[Champion CONCEPT] Synthic, Death's Student

stabby himiko·10/7/2015, 12:18:06 AM·3 votes·1,079 views

Synthic has a very grim look with a very poster scythe as one of to represent death.

Synthic is a Mage/Assassin. You can even put in a Synthic with a Vayne Botlane. He barely has any CC,however staying in a fight against him is punishing. He is melee and is mana hungry as using skills will take up entire percentages. I feel like this might be an interesting concept where you can possibly help enemies,while buffing your own power. (ie. Mundo's Ult // Braum Q)

#[P] Sin of Vigour # Synthic stores charges, 1 per 100/200/300 damage done,adds up. At 5/4/3 charges, Synthic's next attack deals 4/8/12% of the enemy's current HP in physical damage slows and consumes 5% of his current mana. Basic attacks counts for half of it's damage towards the charge count. Synthic gains 10/7/4% less HP from items.

Upgrades: At lvl 9 & 13 #[Q] Cutting Edge # Synthic slashes, cutting down from 1/1.5/2/2.5/3% 4/5.5/7/8.5/10% of the enemy's Maximum HP in physical damage as well as a base 20/30/40/50/60.This applies Grevious Wounds for 2 seconds.Hitting this ability will lower it's cooldown by 1/1.25/1.5/1.75/2.

Mana Cost: 2.5/5/7.5/10/12.5% Cooldown: 9/8/7/6/5 Range: 225/250/275/300/325

#[W] Reaping Zone # Synthic creates a 'Reaping Zone' around himself.Enemies caught within the zone,gains 3/5/7/9/12% Maximum HP while at the same time losing 1/1.5/2/2.5/3% 4/5/6/7/8% of their Current HP in mixed damage per second. Minions or Monsters that die within the zone explodes dealing 3/4/5/6/7% of their Maximum HP in true damage and you gain 2/4/6/8/10 extra gold. To be within the area decreases mana costs by 5/10/15/20/25%. For a quarter of the duration of this zone, anyone in the zone is locked in.

Mana Cost: 7/10/13/16/19% Cooldown: 32/29/26/23/20 Duration: 5/5.5/6/6.5/7 Size: 550/600/650/700/750

#[E] Within Death's Grasp # Passive: Synthic deals 1/2.5/4/5.5/7% of the enemy's current HP extra in magic damage with each charge. Synthic blinks within the circular cursor to an enemy with 65/75/85/95/100% or less HP left.This prioritizes Champions // Monsters // Minions. If Synthic blinks to a minion/monster, Synthic's 'Reaping Zone's cooldown is lowered by 10/20/30/40/50% and all nearby enemies are pulled inwards.

Mana Cost: 20/35/50/65/80 Cooldown: 20/18/16/14/12 Cast Range: 525/600/675/750/825

#[R] Demise # ~~Synthic sets up a 'Reaping Zone' of 800/875/950 size,the zone's effect is halved,this zone stacks with the other. Every second this is up,a ghost comes out from the zone and attacks the nearest enemy for 2/5/8% 3.5/7/11.5% of their Maximum HP in mixed damage .Synthic's cooldowns are halved within this zone. Synthic uses no mana during this time. ~~

Synthic calls upon all his knowledge of death,and dealing 100/200/300+ damage will add in 10/15/20% of the enemy's Maximum HP of extra damage in mixed damage over time.

Mana Cost: 100/115/130 Cooldown: 90/85/80 Duration: 5/8/11 Over Time: 6/5/4

[Build Examples]

item 3116 -> item 3158 -> item 3001 -> item 3285 -> item 3068 -> item 3152 *** AP Build based on slows and 'Reaping Zone' ***

item 3035 -> item 3158 -> item 3022 -> item 3142 -> item 3074 -> item 3153 *** AD Build based on slows and 'Cutting Edge' ***

[Counters]

enemy DrMundo 's Ultimate will benefit from the MAX HP gain. However his HP costs will increase. enemy Braum 's Q will benefit from MAX HP gain and increases damage. enemy Gangplank 's W will benefit from MAX HP and increases his heal. enemy Soraka 's W will be COUNTERED from MAX HP. enemy Kindred 's R will end up being a higher HP cap than your team's. ally Vayne will end up dealing increased damage from enemy's increased MAX HP. ally Fiora will end up dealing increased damage from enemy's increased MAX HP. ally Kindred will end up dealing increased damage from enemy's increased MAX HP. ally TahmKench will end up dealing increased damage from enemy's increased MAX HP.

5 Comments

stabby himiko10/7/2015, 12:18:31 AM1 votes

I may add pictures soon.

dogtierplayer10/7/2015, 1:49:36 AM1 votes

He is completely useless in all stages of the game. Against the highest hp champion at level 1 (Gangplank at 631.08 hp) his Q at **max level does 19 damage rounded up. ** It's complete trash. Even against a high hp target with 3000 or lower health his Q does 90 damage on a 3 second cooldown. This all does not include the fact that armor and magic resistance reduce the amount of damage as well. I understand the concept of this champion, and I like the hp scaling abilities but he would need some very fine tuning to be not incredibly weak early game, but severely broken late game. His mana costs are also absurdly high for how little damage he does. He needs a flat amount of damage on his skills plus his hp%.

Now for actual skill concept critique, his W should have a similar synergy with his R, maybe making his mana costs 15% percent less in a regular RZ. That is if you choose to keep it. It's a carbon copy with extra buffs. It makes his ult unoriginal.

His E is too random for an assassin. It would be extremely frustrating to play as him since he literally can't do his only job. He would jump to minions first, then low health monsters, then tanks, then squishies. Make it targetable on low health targets and raise the health cap on all levels. At level 5 it should be 100% health and make the starting cap 65%

Overall, my verdict is 4/10. Terrible mana costs, horrible gap closer, inconceivably low damage. There is little right with this champion. His W and R are basically the same skill but one has an extra source of damage and makes his costs free. I give 4 points because the concept of this character is cool and sounds fun. I was looking forward to reading it but then noticed his terrible kit.

stabby himiko10/31/2015, 1:55:07 AM1 votes

Bumpity Bump?