Rolland, the Gadget-Loader
Primary: Support. Secondary: Marksmen. Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 4. Ability Power: 4. Difficulty: 7. Place of Origins: Piltover. Upon Selection: You can’t escape from me sucker.
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Appearance: Rolland is a 4'5ft tall mid-built Caucasian man with spike black hair & dark brown eyes. Rolland wears a hefty pair of "baggy" pants, a short-cut jacket that is just as hefty, a pair of boots with metal plated soles & he also wears a shirt that has a Piltover logo on it & finally he has a backpack that holds the various gadgets & ammo he uses. his weapon the Blast-Cannon is a massive grenade launcher firearm that has several customized parts on it.
Play-Style: Rolland is a Blaster Hybrid Damage Support/Marksmen with versatile skills that allows him to disrupt enemy movements & be able to dish out tons of damage in wide-areas & be able to hit enemies with minimal Crowed Control effects. his strong suit is wide-area damage & minimal CC for either engagement or retreat, his weakness is that his Abilities are all skill-shots & require aiming also his lack of Sustainability as will as overall protection against damage is what really gets Rolland as because he has no way of countering CC used against him if he gets caught out with no assistance then he is a dead man.
Health: 439(+40). Health Regen.: 2.1(+0.41) Mana: 326(+38). Mana Regen.: 2.0(+0.39) Range: 500(Range). Attack Damage: 44(+2.7) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Passive: Lock & Loaded. After Rolland has activated any of his Abilities his Attack & Movement Speed will get a 15% boost for 1.75 seconds, while he has the boost activating another Ability doesn’t Refresh or Extends the duration of the Boost. After the Boost duration has ended it will go on a 3 second Cool Down.
Q-Ability: Thrall Net. Range: 450. Cool Down: 9. Cost: 70. Physical Damage: 45/75/105/135/165(+50% bonus AD). Activate: after Rolland has chosen a narrow path with this Ability then upon its activation Rolland will fire a net-ball in the chosen direction, while the net-ball is traveling down the path the first enemy that ball hits will Stun the target for 1.25 seconds while also dealing Physical Damage. If this Ability gets the kill on an enemy Champion then Rolland gets 3% bonus Gold & the Ability gets Refreshed.
W-Ability: Electron Mine. Range: 550. Cool Down: 17/16/15/14/13. Cost: 50/60/70/80/90. Magic Damage: 10/20/30/40/50(+40% bonus AP). Total Damage: 40/80/120/160/200. Passive: every 3rd Basic Attack will have Rolland fire a small electrified ball that will deal 4% of his current Attack Damage as Physical Damage & will lower the targets Movement Speed by 15% for 1.5 seconds, if Rolland lands another 3rd Basic Attack on a Slowed target the Slow will be Refreshed. Activate: after Rolland has chosen a 50-radius location with this Abilities Casting Range then upon its activation Rolland fire a small metal sphere at the location, when the sphere lands at its targeted location it will start to discharge a large amount of electricity within a 200-radius of itself that will last for 2 seconds. While it’s active the sphere will deal Magic Damage to all enemies within the radius every 0.5 seconds while also lowering affected targets Movement Speed by 30% while they remain in the radius.
E-Ability: Ground Buster. Range: 450. Cool Down: 23/22/21/20/19. Cost: 100. Physical Damage: 65/85/105/125/145(+50% bonus AD). Magic Damage: 75/115/155/195/235(40% bonus AP). Activate: after Rolland has chosen a 80-degree cone with this Ability then upon its activation Rolland will take a 0.25 second delay to load a special grenade in his blast-cannon, after the delay Rolland will slam the barrel of his blast-cannon on the ground then fires the grenade that creates a small shockwave within the cone dealing Physical Damage to all enemies within the cone. After the shockwave another explosion will occur after another 0.25 second delay that will cause massive explosions within the cone that will deal Magic Damage to all enemies within the cone & Knocking Up all enemies into the air.
R-Ability: Bouncing Ogre Grenade. Range: 750. Cool Down: 175/155/135. Cost: 100. Physical Damage: 95/135/175(+40% bonus AD). Activate: after Rolland has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Rolland will fire a grenade with special bounce pads on its surface, when the grenade makes contact with the chosen target it will deal Physical Damage to the initial target but to any additional enemies within 190-radius of the target. after the grenade has dealt damage it can bounce to 3 additional enemies that are with 170-radius of the main target & when it hits another enemy it will deal the same amount of Damage to the bounced target & any surrounding enemies.
Summoner Spells - Support:
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Item Build - Support:
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Summoner Spells - Marksmen:
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Item Build - Marksmen:
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Champions That Rolland Synergies With:
, the Plague Rat.
with Rolland's kit of CC Abilities & wide-area damage Rolland can zone enemies as well as locking down affected enemies for Twitch to go in & start pumping out damage, also if Twitch is caught out of position Rolland can use his Abilities to disrupt the enemy to give Twitch time to escape or to re-position himself to make a comeback.
, the Winter's Wrath.
combining Sejuani's own minimal CC with Rolland's minimal CC will make these two to a great way to disrupt the entire enemy team for easy ganks or kills for both themselves or for their allies, wither Rolland is playing as Support or Marksmen his combination of CC & A.O.E Abilities with Sejuani's engagement & CC will seal the deal on any out of position enemies.
, the Radiant Dawn.
with her great defensive capabilities & means of getting her opponents face Leona provides great protection for Rolland to go all out on dealing massive sustain damage to enemies plus combining her own CC with Rolland's CC makes them a powerful duo that can play of each others plays & follow up with massive damage & CC.
Champions That Rolland Struggles With:
, Fallen Angel.
with Morgona's own CC & Cleansing capabilities & her own zoning tools she can be a difficult opponent for Rolland to play against since her Black Shield can protect enemies from his Crowed Control effects also if she can land her Dark Binding on Rolland she can take him out of a fight giving both her & her ADC to deal damage.
, the Loose Cannon.
Jinx's own majority of high sustain & burst damage is more than enough to end Rolland's life also with her Zap & Flame Chompers if she can manage to hit Rolland with them then Rolland will have no way to escape or be able to counter attack from both Jinx & her Support.
, Grandmaster of Arms.
with his ability to get in close with his Leap Strike Jax can close the distance & then start wailing on Rolland before he can react or use his Abilities also with his Counter Strike Jax can survive Rolland's attempt to counter attack while also being able to Stun Rolland making him an easy kill for Jax or for the enemy Bot team.