[Champion Concept] Bha-Ba, the Sleeping Vagabond

Jellycake Demon··9 votes·1,947 views

Hi everyone Jellycake Demon here with another Champion Concept. This one Concept is from a very old concept that I came up with at least 2yrs ago, I never really posted it because the Kit was everywhere & didn't really feel the way I wanted Bha-Ba to be. So every now & then I went back to Bha-Ba & I literally changed his kit 3 times but they never really fit what I wanted him to be...But at last I think I finally came up with a good Ability Kit for Bha-Ba. Please leave a Comment down bellow to show what you think of Bha-Ba & be free to write down any questions or you see a few things that might need a tweak.

As far as Bha-Ba's LORE is concerned: Bha-Ba is a traveler that wonders Runeterra that help people who have trouble sleeping. Now most people thought that it was something anyone can do, but Bha-Ba helps people who are plagued by horrific nightmares, thous cursed to never be able to sleep or wake up. By enter the Realm of Dreams & curing the source of the persons curse or nightmares Bha-Ba was eventually known all across Valoran, if a situation is so dire people actually attempt of searching for Bha-Ba to ask for his help. In a few of his healing treatments Bha-Ba has come across Nocturne who was the root of the nightmares plaguing his patient.

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice.

Statistics: Attack Power: 3. Defense Power: 6. Ability Power: 6. Difficulty: 9.

Health: 496(+30). Health Regen.: 2.0(+0.38) Mana: 385(+29). Mana Regen.: 1.9(+0.37) Range: 125(Melee). Attack Damage: 36(+2.8) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: . Enemies: Nocturne.

Appearance: (Bodily Design) . Bha-Ba is a 5'ft tall "hefty" satyr like creature with a white woolly collar & a small ram like head with curved horns. Bha-Ba has a little tuff of fur on his chin like a beard, on both of his ears are 2 little copper rings & his feat has 3 thick cloven hoof toes (Clothing & Special Features) . Bha-Ba wears a very bulky short-cut light brown jacket & a brown vest underneath, he also wears a very loose pair of pants that has a red-fabric sash wrapped around the waist. Bha-Ba also has small pouch on his left pants leg that holds some trinkets. (Equipment) . Bha-Ba has 2 bells that are tied around his waist on the right side & a small bag on the left, he also has a long pillow that is strapped to his back.

Summoner Spells: summoner 4 & summoner 3.

Item Builds: Starting Items: item 3340/item 2003/item 3301. Essential Items: item 3069/item 3158/item 3116. Offensive Items: item 3027/item 3001/item 3135/item 3100. Defensive Items: item 3800/item 3065/item 3050/item 3157.

Passive: the Stroke of Twelve. Every 12 seconds the bell tied to Bha-Ba’s belt will ring covering a 170-radius, when the bell rings it will Heal both Bha-Ba & any surrounding allied Champions by 3%(+0.5% per Lv.) of their Missing HP. When Bha-Ba activates an Ability another bell will ring that Cleanse any Crowed Control & De-Buffs from Bha-Ba & any surrounding allied Champions, but after activating the Cleanse the Cleanse will go on a 20 second Cool Down.

Q-Ability: Well Rested/Sleep Deprived. Range: 500. Cool Down: 19/17/15/13/11. Cost: 50/60/70/80/90. Magic Damage: 65/85/105/125/145(+40% bonus AP). Activation: after Bha-Ba has chosen a 195-radius location within this Abilities Casting Range then upon its activation Bha-Ba will toss out a second bell at the center of the targeted area, when this bell lands it will emit a strange sound that will affect both ally & enemy Champions that are within its radius. Ally Champions affected by this bell will gain a 15% Attack & Movement Speed boost & have 10% Tenacity, enemy Champions affected by the bell will be dealt Magic Damage & will have a 15% Attack & Movement Speed Slow for 2.5 seconds.

