(CHAMPION CONCEPT) Nefalz, The Herald of Silence (v1.6)
Nefalz is a utility mage with high zoning potential and flexible build paths.
Hey guys, I'm LeifTheExplorer! I've been playing league for several months now, and I main Mid/Supp. I like the current champion pool, but I always though there was something missing, something that fit my playstyle. I don't think I'm the only person with this playstyle as well. So please Riot, take a look and let me know what you think I could do to improve this awesome champion idea!
Overview: Nefalz is a versatile mage who's kit revolves around controlling the six. These spirits provide damage and utility, allowing him to have many flexible build paths and preform well in many different roles.
Base Stats: Health: 614 - 1784 (+65 per level) Health Regen: 5.7 - 15.42 (+0.54 per level) Mana: 500 - 1256 (+42 per level) Mana Regen: 6.5 - 20.54 (+0.78 per level) Attack Damage: 40 - 95.8 (+3.1 per level) Attack Speed: 0.625 - 769.375 (+1.36% per level) Armor: 30.5 - 80 (+2.75 per level) Magic Resist: 30 - 30 (+0 per level) Movement Speed: 350 AA Range: 480 (Ranged/Melee)
Primary Roles: Mage, Support
Rating: Attack: 1 Defense: 6 Ability: 8 Difficulty: 9 Lore: We called ourselves the Order of Peace. We believed that life prevents perfection, and in order to maintain a perfect world, life shouldn't exist. I remember the days so long ago, when there were seven of us. Seven who knew the truth. The masses, they refused to join in the journey for perfection. We made them. They tried to kill us, but we were one step ahead. We would only let our lives end when all were silent. Unfortunately, they did eventually catch up to us. And they killed all of us.
Spare one.
And this one knew how to bring his brothers back. Back to continue the journey to perfection.
They now help me. They now guide me. They are my angels. They are the six. I am the seventh.
I shall continue the quest of my brothers.
All will die. All will be still. All will be at peace.
I recently created an extended lore, and I'd really like you to check it out! It helps explain his backstory. Please post some critique/praise and let me know what you think! Expanded Lore
Skills: Passive: Foreboding Silence After casting 6 abilities, Nefalz's next damaging spell's mana cost is increased by 5% and all enemies damaged by the spell are silenced for 1/1.15/1.3/1.45 seconds.
Q- The Six Passive: Nefalz can hold up to 6 Spirit charges. Nefalz cannot cast this ability if 6 spirits are active. Active: Nefalz consumes a Spirit charge and sends a Spirit rushing out to target location, dealing magic damage and slowing all enemy units in a line by 30 / 35 / 40 / 45 / 50% for 1 seconds. Enemies struck take 50% less damage and gain 50% slow resistance from additional Spirits for 4 seconds. After finishing their initial trajectory, spirits remain stationary for 12 seconds (Granting vision in a 200 unit radius) before fading, restoring a spirit charge to Nefalz. Spirits can be manipulated by Nefalz's other abilities.
Spell Type: Skill-shot Range: 620 travel time is similar to Braum's Q Initial Damage: 20/50/80/110/140 (+60% AP) Magic Damage Cooldown: 0.5 seconds (Ability cannot be cast if 6 spirits are active.) Mana Cost: 10/11/12/13/14/15
W – Soul Facade Active: Nefalz recalls all active spirits towards him, creating up to 6 souls (one for each spirit recalled) that orbit Nefalz for 6 seconds. These souls detonate when making contact with an enemy champion or projectile. When a soul detonates on an enemy champion or projectile, they activate a shield on Nefalz for 3 seconds. Enemy projectiles that detonate souls are destroyed and have no effect. The shield does stack for each soul detonated. When a soul is detonated, it refunds 1 spirit charge. If there are remaining souls 6 seconds after activation, they disappear and refund 1 spirit charge for each soul not detonated.
Spell Type: Shield AoE Range: 270 Shield Per Detonated Soul: 10/20/30/40/50 (+40% AP) Cooldown: 18 seconds Mana Cost: 60/70/80/90/100
E- Fusillade Active: After a 0.25 second delay, every enemy champion within 300 units of a Spirit takes magic damage and are knocked away from the spirit's field of vision (If the enemy champion is within 200 units of the spirit, they get pushed away. If the enemy champion is beyond 200 units but within 300 units of the spirit, they only take the damage.) . All active spirits then fade, restoring 1 Spirit charge to Nefalz for each Spirit that fades.
