[CHAMPION REWORK]: Mordekaiser

Kaeblen··3 votes·934 views

Mordekaiser **Mordekaiser ** Patch Notes Renovation, and Corrections. (Upvote if you would like to see these changes implemented.)

Context/Explanation: “ Afraid of divers and assassins? Is your team stacked to the brim with physical damage? Have a penchant for going all-in? Look no further - Mordekaiser’s one of our oldest champions, well known and well loved he never quite had a place in the common day Meta. The recent rework was also a complete flop, so we're trying it again:

Mordekaiser is a bursty tank-mage (we don't have a lot of those) who pushes his lane all game long and birings aoe damage and a truckload of hit points into any teamfight. Due to his lack of escapes or crowd control, he relies on positioning and good map awareness in order to push his advantage, and avoid ganks.

While still serviceable in a duo lane (he's still quite powerful there actually; plus the dragon, you know), Mordekaiser has never truly fit himself into that nitch, instead fitting in as an anti-assassin midlaner, or high damage low escape AP top laner.

Don't expect the Duo kill lane Mord to disappear though. Mordekaiser can still throw out some heavy damage, especially if he has some support to lock his targets down, but the shift from indomitable-single-target-burst over to an AOE focus should make him less overwhelming. (double Relic Shield with your support grabbing one too, is Spicy Spicy, and can potentially knock down an enemy turret before the 5 minute mark. With the lack of a conventional adc, that is required to farm all-game-long this can give you a heavy strategic advantage.)

Mordekaiser’s update **ACTUALLY IS **for everyone, and we now recognize that. (since individuals can't exactly opt out of playing with him as a foe.) We'll be expecting to see him much more reliably from now on, and will likely re-balance the man at least twice more.

**General ** Reverting most stat changes. New Base health and attack range retained.

  • MOVEMENT SPEED : 340 ⇒ 325 ⇒ 335
  • BASE HEALTH : 555 ⇒ 525 ⇒ 525
  • HEALTH GROWTH STAT : 73 ⇒ 80 ⇒ 80
  • BASE ATTACK DAMAGE : 57.5 ⇒ 61 ⇒ 57.5
  • ATTACK DAMAGE GROWTH STAT : 3.5 ⇒ 5 ⇒ 4
  • ATTACK SPEED GROWTH STAT : 2.6 ⇒ 3 ⇒ 2.6
  • HEALTH REGEN : 3.3 ⇒ 4 ⇒ 3.3
  • HEALTH REGEN GROWTH STAT : 0.67 ⇒ .3 ⇒ .67
  • ATTACK RANGE : 125 ⇒ 200 ⇒ 200

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.16.1/img/passive/MordekaiserPassive.png&resize=32: **Passive - Iron Man ** Iron Man's shield accumulates a bit faster now. Max shield slightly down.

  • SHIELD DECAY : 3% per second ⇒ 1.5% Base Health per second ⇒ retained as is.
  • STAY OF DECAY : Iron Man's shield no longer decays below 25%
  • MAXIMUM SHIELD : 120~630 (90 + 30 per champion level) ⇒ 25% of Mordekaiser's maximum Health ⇒ 20% of Mordekaiser's maximum Health (~120-400, plus items)
  • SHIELD GENERATION : 25% of damage dealt ⇒ 30% of damage dealt

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.16.1/img/spell/MordekaiserMaceOfSpades.png&resize=32: **Q - Mace of Spades ** Reworked. Again. Mordekaiser’s next hit is empowered to strike through his initial target. Striking any effected target a second time will deal aoe damage.

  • COST : 20/23/26/29/32 health
  • COOLDOWN : 10/8.5/7/5.5/4 seconds
  • new 2-HIT ACTIVE : Mordekaiser's next basic attack will deal 5/20/35/50/65 (+100% Attack Damage) (+40% Ability Power) magic damage to the target and enemies in a straight line behind it. If Mordekaiser strikes Any target damaged by his empowered attack, within the next 2 seconds, he will deal empowered damage again, but not strike through the target.
  • STRIKE-THROUGH RANGE: ~300
  • MAXIMUM DAMAGE : 180 (+2.7 total attack damage) (+1.8 ability power) ⇒ 180 (+2.7 total attack damage) (+1.8 ability power)

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.16.1/img/spell/MordekaiserCreepingDeathCast.png&resize=32: reworked **W - Harvesters of Sorrow ** Mordekaiser and Target allied champion ⇒ unit gain 75 Movement Speed while moving toward one another. ~~When close to one another, ~~ Both deal magic damage to nearby enemies over 4 seconds.