W-Ability: Dream Walker. Range: 400. Cool Down: 18/17/16/15/14. Cost: 100. Magic Damage: 25/45/65/85/105(+30% bonus AP)(+30% bonus AD). Activation: after Bha-Ba has chosen either himself or an ally Champion within this Abilities Casting Range then upon its activation Bha-Ba will pull out the chosen Champions dream as a Clone, this Clone will have 10% of its chosen Champions Max HP as well has the original Champions current Attack & Movement Speed. When the chosen Champion uses an Auto-Attack the Clone will Auto-Attack the same target but it will deal Magic Damage instead, any damage the original Champion would take from enemy Champions Auto-Attacks & Abilities the Clone will take the damage instead. The Clone will remain active until its own HP hits 0, until its duration has ended this Ability will not go on Cool Down.

E-Ability: Drowsing Tone. Range: 400. Cool Down: 20/18/16/14/12. Cost: 60/70/80/90/100. Activation: after Bha-Ba has chosen 90-degree cone with this Ability then upon its activation Bha-Ba will release a deep tone yawn that mesmerizes his enemies, after the initial activation any enemy in the cone will be applied with a De-Buff that will Stun an affected Champion for 1.25 seconds after a 1 second Delay. While an enemy Champion is Stunned they will take 10% increased damage from all sources. If an enemy Champion is affected by Sleep Deprived then is affected by this Ability then that enemy Champion will instantly be Stunned & will be dealt 50/70/90/110/130(+40% bonus AP) Magic Damage.

R-Ability: Into the Dream. Range: Self-Cast. Cool Down: 220/200/180. Cost: 130. Heal: 120/180/240(+40% bonus AP). Activation: after Bha-Ba has this Ability he will open a small portal above his head that leads to his own dreamworld, for the next 5 seconds Bha-Ba's allies can Right-Click on the portal to be sucked into the dream. While in the dream they are Un-Tergetable, allied Champions can stay in the dream for the full 5 second duration or they can Right-Click on the portal again to exit the dream or simply wait till the duration of the Ability ends. For each ally in the dream Bha-Ba gains 10% bonus Movement Speed & allow all of his Abilities to deal 5% increased damage, when an ally leaves Bha-Ba's dream they will be Healed.

34 Comments

SeductiveGrandpa3 votes

Appearance: Bha-Ba is a 5'ft tall "hefty" satyr with a white woolly collar & a small ram like head with curved horns. Bha-Ba wears a very bulky short-cut jacket & a brown vest underneath, he also wears a very loose pair of pants that has a red-fabric sash wrapped around the waist. on his waist he has 2 bells on the right side & a small bag on the left, he also has a large pillow that is strapped to his back.

Came to the thread because assumed "Bha-Ha" had something to do with goats, was not let down. +1, more goats plz.

Lonely Flame1 votes

As long as we can have this as a skin.

SeductiveGrandpa1 votes

Oh My God Yes.

DreamCrushed2 votes

Very interesting kit idea. I have a few suggestions, if you don't mind.

  1. The Q seems a tad overpowered given the strengths of the rest of the kit, so I would say make this skill simply a speed buff/slow for AS and MS and forget about the free damage reduction and damage.
  2. The passive on his E also seems a tad great so maybe have that scale up to that value with level like 1/1.5/2/2.5/3% Anyway, great concept. Keep up the good work.
Lonely Flame2 votes

{quoted} Passive: the Stroke of Twelve. Every 12 seconds the bell tied to Bha-Ba’s belt will ring covering a 170-radius, when the bell rings it will Cleanse any Crowed Control & De-buff’s from both Bha-Ba & any ally Champions within the bells radius. After being Cleansed Bha-Ba & any affected allies will be Healed by 3%(+0.5% per Lv.) of their Missing HP.

This is a really clever ability. Plays really well with the champs theme. The only suggestion I could make is a variation, where instead of a bonus heal the cleanse only triggers off of an ability cast rather than periodically every 12 seconds.

