What if Riot had another “drinking” Champion

Jellycake Demon·2/13/2015, 2:43:13 AM·1 votes·704 views

Primary: Fighter. Secondary: Support. Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 7. Ability Power: 2. Difficulty: 5. Place of Origins: Bildgewater.

Now this is just a random idea that’s always buzzing around in my head when I play or even think of Gragas, & what if Riot made another champion based on “drinking” but having its own mechanic & resource that would make him different from how Gragas is. I’m using the name Kreg just too move along with this idea. keep in mind this is just an random concept idea to get feed back or comments on what wither or not you want another "drinking" type Champion. now i know a lot of you will probability say "we have Gragas we don't need another of this type of Champion" or "if Riot dose make another "drinking" Champion how would it be any different from Gragas" or something like that.

Health: 428(+40). Health Regen.: 1.8(+0.39) Mana: 0(+0). Mana Regen.: .0(+0.) Range: 150(Melee). Attack Damage: 40(+2.3) Armor: 17(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Passive: Keg of Grog. Instead of Mana Kreg uses Grog from the massive barrel he carries around that has ropes tied to it making a handle, the barrel will be fully stacked with 100pts of Grog & each Ability cast will drain X-pts. of Grog. Each Ability cast will have Kreg drink from the barrel Healing him by 3% of his missing HP, when Kreg has 0pts of Grog he will become Enraged increasing his Attack Speed, Movement Speed & Attack Damage by 12%. After a 1.25 second delay Kreg will regain all of his Grog back after being Enraged.

Q-Ability: Barrel Break. Range: Self-Cast. Cool Down: 16.5/16/15.5/15/14.5. Cost: 30pts of Grog. Physical Damage: 60/80/100/120/140(+50% bonus AD). Magic Damage: 25/45/65/85/105(+30% bonus AP). Passive: every 3rd Basic Attack that Kreg makes will have him bash his barrel into his opponent instead of his fist dealing 5% of his current Attack Damage as Physical Damage. Activate: after Kreg has activated this Ability he will slam his barrel on the ground with such force that it almost breaks. Any enemies within 100-radius of Kreg upon the activation will be dealt Physical Damage & will be Rooted for 1.25 seconds, while enemies around 150 to 200-radius of Kreg upon this Abilities activation will be dealt Magic Damage & will have their Movement Speed lowered by 40% for 1.25 second do to the grog that is released from the barrel.

W-Ability: False-Dragon Fire. Range: 450. Cool Down: 9. Cost: 20pts of Grog. Physical Damage: 75/115/155/195/235(+40% bonus AP). Activate: after chosen a 80-degree cone with this Ability then upon its activation Kreg will drink from his barrel then he will pull out a lit torch, after a brief 0.25 seconds delay after the initial activation Kreg will blow the grog in mouth at the torch will create a burst of fire in the cone that will deal Physical Damage to all enemies within the area while also reducing all affected enemies Armor & Magic Resist by 12% for 1.25 seconds. After using this Ability the back draft of the fire will burn Kreg’s throat so he will be Silenced for 1 second.

E-Ability: Down the Hatch. Range: 450. Cool Down: 21/19/17/15/13. Cost: 40pts of Grog. Heal: 50/70/90/110/130(+40% bonus AP). Magic Damage: 40/60/80/100/120(+40% bonus AP). Activate: after Kreg has chosen himself, an allied Champion or an enemy Champion within this Abilities Casting Range he will attach a pump to the opening of the barrel that blast grog at the chosen target: Allied Champion: when this Ability is used on Kreg or an allied Champion that target will be Healed & will have their Armor, Magic Resist, Attack & Movement Speed increased by 20% for 2.5 seconds & their next Basic Attack will deal 10% increased Damage. Enemy Champion: when this Ability is used on enemy Champion that target will be dealt Magic Damage & will have their Armor, Magic Resist, Attack & Movement Speed reduced by 20% for 2.5 seconds & their next Basic Attack will deal 10% reduced Damage.

R-Ability: Barrel Toss. Range: 750. Cool Down: 130/120/110. Cost: 50pts of Grog. Physical Damage: 245/285/325(+50% bonus AD). Activate: after Kreg has chosen a 250-radius within this Abilities Casting Range then upon its activation Kreg will throw himself with his barrel at the targeted location, when he lands at the targeted location he will deal Physical Damage to all enemies within the radius while also Knocking Up all affected enemies. Because he’s using himself as a projectile when Kreg lands at the targeted area he will Stun himself for 0.25 seconds.

please leave a Comment or Feed Back down bellow on what you think if Riot did make another 1 of this type of Champion.

3 Comments

Epic Murph2/13/2015, 2:57:07 AM2 votes

Vladmir drinks the blood of unfortunate mid-laners. Does that count?

Chickensuit02/13/2015, 10:45:05 PM1 votes

Passing thoughts on the concept, since I love Gragas myself.

What about just stripping the "Grog" mechanic back to mana. It's king of annoying to learn and code a new resource:

Passive: Keg of Grog

Kreg will become more enraged as he loses mana, gaining Attack Speed, Movement Speed and Attack Damage as he loses mana, up to 12/16/18%. If Kreg falls below 25% mana, he rapidly regains mana and health over the next 2 seconds, equal to 10/20/30% of his missing mana. This can occur once every 25 seconds.

This also means Kreg can itemise with the items already available in-game, such as Archangel's, and opens up more avenues of build.

Your Q needs range changes: it's way too small. A melee champion has an attack radius of at least 125

E is too catch all. You should probalby choose a statistic, and increase the power of that, or else E will just be another spell you have to hit. Maybe Kreg is an anti-mobility with his slow and root on the Q. Then you'll want to make E complement that. Maybe Kreg needs to deal damage, then make E heal/damage without all that hidden utility.

Again, range change on R, and from this, you could probably say that you want Kreg to be a tanky CC bruiser. But doesn't this ultimate seem really similar to Malphite's? Maybe you could just have a stun instead:

R: Barrel Toss

Kreg throws his barrel to a target location, and after 0.5 seconds, jumps onto it, bursting it apart and dousing enemies with alcohol. enemies are stunned for 0.5 seconds, and then slowed and lose control of their champion for a further 1 second.

Same duration-ish, but with a more unique feel. Plus, it suits the alcoholism fine.

Riot probably won't make this champion, because it's too similar to Graggy, but it's quite well thought out, and could possibly be used on a different archetype (maybe a fratboy drinker?)