Reason why Riot cant balance this game

Bobloser3555··7 votes·1,212 views

Because they always change something, as soon as it is fairly balanced they want to change something up again...like new runes new items or reworks. This way the game will never be balanced, I'd say dont fix what aint broken. Less change = better balance

9 Comments

Laughing Fish10 votes

The problem with that is people lose interest if nothing ever changes. League has remained as popular as it is because there is CONSTANT updating. Every patch the game is a little different, every season it is a little different, and slowly overtime it becomes almost a new game. This is why you have people who have been playing the game for years always learning and trying new things still.

Balance is very important, but evolution is equally if not more important to the game's continued survival.

Aterpater4 votes

[{quoted}](name=Laughing Fish,realm=NA,application-id=3ErqAdtq,discussion-id=te768oqh,comment-id=0001,timestamp=2017-11-21T22:52:12.758+0000)

The problem with that is people lose interest if nothing ever changes. League has remained as popular as it is because there is CONSTANT updating. Every patch the game is a little different, every season it is a little different, and slowly overtime it becomes almost a new game. This is why you have people who have been playing the game for years always learning and trying new things still.

Balance is very important, but evolution is equally if not more important to the game's continued survival.

I have to disagree. If the game is good, fun, balanced and challenging, then it will still provide amusement and room to improve, even after a decade. There are several games in gaming history and even on the current market with a longer lifespan than LoL and without any significant update except balance and gfx patches and such. And they have a very healthy playerbase. One of them is even on the MOBA market, I'm sure you know which one. I know it was a basic idea behind LoL to don't let the playerbase down and keep the game updated. Since then it is a pretty common thing in other games too. But I doubt they really meant back then, to just update and change the game every couple of weeks, even if there's no real point or not in the good direction, just for the sake of change. As I hear in my vicinity and as I see on my friendlist and the boards, this isn't what players really want, and not counting the real hardcore addicts, it results in an average player "lifespan" of about 1-3 seasons. About that's the point when they realise, no reason to wait longer, Riot will never ever fix their game. The balance what they're waiting for, the features what they're asking for will never come, just the usual change for the sake of change. And again: I could even taket that argument if I couldn't list multiple games what proved the opposite already.

Laughing Fish3 votes

I have to disagree. If the game is good, fun, balanced and challenging, then it will still provide amusement and room to improve, even after a decade. There are several games in gaming history and even on the current market with a longer lifespan than LoL and without any significant update except balance and gfx patches and such. And they have a very healthy playerbase. One of them is even on the MOBA market, I'm sure you know which one.

Yes, there are games that stay well loved even years later. But how many of them reach League's level of success? Very VERY few games ever even reach the level of popularity League has, and no game holds onto that popularity year after year like League.

It's like this: Halo 3 was one of my favorite games. I have many fond memories of playing it with friends, competing online, etc. But despite my fond memories, I have moved on. Other games were released and captured my interest, while Halo 3 has remained the same. Yes, other Halo games were released, and I have enjoyed many of them, but the time always comes to move on because something new came out. League on the other hand has held my interest for years now, because it has remained fresh. While it is technically the same game, it doesn't ever feel like more of the same, or like it is a solved game.

As I hear in my vicinity and as I see on my friendlist and the boards, this isn't what players really want

To put it bluntly, your entire friends list and even the boards is still a small minority. The reality is, League is still in its prime, it still has tens of millions of users who are all enjoying it and spending money on it. While i'm sorry you and your friends don't enjoy it anymore, its important to keep in mind you do not speak for the entire community.

The balance what they're waiting for, the features what they're asking for will never come, just the usual change for the sake of change. And again: I could even taket that argument if I couldn't list multiple games what proved the opposite already.