Q-Ability: Well Rested/Sleep Deprived. Range: 500. Cool Down: 19/17/15/13/11. Cost: 50/60/70/80/90. Damage Reduction: 7/9/11/13/15%. Magic Damage: 65/85/105/125/145(+40% bonus AP). Activate: after Bha-Ba has chosen a 195-radius location within this Abilities Casting Range then upon its activation Bha-Ba will toss out a second bell at the center of the targeted area, when this bell lands it will emit a strange sound that will affect both ally & enemy Champions that are within its radius. Ally Champions affected by this bell will gain a 15% Attack & Movement Speed boost & a percentage of Damage Reduction for 2.5 seconds, enemy Champions affected by the bell will be dealt Magic Damage & will have a 15% Attack & Movement Speed Slow for 2.5 seconds.

To clarify, there are 2 parts to this? The first involve Bha-Ha clicking a spot, then clicking the spot again? Or it's like a Bard ult? Still an interesting ability.

W-Ability: Dream Walker. Range: 400. Cool Down: 18/17/16/15/14. Cost: 100. Magic Damage: 25/45/65/85/105(+30% bonus AP). Activate: after Bha-Ba has chosen either himself or an ally Champion within this Abilities Casting Range then upon its activation Bha-Ba will pull out the chosen Champions dream as a Clone, this Clone will have 10% of its chosen Champions Max HP as well has the original Champions current Attack & Movement Speed. When the chosen Champion uses an Auto-Attack the Clone will Auto-Attack the same target but it will deal Magic Damage instead, any damage the original Champion would take from enemy Champions Auto-Attacks & Abilities the Clone will take the damage instead. The Clone will remain active until its own HP hits 0, until its duration has ended this Ability will not go on Cool Down.

So things such as turrets, dragon and baron do mitigate damage? This is a good balance. Out of curiosity what is the magic damage you've listed in the stats? Is that how much the Clone deals per basic attack? You also said the Clone have movement speed, implying that it, well, moves. Who controls this Clone? Bha-Ha or the ally Champ? Finally, what is the duration of this effect?

E-Ability: Bed Rest. Range: 450. Cool Down: 20/18/16/14/12. Cost: 60/70/80/90/100. Passive: when Bha-Ba has been out of combat for 7.5 seconds he will actually drift into a sleeping state where he is able to move at full speed since he is floating on a large pillow, while Bha-Ba is Asleep his HP & Mana Regeneration are increased by 3%. Until Bha-Ba makes some form of offensive action or he takes damage from an enemy Champion he will remain in this sleeping state. Activate: after Bha-Ba has chosen a single enemy Champion with this Abilities Casting Range he will place a sleep spell on the target, after the initial activation Bha-Ba will put the chosen target to Sleep for 1.75 seconds. Sleep Effect: While an Champion is affected by Sleep they cannot Move or use any Abilities instead the Player takes control of a Clone of the affected Champion. This Clone cannot be damaged, has full Movement Speed but cannot use the original Champions Abilities or Items but the Player is still able to use Summoner Spells & Auto-Attacks but the Clones Auto-Attacks will deal 15% of the original Champions current Ability Power as Magic Damage.

For the passive, when you say he moves at 'full speed', what do you mean? Why would he not be moving at full speed if he's been out of combat for 7.5 seconds? In all honesty, his passive feels a bit weak thematic-wise. How about something: If Bha-Ha stands still and does nothing for X seconds, he takes a nap, gaining a significant increase to health and mana regen. Getting stuck by an enemy while napping ceases the bonus and gives you bonus movement speed for X seconds.

The active on this actually confuses me a little. Could you give an example of this ability in action please.

