Taric [Champion Update]

Kaeblen·8/3/2015, 8:20:07 PM·2 votes·596 views

Taric I have an Identity, I promise.*

Stun-bot and base stat booster? Well, It doesn't bother me as much as others, but alot of people seem to dislike you for that Taric.

The following rework sets Taric solidly in the role of a stationary area-dominant defender.

Passive: Ioun Stone

Taric is orbited by 2/3/4/5 floating masses of raw crystal. Each of these crystals grants Taric 10 (+2% armor) bonus armor. Some of Taric's abilities expend Ioun Stones. After being expended new Ioun Stones form at a rate of 1 per 20 seconds.

Q: Shattering Stroke:

Taric strikes an enemy with his great hammer, Stunning them for .75/1/1.25/1.50/1.75/2.0 seconds(+1 second per 100 AP), and dealing 10/20/30/40/50 bonus physical damage. If Taric instead strikes a Flawless Prism, he will shatter the prism, healing all nearby allied champions for 20/35/50/65/80 (+40%AP), plus 1/3 the current health of that Prism. Cooldown: 18/16.5/15/13.5/12 seconds mana: 80

W: Flawless Prism:

Taric places an Ioun Stone at a target location. Once placed, the stone will expand to a Flawless Prism, knocking aside nearby units (hit box= 120). Prisms have 120/160/200/240/280 (+15% bonus health) Health,are targeted as minions, and last indefinitely, though they will lose health quickly if Taric moves too far away. (~1500-2000 units). When an allied champion is nearby to a prism (750range), they will have 5/7/9/11/13 % of the damage dealt to them redirected to the Prism. Additional Prisms beyond the first grant ½ their normal benefit, and Prisms furthest from Taric take the greatest amount of damage.

Taric's Ioun Stone will not refresh until the Prism is destroyed. Cooldown: 12/11/10/9/8 seconds mana: 25/35/45/55/65

**E: Refractal Armor: **

Passive: Taric's Armor begins emitting a colored aura, that adversely effects nearby enemies. Once per 2 seconds, up to 2 nearby enemy or neutral minions will be Blinded, and Feared, for 1 second. ACTIVE - Taric saps his gems of their enchantments, causing their magic to erupt in a shining blast, dealing 100/120/140/160/180(+15% total armor) magic damage to enemy units within 250 range and pushing them back to the edge of its range. Cooldown: 18/16.5/15/13.5/12 seconds mana: 100

**R: Gaia Crystal: **

Taric flings a single Ioun Stone in the direction of your cursor, destroying any projectiles it passes through, and dealing 100/120/140 (+20% bonus Armor) (+50% Ability Power), to the first enemy struck, as well as reducing their armor by 20/30/40, for 4 seconds. Cooldown: 1.0 seconds Range: 450 missile width: 100 Mana Cost: 50 per missle




Disclaimer 1:

  • I am fully aware Riot already has other plans for Taric's rework, and likely will not use this model.

Disclaimer 2, addendum to first:

  • Creative Commons Copyright, no attribution required.

  • Riot has legal permission to use any part of this construction, in any way they choose, including commercially.

Commentary: In this construction, Taric is presented with a number of strategic choices:

  1. sit by and benefit from his passive armor.
  2. Place Prisms, lessening his own defense, but aiding his allies.
  3. Expend all his Ioun Stones, dealing heavy damage with his ultimate. Regardless of which choice he takes, Shattering Stroke (Q), and Refractal Armor(E) provide the necessary crowd control to defend himself or allies in a team fight.

Additionally, Taric's Q, and R provide secondary utility:

  • Q - choose between target stun and area heal

  • R - Block Skill shot and/or maim enemy.

1 Comments

Kaeblen8/4/2015, 9:17:12 PM1 votes

so, a few comments would be nice. people have downvoted, but it would be nice if someone said why.