Spell Type: Target AoE Damage: 90/105/125/145/165(+40% AP) Magic Damage Cooldown: 18/16.5/15/13.5/12 seconds Mana Cost: 60/65/70/75/80
R- Curse of the Seven Active: All enemy champions within 200 units of a spirit are slowed by 70% for 2 seconds, and Nefalz begins channeling for 1.5 seconds. At the end of this channel, all enemy champions within an area of effect are cursed, and are dealt 4/4. 5/5% of their maximum health in true damage every second for several seconds.
Spell Type: Champion AoE Curse Duration: 6/7/8 seconds Range: 900 Cooldown: 180/140/100 seconds Mana Cost: 100/120/140
Special shout out to The Dijnn, who helped me refine, organize, and balance the once crazy kit! Love ya!
Quotes: Upon selection- “Soon my brothers, all shall be at peace.”
Moving- “There will be silence, and the world will be perfect.” “They reject the truth.” “Do you hear them? They are my angels. My brothers.” “When all is silent, I will die in peace.” “Shhh, patience is key.” “I am the necessary evil.” “I've been on this journey for millennia, and I'm willing to continue my journey for several more.” “Sometimes I feel regret. But I know what I do is for a greater cause.”
Attacking- “Slip away.” “Die quietly, no need to scream.” “Feel the peace that comes with silence.” “Shhh...”
Upon using Q- “Feel my brothers.” “Hear my brothers.” “See my brothers.”
An Active Spirit Reveals An Enemy Champion- “Someone is coming.” “I shall prepare.” “One step ahead.” “They are revealed.”
Upon Using R-
“Prepare for the final hour.”
“Perfection is at hand.”
“Fight with your final breath.”
Taunt-
“Your feelings hold you back.”
“Fools.”
“You fight for an unworthy cause.”
Enemy
: “The scroll upon your back. It belongs to my brothers.”
Enemy
: “You seek the truth. Let me show you the way, child.”
“You show potential, Diana. Join me in my journey.”
Enemy
: “You misguide the masses, fool. You are a liar and a heretic.”
Enemy
: “Alas, my greatest allies, are my enemies. For now.”
Enemy
: “You worship death, yet you do not know what true death is.”
Enemy
: “My brothers are the ones who planted betrayal in your soul.”
Enemy
: “Your Gods killed my brothers. I shall silence your God's daughter.”
"DIE, WITCH OF ICE! FEEL THE SILENCE THAT YOU GAVE TO MY BROTHERS!"
"I will make you die without peace."
"Behold, I am the seventh you failed to end."
Upon Killing Enemy
: "The souls of my brothers have been avenged."
Discussion: So, if you have no idea what this champion does because you didn't bother to read carefully, this section is for you! So, what is his overall playstyle? Nefalz's kit is based around controlling the six spirits of the order of silence. You can only have 6 spirits a time, how you use them is up to you. Some of his abilities have little to no cooldown, and some of his abilities have really long cooldowns. Engage and Disengage (W), Decent CC and Zoning (Q & E), and great teamfight potential (R) To some of you out there, he seems like a ripoff. And in some ways, you're right. His kit has similarities to certain champions, but it has its own uniqueness in many ways. I wanted to make a champion that didn't have to use the same buildpath every game in order to win. I wanted someone flexible, someone who you could mix it up with.
Leif, he sounds overpowered! Yes, his kit is very good. It allows great roaming and dueling if used right, but it has its drawbacks. First off, I'd like to address why I decided to go with really low AP ratios. His kit has spammable abilities, so in order to balance for the DPS, I needed to include less damage. For a mage, his damage output is somewhat lackluster. But this is good in a way because you aren't doing to much damage to his kit if you decide to build utility or tank.
Leif, you did a terrible job explaining things in the skills section. Can you draw some analogies in order to help me understand the nature of his kit? Sure! Many of Nefalz's abilities have similarities to other champion abilities.
Passive- Similar to
's passive, you pay a little bit more mana for a bonus silence on your Q/E/R after you cast 6 abilities.
Q- Similar to
's Q,
's W, or
W, as it can be manipulated by your other abilities. However, Nefalz's Q manipulation is less focused on damage but more on utility. Spirits also provide vision.
W- Similar to
's W, as it creates orbiting shields from your active spirits. Unlike hers, it costs more, but it contains more defensive qualities. It's also on a long cooldown.