R-Ability: Into the Dream/Unleash the Nightmare. Range: 450. Cool Down: 220/200/180. Cost: 130. Heal: 120/180/240(+40% bonus AP). Magic Damage: 100/170/240(+40% bonus AP). Activate: after Bha-Ba has chosen either himself or an enemy Champion within this Abilities Casting Range then upon its activation Bha-Ba will open a portal to the targets own dreams: Self-Cast: is Bha-Ba uses this Ability on himself he will reveal his own dreams that gushes out of the portal covering a 210-radius around him, these dreams will Heal both Bha-Ba & any allied Champions that are within this radius. After Healing allied this Ability will double an allied Champions current Armor & Magic Resist for 2 seconds. Enemy Champion: if Bha-Ba uses this Ability on an enemy Champion he will rip out the Champions own nightmares out of the portal covering a 190-radius around the initial target, this nightmare will deal Magic Damage to the initial target & any additional enemy Champions within the radius. After this Ability has damaged the initial target & any additional enemies then all damaged targets will then be applied with a 0.75 second Fear.

This is ok as far as Ults go. I'm not really a fan of 'If ally, does X. If enemy, does Y', so I am a little biased. I feel like if Nocturn is his enemy, and Nocturn is a literal nightmare incarnate, it seems weird that his ult would have a nightmare aspect to it. Bha-Ha seems like he would be more pleasant than that. I was thinking something like the opposite of a Nocturn ult: Instead of being dark and not being able to see anyone, everything is fine but all allies appear as Bha-Ha for X seconds to the enemy. This can be devastating, as not being able to keep track of where what damage is coming from and where certain champs are can change a team fight. No one targets the support over the ADC, but what if the whole team looks like the support?

All in all I like this champ a lot. The idea is definitely there for a good champ, and this was a good first concept. Nice work dude.

Jellycake Demon1 votes

Thank you for your input & feedback =D. Here are the Answers to your Questions:

  1. yes the Q is like Bard ult where you first pick a spot then cast this Ability.

  2. the Clones Basic Attacks do deal magic damage, as for who controls it think of the clone as Pixx from Lulu own W Ability but the clone acts a indirect Shield & Auto-Attack enhancement. the Clone sticks to the champion its copied from & wherever that Champion moves the Clone follows. finally the clone remains active until its own Shield HP has been depleted when the original champions takes enough damage, then the Ability goes on its Cool Down.

  3. I was sort of rushing the Passive so i goofed on that part. as for the activation of the Ability I might change it to something else.

  4. finally the ult is for large team fights or small skirmishes. so say like if your team is Healthy enough use this Ult for the A.O.E damage & Fear, but if your in the middle of the fight & you think your team has a chance of winning then use its A.O.E Heal & Defense bonus.

overall thank you so much for liking one of my oldest concepts.

Jellycake Demon1 votes

I feel like if Nocturn is his enemy, and Nocturn is a literal nightmare incarnate, it seems weird that his ult would have a nightmare aspect to it

well you see for someone to truly understand Dreams you will also need to understand its polar opposite, for Bha-Ba to truly understand dreams & better help fight against nightmares he had to study & understand nightmares. so you

Lonely Flame1 votes

I get that aspect, but I don't know it seems weird that his strongest ability is coming from something he actively tries to not spread and and cure people of.

For example, Malzahar is trying to spread the Void across Runeterra. All of his abilities are Void based powers. It would be weird if his ult was something that would negate or close off Void powers, no? Or just to even go to Nocturn. His whole thing is about spreading nightmares and darkness. It would be weird if his ult light up the environment and provided vision. Or even to go the hero rout, Soraka is all about healing and nurturing. It would be weird if her ult functioned like Karthus' and hurt enemy champions. She would have had to about pain and sickness in order to treat it.

Candurill2 votes

I really like this :D I'v wanted to make a Satyr champion for a very long time but couldn't think of any logical theme other then goats with a panflute....this is amazing :D I really wish i could upvote this thing a million times!! I do have a few things about his kit however.

