champions // Monsters // Minions. If Synthic blinks to a minion/monster, Synthic's 'Reaping Zone's cooldown is lowered by 10/20/30/40/50% and all nearby enemies are pulled inwards.
Mana Cost: 20/35/50/65/80 Cooldown: 20/18/16/14/12 Cast Range: 525/600/675/750/825
#[R] Demise #
~~Synthic sets up a 'Reaping Zone' of 800/875/950 size,the zone's effect is halved,this zone stacks with the other. Every second this is up,a ghost comes out from the zone and attacks the nearest enemy for 2/5/8% 3.5/7/11.5% of their Maximum HP in mixed damage .Synthic's cooldowns are halved within this zone. Synthic uses no mana during this time. ~~
Synthic calls upon all his knowledge of death,and dealing 100/200/300+ damage will add in 10/15/20% of the enemy's Maximum HP of extra damage in mixed damage over time.
Mana Cost: 100/115/130 Cooldown: 90/85/80 Duration: 5/8/11 Over Time: 6/5/4
[Build Examples]
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*** AP Build based on slows and 'Reaping Zone' ***
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*** AD Build based on slows and 'Cutting Edge' ***
[Counters]
enemy
's Ultimate will benefit from the MAX HP gain. However his HP costs will increase.
enemy
's Q will benefit from MAX HP gain and increases damage.
enemy
's W will benefit from MAX HP and increases his heal.
enemy
's W will be COUNTERED from MAX HP.
enemy
's R will end up being a higher HP cap than your team's.
ally
will end up dealing increased damage from enemy's increased MAX HP.
ally
will end up dealing increased damage from enemy's increased MAX HP.
ally
will end up dealing increased damage from enemy's increased MAX HP.
ally
will end up dealing increased damage from enemy's increased MAX HP.