Unique Concept

EpicKami·8/17/2019, 9:37:01 AM·1 votes·1,354 views

Jungle/Support based. Melee based. Passive - Allseer: A random enemy is seen in the fog of war. Vision for 7s; Cooldown: 120s. Q - Initial Flurry: AOE ability. Enemies in front of a cone takes base damage based on duration. W - Hit n’ Run: Two-parter. Dash is charged for a limited range. Next auto does enhanced damage. E - Pursuer: Grants a speed buff to an ally unit for a limited duration.
R - Troublesome Duo: Follow-up ultimate on an ally ultimate. Blinks to champ and deals a percentage of the initial ultimate. Gains 100% more armor and magic resist for the duration of the fight.

No numbers established for the base stats. Another new idea for a champion ultimate.

1 Comments

Cind3rkick8/17/2019, 11:27:57 AM1 votes

I like the ultimate idea, being a sort of ally-only sylas. World be hard to work with some abilities like trynd/udyr/morde

But the rest is terrible.

Passive has virtually no interrection and just reveals someone for a few seconds. Before going ln a very long cool down.

Q is AOE dot

W is just a dash with a lil more damage

E is the most underwhelming ability in the game. Speed up an ally.

But focusing on the ultimate, how would you imagine it with skillshots or channels? Just curious since it's a new idea to me