Yaksini, The Veil of Night
While League already has its fair share of ninja, they're not always the Stealthiest or the most mobile. So I had this idea, that's not truly a ninja but could have some connection to the existing ninja or be more supernatural. In this case, the idea with her lore would be based on using clouds, both in combat and in design. A tall, slender woman in design, with her legs being covered by (or perhaps just being) dark clouds, wielding two swords of similar stature to her - long and narrow blades with a hollow center. While being both AD and AP, similar to older
, her main focus would be on AD and mobility, theoretically making Yaksini play similar to
with less instant-death capabilities and more team fighting with reliable AoE, while being AD rather than AP but retaining immense burst if played correctly (or against improperly).
Health by level: 508 – 1953
Health regen. 9 – 18.4
Mana by level: 272 –1173
Mana regen.: 6.0 – 19.6
Attack damage: 49 – 103
Attack speed: 0.625 (+0% – 37.4%)
Melee: 150 range
Base Movement speed: 345
Abilities:
PASSIVE: Yaksini gains 5% bonus Attack speed for every 1% bonus Movement speed. (flat movement speed instead gives 0.05% attack speed for every movement point, or +1% for every +20 movement speed above the base)
Yaksini's non-ultimate abilities apply Shrouded to enemy units, reducing their vision to a 250 radius for 2.5 seconds
Q - Shrouded Blade (3.5 seconds) Sweeps her blade, leaving behind a dark shroud that envelopes Yaksini and dealing 40/60/80/100/120(+80% AD) physical damage. Leaves a Shrouded de-buff in a sweeping motion. Shroud moves at a speed relative to Attack Speed.
W - Night Cover (Cooldown: 32/30/28/26/24 seconds) Shoots forward a (non-damaging) pitch black cloud for 600 units, Shrouding all units it travels through. After completing its travel, the shroud stays behind for 0.5/1.0/1.5/2.0/2.5 seconds and roots the last enemy champion hit for 0.25/0.5/0.75/1/1.25 seconds (Or slows by 15/20/25/30/35% for 4 seconds)
E - Encroaching Darkness (Cooldown: 15/13/11/9/7 seconds) PASSIVE: Every 3rd Basic Attack within 5 seconds while Encroaching Darkness is not on Cooldown places a Shrouded debuff on target enemy Minion or Epic Monster. If Yaksini kills a Shrouded target, increases movement speed by +2% for 10 seconds, stacking up to 3 times.
ACTIVE: Dashes (1000? movement speed) to an enemy with Shroud, dealing 80/105/110/135/160(+40% AD)(75% AP) Physical damage and refreshing the Shroud.
R - Spiral Gale (Ultimate) Spins rapidly with blades extended, dealing 150/210/270(+100% bonus AD) physical damage within a small radius (250 units) also creating a large (800 radius) tornado of black clouds, dealing additional 100/300/500(+45% AP) magical damage to all enemies, including enemies within the center radius.
Essentially the idea is to use Q to harass and wave-clear minions, though its base damage is rather mediocre. landing W->E->aa->R should delete any squishy and seriously harm any tank without heavy MR or spell shields (which block W completely, preventing the use of E as well.
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counters her hard.) Her pushing ability early game will be lacking due to W lasting for a short period of time pre-6, and if she ranks W for longer CC that means an even weaker Q. However, her ability to punish - especially with an insane mobility - would make up for it. In teamfights, she can throw her W towards the ADC, dash to them and then ult everyone, meaning the tank wont be absorbing most of the damage, and if she focuses the tank and the ADC isn't standing hip to hip with the tank, the ADC can potentially survive, making more of a "guarantee a kill and let the tank get away scot-free or try to burst the tank and kill the ADC in the process?" game.
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