Unique Concept
Jungle/Support based. Melee based.
Passive - Allseer: A random enemy is seen in the fog of war. Vision for 7s; Cooldown: 120s.
Q - Initial Flurry: AOE ability. Enemies in front of a cone takes base damage based on duration.
W - Hit n’ Run: Two-parter. Dash is charged for a limited range. Next auto does enhanced damage.
E - Pursuer: Grants a speed buff to an ally unit for a limited duration.
R - Troublesome Duo: Follow-up ultimate on an ally ultimate. Blinks to champ and deals a percentage of the initial ultimate. Gains 100% more armor and magic resist for the duration of the fight.
No numbers established for the base stats. Another new idea for a champion ultimate.