His passive, although very very very very awesome and cute and thematically coherent...is way too powerful. I saw that some other people had already said this but a cleanse every short amount of time is way too powerful. There is a reason the few cleansing abilities in game are either a summoning spell or an activated ability which only helps for the user. And on top of that you add a heal!!! Its like you don't want your allies to die :O No but seriously, please keep it in somehow, on every ability cast or something, but keep it in. It's perfect, just a bit over powered right now.

for the rest of his kit, i say well done. It's all so good for the theme. Some things could have been thought through some more though. For one, he only has utility abilities, which is fine maybe for a support, but he wouldn't be able to play anywhere else. Furthermore, i say the passive of his E is a tad bit underpowered....i mean, from Talisman of Ascension alone you already get a 100% increase in health regeneration..also, there is absolutely no reason to level up this ability other then toning down the cooldown...maybe add some scaling numbers?...what is 3% going to do :/ His Q seems fine just like his W, although i don't really see the ties with his theme for the clone thing.

all in all a great idea for a champion :D Love the theme and the idea behind it!! Look over his kit, smooth over some kinks and i would pay good money to see this in game ^^ (not really cus im kinda broke ish but you get the point...)

Jellycake Demon1 votes

thank you for Replay & Feedback, actually i'm gonna change the Cleanse on Bha-Ba's Passive to where when he activates an Ability the bell will then Cleanse CC & De-Buffs then go on its own CD before he can trigger the Cleanse again. the Heal will remain as it is.

as for his E Passive I might just scrap it all together. as for your Feedback on him:

he only has utility abilities, which is fine maybe for a support, but he wouldn't be able to play anywhere else

i was hoping that the W & E combo would help him deal tons of damage to a single target & use his Q for the damage as well while he builds Auto-Attack & Attack Damage items so that he could hit like a truck with his Auto-Attacks & his Abilities are just added Damage possibilities. oh well I will try to see what i can do to change that.

but overall thank you for your Feedback =D

Candurill2 votes

{quoted}

thank you for Replay & Feedback, actually i'm gonna change the Cleanse on Bha-Ba's Passive to where when he activates an Ability the bell will then Cleanse CC & De-Buffs then go on its own CD before he can trigger the Cleanse again. the Heal will remain as it is.

as for his E Passive I might just scrap it all together. as for your Feedback on him:

i was hoping that the W & E combo would help him deal tons of damage to a single target & use his Q for the damage as well while he builds Auto-Attack & Attack Damage items so that he could hit like a truck with his Auto-Attacks & his Abilities are just added Damage possibilities. oh well I will try to see what i can do to change that.

but overall thank you for your Feedback =D

Oh you wanted him to build AD? :O i didn't even think of that possibility...then again there are very few AD supports...if there even are any...i think ashe has support as her secondary role...but she also scales with AP....but anyway yea i thought you wanted to let him scale with AP...i which case he would be practically useless in a sololane...but thats perfectly OK cus i really am not a fan of people trying to play Support champions in solo lane...no matter how good they theoretically are...cus unless you are Lulu, you will stand agains a true solo laner who will completely shit over you XP...but if he builds AD...well yea then i can see it work...MAYBE...with skill...on the toplane...try and work out a strategy and write that down :) like a playstyle for if he plays support and one for when he plays toplane ^^

Jellycake Demon1 votes

I just changed the Stroke of Twelve Passive to where the Cleanse actives when Bha-Ba uses an Ability. also I added an additional effect to Drowsing Tone that combos will with his Q Ability hoping it will add to his Fighter Sub-Catagory.

Candurill1 votes

{quoted}

I just changed the Stroke of Twelve Passive to where the Cleanse actives when Bha-Ba uses an Ability. also I added an additional effect to Drowsing Tone that combos will with his Q Ability hoping it will add to his Fighter Sub-Catagory.

Looks a lot better now :) Still think this is one of the most original concepts on the board ATM. Did you enter the CCOS contest? If so, then i fear for my own concept XP

Jellycake Demon1 votes

never heard of the CCOS Contest.

Candurill1 votes

{quoted}

never heard of the CCOS Contest.

Oh :O its a contest on the boards which you can enter every month. Last months judging is now under way so entering isn't possible anymore...But Bha-ba might be able to enter the December contest :) This is the entry page for last months CCOS

Jellycake Demon1 votes

Hello everyone, so I just changed Bha-Ba's W's name & its activation. leave a comment down bellow on what you think of this change.

