New Champion Idea
Design is uncertain. This is an entirely unique champion that highly revolves around scaling into the late game and punishes the enemy team if the game extends for too long. Made to be melee-based, preferably played top or jungle.
Passive - Champion will not unlock ultimate until all points of R is upgraded to other abilities.
Q - Empowered Fists: For 5/5.5/6/6.5/7s; auto attacks gets an additional 15/30/45/60/75 AD. Upgraded Q - Gain an additional 25% attack speed bonus when Q is activated.
W - Enforced Pulse: Skill-shot ability; for 1/1.5/2/2.5/3s, a single target is stunned. Damage: 20/40/60/80/100% of AP. Upgraded W - Activate the ability again to pullback the target, AP ratios are doubled.
E - Rough Skin: For 4/4.5/5/5.5/6s, the champion's armor and magic resist is doubled. Upgraded E - Movement speed cannot be slowed, etc. Other forms of CC (stuns, root, taunt, etc) are still in effect.
R - Ultimate Beatdown
When all points of the ultimate is unlocked, champion is able to activate ultimate. Damage scales with current AD + AP.
Champion dashes forward, all champions in front of a small cone will be beaten to a pulp for 3s. Champions who have been caught will be rooted / stunned based upon proximity from the ultimate.