[SMALL REWORK IDEA] Dr. Mundo, the Madman of Zaun

LeifTheExplorer·8/15/2017, 6:41:53 PM·1 votes·333 views

Mundo's in a pretty healthy state right now, but I think he could use some small but distinct QoL changes, similar to what was done to Alistar. Also, I'd like to see an update of his in game model. It's really choppy.

This proposed kit only has a few changes, mostly with the moving around of abilities and some more Interaction on his R/E.


#Passive: Selfless Doctor

Upon paying a health cost, Dr. Mundo gains 30-100 (based on level) Attack Damage for his next basic attack within 3 seconds, with subsequent health costs refreshing the duration.

The amount of Attack Damage gained is increased by 1% per each 1% Missing Health.


#Q – Precision Scalpel

Active: Dr. Mundo hurls a cleaver in a target direction, dealing magic damage to the first unit hit and slowing them by 40% for 2 seconds. Half of the health cost is refunded if the cleaver hits an enemy, the full cost is refunded if it kills an enemy.

The cleaver does a minimum of 80/130/180/230/280 damage, and a maximum of 300/350/400/450/500 damage to monsters.

Spell Type: Skillshot | Range: 975 | Damage: 15/17.5/20/22.5/25% (+1% per 50 AP) of the Target's Current Health | Cooldown: 4 | Cost: 50/60/70/80/90 Health


#W – Medicine

Toggle: Dr. Mundo sets himself on fire, dealing magic damage to enemies around him every second, and reduction the duration of crowd control on himself.

Spell Type: Toggle | Range: 160 | Damage per Second: 40/55/70/85/100 (+25% AP) | Crowd Control Reduction: 10/15/20/25/30% | Cooldown: 4 seconds | Cost: 10/15/20/25/30 Health per Second


#E – Adrenaline Rush

Active: Mundo restores 150/180/210/240/270 (+50% AP) Health over 4 seconds. During this time, Mundo gains 55/60/65/70/75% Slow Resistance.

(Can only be cast while in combat) (Cooldown begins upon the end of the spell)

Cooldown: 12 seconds | Cost: 50/60/70/80/90 Health


#R – Life-Saving Operation

Passive: Grevious wounds reduce the effectiveness of heals on Mundo's abilities by 30/25/20%, instead of 40%.

Active: Mundo regenerates 3/4.5/5% of his maximum health every second for 12 seconds. During the duration, basic attacks and successfully landing Precision Scalpel against enemy champions will grant Mundo +15/30/45% Movement Speed for 3 seconds.

(Cooldown begins upon the end of the spell)

Cooldown: 80 Seconds | Cost: 20% of Current Health

2 Comments

M00ndanc38/16/2017, 12:43:37 AM1 votes

so you made it where two of his abilities give him a bunch of health regen and make the only thing capable of countering it make his healing stronger instead

i dont think this idea will get that far in all honesty