Jellycake Demon1 votes

bump

Jellycake Demon1 votes

bump

Ardènt1 votes

I love it, he has some real burst potential as well. Great passive, not too strong

Jellycake Demon1 votes

Kon'nichiwa

Jellycake Demon1 votes

hello chums

CrimsonCobra31 votes

I would work on really honing in the thematic cohesiveness of the kit. Redescribing it and reworking parts of it in order to make it feel consistent. For instance, does he heal or CC? If both, why? If not, why? Once you know the why, I would focus in on that and tune the kit to fit into that theme.

Jellycake Demon1 votes

Bha-Bha is mainly a Utility Melee Support that utilizes more CC, the Healing from both his Main Passive & his Ult are just icing on the cake. the main purpose of the Passive is to be able to free your allies from enemy CC, De-buffs or any other crippling effects whenever he uses an Ability. Alsos his Ult is mostly for transporting (possibly or potentially) his whole team & then have them jump on the enemy team as an ambush or surprise attack. Thematically dreams are unpredictable so this Ability making you play mind games with your enemy like "Does Bha-Bha have his team in his dream or not?" when he comes strolling in on them when they try capturing Dragon or Baron.

CrimsonCobra31 votes

I actually really like that aspect of his ult, though I would remove the scaling movespeed, and make it +15% movespeed for any number of allies in his dream. I would do this so that 1) the mindgames are restored, the enemy cannot simply look at how fast he's barreling towards them and say "It's the entire team, let's get out of here.", and 2) so that he cannot come barreling in so fast that they cannot get out if they choose to.

That said, if Bha-Bha is supposed to be a CC champ, then I would consider removing the heals entirely.

impishDullahan1 votes

Found this through the comment on Gid's page. First off, really cool kit. All very unique and seems pretty sound. Scaling and damage looks a little low but the utility more than makes up for that. My only concern is that his base stats are really low, or at least his health. At level 18 he's got not even a thousand health. You'll want about double that seeing as that most champs rest within 250 of 2,000. Also his AD is piddly. He can get by without AA'ing but I would bump up the health quite a bit.

Still, great job on on everything else and the visual description seems so perfect and easily imaginable.

Jellycake Demon1 votes

Thank you for your Feedback, this is one of my better Concepts that i'm more proud of. I bumped his HP & Attack Damage up just a bit hoping that it will be better. If possible could you go over another concept of mine? Here is a Link: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Hyj0FOMV-champion-concept-odessia-herald-of-the-black-cove

impishDullahan1 votes

Your very welcome. The health is still very low. If you want low health I suggest get his late low but bump is early up a bit and fix the scaling. I'd suggest bumping the base health to something between 500 and 600 and put the scaling per level around 65. I'll have at Odessia when I've got some time later.

Jellycake Demon1 votes

[slayer-jinx-catface]

CobaltTheMadMage1 votes

So his ult is like a mass Zhonya's Hourglass that buffs him? Interesting take on a healing ult. Only catch I can think of is using it in a teamfight might leave him very vulnerable as he eventually is the only enemy left on the map that can be targeted.

Anyway, cool concept, and nice to see some sort of antithesis to Nocturne or otherwise more of this dream realm.

Jellycake Demon1 votes

well the main premises of his ult is to act both a shelter & a means of doing a surprise Team Gank ambush. Example:

say i have Bha-Ba & my team consist of: Ashe, Illaoi, Fizz, RekSai and i notice the enemy team is capturing Baron or Dragon i pop ult & every goes in then i summoner 12 on a Ward i had placed, after arriving my team pops out & starts going ham on the weaken or surprised enemy team. then we take Baron or Dragon.

but thank you for your comment, i'm pretty proud of Bha-Ba.

CobaltTheMadMage1 votes

If it's not any trouble, would you mind taking a look at one of my champion concepts? Mal'Vos, the Will of the Void.

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