You can list popular games yes. You can list beloved games as well. But you can't list any games that have reached the level of success of League, and sustained that success for over 7 years now. By any standard imaginable, League is an incredibly successful game. Evidently plenty of people do enjoy how it is run.

warwiller1 votes

Laughing Fish

They just enjoy the pretty colours and flashing lights and the base design of the game, it's like every predecent game it has a good concept which is then ruined as much as possible with cancer and nonsensical ideas

Aterpater2 votes

[{quoted}](name=Laughing Fish,realm=NA,application-id=3ErqAdtq,discussion-id=te768oqh,comment-id=000100000000,timestamp=2017-11-21T23:26:16.484+0000)

To put it bluntly, your entire friends list and even the boards is still a small minority. The reality is, League is still in its prime, it still has tens of millions of users who are all enjoying it and spending money on it. While i'm sorry you and your friends don't enjoy it anymore, its important to keep in mind you do not speak for the entire community.

I didn't really mean that. I'm in LoL since only 2 seasons, I came from a different game, but I knew guys playing LoL long years before. I can't name more than two who still in the game or, actually, who were in the game when I installed finally. Since I play LoL, my friend list keeps on rotating, people 'dying out" while new players arrive. In my experiences the real long term players are a minority in LoL too, most guys just come for the poplarity then leave as soon as any other games - some stay for the fun, some stay for addiction and sunken cost fallacy. I'm still here but yes, I'm afraid I'm about to leave too. But this wasn't the reason of my post and I won't make a long "by bye" post or anything :) I jut realised LoL isn't in my most played games anymore and I have about the same issues as the OP. Jumping from one unbalanced grindfest to the next isn't fun to me, prob. this is why I never got into MMOs. Anyway, I didn't talk about what "me and my friends" experience right now but what I see all around about a rotating playerbase since long years.

You can list popular games yes. You can list beloved games as well. But you can't list any games that have reached the level of success of League, and sustained that success for over 7 years now. By any standard imaginable, League is an incredibly successful game. Evidently plenty of people do enjoy how it is run.

Nothing ever reached the global success of League but we both know that it comes from a lot of different factors beside the game itself. And I don't mean just marketing, timing and such. For example, compared to the actual gaming community, early 2000s arena shooters, like Quake3, was as much popular and they played it through long long years. Just the gaming community was much smaller. But let's list things then: If we don't count with LoL's 100 million Chinese players (what seriously distracts the statistics...), only the western playerbase, then both CS:GO and DotA are pretty close behind. Not just as an esport (as LoL not even the biggest esport) but as popular games. CS:GO is basically the very same game as CS 1.6 was, with a new graphic engine, business model and a few patches here and there. And DotA is basically the same as the old with new graphics and a really few changes plus some new heroes. (I know, my first DotA was v4.58, I'm old :) )

So, I already brought two games what are among the top esports and most popular games since a longer time than LoL and at the same time their basic gameplay didn't change much at all, except visual updates and balance patches.

But back to my original point: I didn't say LoL is a bad game, this thing is very subjective anyway. I just said that if your game is really a good one, you don't have to turn it upside down all the time to keep it interesting and challenging.

Śhunpo3 votes

Why Riot can't balance this game:

Everyone else: "So Riot, what changes will you make in order to make the game more fair?"

Riot: "I like money"

ZephyrDrake1 votes

so.... they should never release new champions, never nerf or buff anything whatever is broken right now should remain broken forever and whatever is awful and a troll pick should remain like that forever. Why even bother? just don't do anything and don't listen to the playerbase and just go fuck off and do something else while the game just slowly rots and gets super stale

Aterpater3 votes

{quoted}

so.... they should never release new champions, never nerf or buff anything whatever is broken right now should remain broken forever and whatever is awful and a troll pick should remain like that forever. Why even bother? just don't do anything and don't listen to the playerbase and just go fuck off and do something else while the game just slowly rots and gets super stale

Don't release more champs what a MOBA can still deal with. There's a limit. Rather keep champions up to date and all of them valid in the current meta than throwing them into the gutter to release and sell new ones what are just copies of old kits under new aesthetics usually. Make new skins if they want to sell them.

And yes, of course, balance the game finally, don't leave anything in a broken state. But the basic argument here is that this isn't what Riot does at all. Every time when they get even remotely close to some balance, they throw everything upside down and make a perfectly broken game again. LoL is in a constant broken state because of this and will never ever be balanced. Never. Though, they could balance it, ofc... but hey :)

Bobloser35551 votes

xactly

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