Natasha, the Infiltrator
Primary: Marksmen. Secondary: Assassin. Additional Roles: Player Choice. Statistics: Attack Power: 9. Defense Power: 3. Ability Power: 3. Difficulty: 7.
Health: 356(+36). Health Regen.: 2.0(+0.43) Mana: 0(+0). Mana Regen.: 0(+0) Range: 500(Range). Attack Damage: 59(+3.2) Armor: 13(+1.9). Magic Res.: 30(+0) Attack Speed: 0.630(+2.0%). Move. Speed: 345.
Appearance: Natasha is a 5’ft tall Caucasian woman with short dark brown hair with her banes covering left eye, her eye coloration is light maple brown. She wears a thick short-cut brown coat that is unzipped, a black shirt that has tear on her stomach section showing a large scar on her torso, she also wears black pants with boots that have metal plating around the soles. Her equipment that she uses is an infer-red visor, a proto-type gadget & an experimental rifle from Piltover that has been modified by a Zaun scientist associate of hers.
Passive: Body Count. Every time Natasha gains a Kill on an enemy Champion she will gain a Body Count on that killed enemy Champion. Body Count is a Buff that allows Natasha to learn from her fights with the target & aim more precise shots at the target dealing 3% of the targets Max HP as True Damage with each Basic Attack for 35 seconds.
Q-Ability: Augment Assault/Augment Stalker. Range: Self-Cast. Cool Down: 2. Bonus Physical Damage: 5%/6%/7%/8%/9%. Critical Damage Hit: 10%/15%/20%/25%/30%. Activate: upon this Abilities activation Natasha will switch the mode of the proto-type rifle she carries around: Augment Assault: when Natasha has this mode active her rifle will have 15% increased Attack Speed while also having Basic Attacks deal a percentage of her current Attack Damage as bonus Physical Damage. Augment Stalker: when Natasha has this mode active her rifle will have 100-range increase to her Attack Range while also having her Basic Attacks have a percentage chance to deal Critical Damage.
W-Ability: Red Visor. Range: Self-Cast. Cool Down: 17/16/15/14/13. Activate: when Natasha has activated this Ability she will activate her visor which will give her True Sight within a 400-radius of herself for 10 seconds, while her visor is active all enemy Champions with the area will be outlined in a bright red outline. While an enemy Champion is out lined Natasha gains 12% Life Steal for the duration of the Ability.
E-Ability: Grappling Hook. Range: 450. Cool Down: 13. Physical Damage: 35/55/75/95/115(+50% bonus AD). **Activate: **after Natasha has chosen a narrow path with this Ability then upon its activation she will pull out a grapple-hook gun from her coat then fires the hook in the chosen direction, if the hook comes in contact with an allied Champion, Tower or Terrain the gun will then pull Natasha to the hooked object. If the hook comes in contact with an enemy Champion the hook will deal Physical Damage & then Natasha will slam her gun into the ground anchoring the enemy Champion to be unable to move further then the hooks cable range for 1.5 seconds.
R-Ability: Kinetic Bubble/Death Hound. Range: Self-Cast/1200. Cool Down: 148/125/107. Damage Reflection: 10%/15%/20%. Physical Damage: 315/415/515(+50% bonus AD). Activate: depending on which mode Natasha has her rifle in determines on what her Ultimate’s effect is: Kinetic Bubble: if Natasha has her rifle on its Augment Assault mode & then Natasha activates this Ability she will use a special gadget strapped to her wrist, after the initial activation Natasha will create a shield around herself for 6 seconds. For the 6 second duration any damage that Natasha takes will be reduced by 15% & will have a percentage of the original damage be reflected back at the damage source as Physical Damage. Death Hound: if Natasha has her rifle on its Augment Stalker mode before she uses this Ability then Natasha can select a narrow path with this Ability then upon its activation she will fire a special round that releases a fiery dog phantom in the chosen direction, if the dog comes in contact with any enemy Champions then they will be dealt Physical Damage. While the dog is running it leaves behind a trail of smoke that will increase Natasha's Movement Speed by 35% while she remains inside the path.