[Item Concept] Enchantment - Nightshade
Recipe: Tier 2 jungle item + Bramble Vest + Ruby Crystal + 225 Gold
50 Armor 200 HP
UNIQUE - Thorns: Upon being hit by a basic attack, reflects 25 magic damage and applies a mark that lasts 3 seconds.
UNIQUE - Poison Thorns: Attacking an enemy marked with Thorns consumes the mark to deal damage equal to 4% of their maximum HP (+0.2% per level) (+1% per 500 bonus HP) over 3 seconds and apply Grievous Wounds. An enemy afflicted by Poison Thorns cannot be marked by Thorns until 8 seconds after Poison Thorns ends on that target.
UNIQUE - Poison Aura - Enemies within 200 range take double damage from Poison Thorns and refresh its duration.
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Enchantment - Nightshade is meant to exist either as a replacement to Cinderhulk or alongside a reworked Cinderhulk catered to jungle bruisers. It will help tanks clear the jungle faster and offer more to early ganks, as well as more useful early stats. Its damage scales harder than Cinderhulk, but its defenses do not. The ignite-on-auto mechanic coupled with a range limitation encourages champions who are very sticky and/or have high lockdown to take this item. The range limitation also serves to enhance the item’s jungle clear without the artificial enhancements of Cinderhulk.
Nightshade stacks with Thornmail only for adding Grievous Wounds and armor scaling to the Thorns passive. Note that Nightshade by itself does not apply Grievous Wounds until the mark is ignited.
One other intent with this item is to not scale so hard with just a Titanic Hydra and/or Triforce, compared to Cinderhulk.