  • removed "I DON'T HAVE A JOKE FOR THIS ONE"... THAT'S OK: IT WAS A JOKE ANYWAYS : Mordekaiser now receives full experience from any lane minion he kills
  • COST : No cost
  • COOLDOWN : 12/11/10/9/8 seconds
  • DAMAGE : 140/180/220/260/300 over 4 seconds.
  • AFFLICTION FOREVER : At the end of Harvester’s duration (or when Mordekaiser reactivates it), he deals 50/70/90/110/130 damage to all nearby enemies, healing both Mord and his ally for half the damage dealt. ⇒ Mordekaiser heals for half the damage dealt to enemies in the AOE surrounding him. His ally heals for half the damage dealt to enemies in the AOE surrounding them.
  • removed METALLIC MASTERY : Both Harvesters of Sorrow’s DoT and its detonation can overlap, dealing damage twice to enemies hit by Mordekaiser and his ally
  • new SOUL OF SOLO LANING : Mordekaiser can cast Harvesters of Sorrow on an allied minion (including enslaved souls). Targeting will prioritize champions. (sorry: he still can't self cast it.)
  • new ACTUAL METALLIC MASTERY : Harvesters Sorrow deals damage so long as Mordekaiser and his targeted ally are within 800 of one another.

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.16.1/img/spell/MordekaiserSyphonOfDestruction.png&resize=32: **E - Siphon of Destruction ** higher base damage. AD scaling down.

  • DAMAGE : 70/115/160/205/250 ⇒ 35/65/95/125/155 ⇒ 50/85/120/155/190
  • RATIO : ~~0.6 ability power ⇒ 0.6 ability power + 0.6 total attack damage ~~ ⇒ 0.6 ability power + 0.3 total attack damage
  • COOLDOWN : 6 seconds ⇒ 6/5.75/5.5/5.25/5 seconds
  • YOUR SICKNESS SUSTAINS ME : Now grants 15% of Iron Man's maximum shield when hitting champions

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/5.16.1/img/spell/MordekaiserChildrenOfTheGrave.png&resize=32: **R - Children of the Grave ** (retained with no changes) As a strange, but powerful Gimmik, Mordekaiser can steal the Dragon's soul. While this has universally been well received, it is a tie that forces him to participate in ALL dragon fights, and therefore lane only in the mid or bot lanes.

  • GHOST STATS : +20/50/100 attack damage ⇒ +10/25/50 attack damage
  • DRAGON FORCE : Dealing damage to the Dragon curses it. If Mordekaiser's team slays it, the Dragon's soul is enslaved and follows him around. This removes any champion ghosts Mordekaiser has active.
  • HOW TO TRAIN YOUR DRAGON : While commanding the Dragonforce, Mordekaiser cannot cast Children of the Grave.

1 Comments

toonpang1 votes

Here's my take.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/dVLUzwzA-mordes-bot-winrate-is-too-high-his-midtop-winrate-is-way-too-low-i-have-the-solutions

Bring his base MS back up a bit, from 325 to 335. This is important to top/mid Morde, because right now he walks like a pile of steel with diabetes.

Increase Morde's autoattack animation time. This will make his mace feel "heavier"; it will also give melee champs more time to react to his third Q hit.

W's XP passive needs to be removed. It rewards playing safe, and clutters his power budget. It needs to go. In return, let Morde cast W on himself, even when an ally is not around; but make it so he has to cast it on an allied champion to access the healing component. This will keep his incentive to lane with a partner.

R's damage and ghost damage was nerfed with the rework. Adding the Dragon Ghost passive made him super strong, though. Simply nerfing his dragon or his ghost will leave both abilities feeling weak; but what if we merge the passive into the active?

Active: Mordekaiser curses target enemy or the Dragon, and steals (x%) of its health per second over 11 seconds in magic damage. If the target is killed by him or his team in this time, Mordekaiser steals 25% of its total HP and 30% of its total AP, and gains it as a controllable ghost. The ghost has [stats] plus [bonus stats from its items].

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