Ria, Support Healer
Ria Role: Support, duo lane Theme: Heals allies by dealing and recieving damage
Autoattacks: melee + ranged toggle (Ultimate)
Passive: For each 1 damage she deals to enemy champions (after resistance) she stores 0.2 healing points up to a limit of 100/200/300hp (Level 6/11/15)
Q: Passive: toggle between: Damaging an enemy slows their movement speed by 10/12/15/20/25% for 1 second Damaging an enemy champion will speed up Ria by 10/15/20/25/30% for 1 second
W: Ria restores 40/50/70/100/150 hp (+0.4 ap) plus her stored healing points to target allied champion. Cost: 50 Mana Cooldown: 15 seconds
E: Passive: for each 3/2.6/2.1/1.8/1.5 damage she recieves from enemy champions (before resitance) she heals a nearby allied champion for 0.5 health (cannot overheal) (750 range) Active: For 2 seconds each point of damage she deals to an enemy champion (after resitance) she heals a nearby allied champion for the equal amount (cannot overheal) the passive is still effective during the active phase (750 range) Cost: 100 mana Cooldown: 20 seconds
R: Passive toggle on/off Rias auto attacks become ranged 550 range and deal an additional 0.2/0.3/0.4 magic damage per ap but cost 50 mana per hit on enemy champions (0 mana vs minions or monsters). Active: Ria switches places with target allied champion (Range 800) Channel time 1 second. Cost: 120 Mana Cooldown: 100/80/70 seconds