E- Similar to the mechanics in
's living shadow's E/
's E, All active spirits trigger some AoE damage after a short delay. It also pushes any enemy close to the spirit away from the spirit.
R- Similar to
's R/
's R, it is a AoE nuke that centers around Nefalz. You also drastically slow any enemy champion near a spirit for 2 seconds.
Where would you play him? Probably mid or support. Jungle could work, but Nefalz's damage is average and he doesn't have enough sustain to work well in top lane.
Lore: You probably read that lore, and you were like, what is this? Does this kid not know the difference between “lore” and “monolog”?
Well OK, yes that is a monolog. But I believe that would be a good thing to put on the lore page. As for actual lore, here you go.
Many millennia ago, there was a group known as the Order of Peace. Ever since life was created, there have been those who oppose its existence. However, their numbers were few, and the majority of those members preformed ritual suicide. Seven members saw the idiocy of this act, knowing they could not bring peace the rest of the world if they are dead. So, using the raw magical power of that age, they were able to sustain themselves for thousands upon thousands of years, Slowly chipping away at the cycle of life.
It was said that they persuaded Xerath to bury Shurima. It was said that they wrote the scroll upon Ryze's back. What they did do is unknown, but it was common knowledge that they were an influence on key events in Runeterra.
All had heard the tale of the seven, and how they loathe all forms of life, including undeath. At one key manifestation, during a battle in the Freljord that involved the watchers, they were captured and killed.
However, they had prepared if such an event as this would happen, the seven had left one of their kin behind. One to bring them back to continue the journey. Using the long forgotten magic of ages past, Nefalz summoned them back from death as spirits, as they had left shards of their soul within his crown.
Many people wondered what happened to the seventh. They knew he was out there. But Nefalz waited. Fact became legend, legend became myth, and after many millenia, the seven were forgotten. Only a handful of beings remember their existence.
Nefalz now strikes from the shadows, eliminating targets he believes will deter the plan of his brothers. But he is still waiting. Waiting for the final moment, the one moment to end all life. When that moment is, we don't know. Perhaps Nefalz does.
Visuals: If this champion does get picked, I'd like a certain visual to go with. I've always like the cold and evil look of the Witch King of Agmar, and the formidable grace and prowess of Thranduil (Both are from LotR). I think a mix between those two would be a great look for Nefalz.
I think Nefalz should look relatively human and middle-aged, as his magic is so powerful he's been able to maintain his youth. Perhaps some face tattoos similar to Diana's. (Perhaps he is using thorn magic to keep himself young, if we want to go into detail?) Nefalz would have a crown with seven spires made of a really dark material. Perhaps the crown be radiating pale shadows? I mean the spirits of the six are supposed to live in there. I imagine Nefalz having a soft, emotional, but cold voice.
I imagine him having flowing, faded purple/blackish robes. Nefalz is supposed to have a “cold, graceful, and formidiable” appearance, as his kit & personality doesn't scream armored damage dealing machine (a.k.a. Mordekaiser/Karthus). The robes may have some tatters, but overall Nefalz keeps a nice appearance. I imagine having some gold highlights on his lappels. I think this appearance would be something familiar but new, and wouldn't receive too much backlash. Oh, and I don't think he needs an a staff/wand/orb to channel his magical energy. I mean, he's had time to practice, right?
Do you have an idea of what this champion would look like, and are you good with art? If so, send me some artwork! That would be amazing!
Stuff for Riot Dear Riot, I hereby give you permission to use all ideas inside this kit/lore without having to give me credit/royalty. However, I would like one thing if you use this idea. Just 7200 IP? That way I can buy him when he comes out. Oh and please use this idea, it would be a dream come true. I think this would be a relatively good next champion, as the majority of your new champions have been based around heavy AD or tankiness. This would be a new champion with new unique mechanics to spice things up.
Questions: If you have questions about lore, kit mechanics, and/or any other question, let me know! I put a lot of time into thinking up this champion, so don't be afraid to ask! If you think this champion idea is bad, let me know why! I'd love the critique.
and death
E +
W
It is a very interesting concept, but the duration is very long and I don't understand why it has the Diana aspect although contacting enemy champion has no effect apart from activating the shield. The fact that those souls destroy projectiles and disables them will look very strange when you start blocking Trueshot Barrage or other big projectiles that suddenly disappear when touching a flying orb (size ?)
would be absolute core for an aggressive Nelfaz player. ZERO escape!