[Champion Concept] Var’Ure, the Mind Extractor

Jellycake Demon··3 votes·1,739 views

Ok so the Void Champions are by far my favorite "faction" in the LOL with the Shadow Iles. being my 2nd, but for some reason whenever i post a concept of a Void Champion people always ask me what is it that they want or desire? like Kha'Zix wants to be the ultimate predator, Kog'Maw wants to eat everything & Vel'Koz wants knowledge. so it toke me awhile to figure out what my next Void Champion wants.......this was 4 months ago. So i think i got a good idea what this Void Champion wants, know this Void Being is a Support cause I would love to see a Void Champion that is a Support. & after a couple of days Var'Ure, the Mind Extractor came to be.

Just to give clarity what Var'Ure wants i came up with this sort of comparison to Vel'Koz but give a different set goal. Vel'Koz is interested in gathering information & learn about the living creatures of Runeterra, but Var'Ure is more interested in studying the mind of other living beings in how they process information, how they function & how the human brain can allow the person to develop various "special abilities" or & how the human mental states (personality, there frame of mind). So basically to me Vel'Koz is sort of the mad scientist of the Void, while Var'Ure is more on the lines of a psychiatrist...only more twisted in a way.

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 4. Ability Power: 7. Difficulty: 7. Place of Origins: ????. Upon Selection: Let’s see what I can learn from these fresh minds.

Health: 388(+31). Health Regen.: 2.1(+0.38) Mana: 279(+30). Mana Regen.: 2.0(+0.37) Range: 500(Range). Attack Damage: 24(+1.6) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Velkoz. Enemies: None.

Appearance: Var’Ure is a 5’4ft tall Void Being that is purplish in coloration with some pulsating blue marking on his tail, arms & head tentacles. All four of his eyes are black with a purple glowing iris. His chest, shoulders, back & mouth are encased in a form of bony exoskeleton that is some form of armor.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 2003/item 3303/item 3340. Essential Items: item 3092/item 2045/item 3174/item 3275. Offensive Items: item 3100/item 3027/item 3285/item 3089. Defensive Items: item 3065/item 3102/item 3025/item 3110.

Gameplay - Pros: Var'Ure is a AP Support/Mage that excels at dealing quick burst damage with Ability Combos but his biggest strength is his Ability to hinder the enemy team by warping the enemy Champions minds from forcing an enemy to attack their allies, making an enemy be unable to fight back or severally weaken enemies either by making their offense weak or make them easier targets to kill.

Gameplay - Cons: unfortunately Var'Ure has no form of escape for either himself or any of his allies, while he can disrupt enemies but if he uses his Abilities at the wrong moment he leaves himself wide open for attack, now while he dose have a small amount of sustainability with his main Passive it will fall short in Mid to Late Game as his enemies will eventually be able to pretty much make it pointless.

Passive: Cerebral Drain. every 1.85 seconds Var’Ures next Basic Attack will drain the mental energy from his target Healing Var’Ure by 3%(+5% bonus AP) of the damage he dealt.

Cerebral Drain is a good way for Var'Ure to keep himself in lane with its Heal, so using your Basic Attacks on Minions is a good way to quickly restore your health, if Var'Ure is pitted against an enemy Champion this will only help him stay in the fight long enough for him to keep helping his allies.

Q-Ability: Plagued Thoughts. Range: 500. Cool Down: 22/21/20/19/18. Cost: 110. Magic Damage: 65/95/125/155/185(+40% bonus AP). Activate: after Var’Ure has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Var’Ure will infect the targets mind, after the initial cast the target will be dealt Magic Damage & for the next 1.5 seconds after the initial activation the infected Champion will start Auto-Attacking a random enemy Champion within 200-radius of itself.

now Plagued Thoughts is gonna be Var'Ures main source of his disruption & CC while also contributing some extra damage by forcing the enemy Champion to Auto-Attack the other enemy Champions, however because it is his main CC Ability if Var'Ure uses this at the wrong time he will leave both himself & his allies open for counter attacks.

W-Ability: False Image. Range: 400. Cool Down: 20/19/18/17/16. Cost: 60/70/80/90/100. Magic Damage: 40/60/80/100/120(+60% bonus AP). Activate: after Var’Ure has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Var’Ure will corrupt the targets mind, after the initial activation Var’Ure will deal Magic Damage to the target as well as trick the targets mind in making all allied Champions beside Var’Ure Invisible to the affected Champion for 2 seconds.

for False Image this Ability is meant for taking out a key player on the enemy team out of fight since Var'Ure practically makes his entire team Invisible to that 1 enemy Champion, but this dose make Var'Ure an instant target for that affected enemy since he is not affected by his own Ability so he will have to have a plan to capitalize on this.

E-Ability: Mental Illness. Range: 450. Cool Down: 17/16/15/14/13. Cost: 55/65/75/85/95. D.O.T: 30/40/50/60/70(+30% bonus AP). Activate: after Var’Ure has chosen a single enemy target within this Abilities Casting Range then upon its activation Var’Ure will twist the targets mind, after the initial activation the affected target will continue to be dealt Magic Damage every 0.5 seconds for 2 seconds & for the duration of this Ability the affected target will have their Attack & Movement Speed be Slowed by 30% & the target Attack Damage will deal 10% less damage.

the Activation Mental Illness allows Var'Ure to contribute to fights damage wise while also applying a minimal Debuff to the target, now this Ability is a good follow up for Var'Ure to use after casting any of his other Abilities.

R-Ability: Shattered Minds. Range: 550. Cool Down: 135/125/115. Cost: 100. Magic Damage: 145/175/205(+50% bonus AP). Activate: after Var’Ure has chosen a 200-radius location within this Abilities Casting Range then upon its activation Var’Ure will have the 5 tentacles on his head fire a bolt of energy at each enemy Champion that’s within the chosen radius, after a the initial cast the bolts of energy will travel towards each Champion & when they make contact they will deal Magic Damage by shattering the targets mind Stunning the Champion in place for 1.25 seconds while also taking 10% increase damage from Champions Basic Attacks for the duration of the Stun.

for small or large fights Shattered Minds is great for giving your team an edge in a fight as it not only deals minimal damage but it will cripple the enemy team if they are hit by this Ability by Stunning them & allowing Champions Basic Attacks to deal more damage wither its from allied or enemy Champions.

Var'Ures Ability Combos: Combo #1 - Confused & Angry: in small little fights either in Lane or in the Jungle when there are at least 2 enemy Champions this combo is great for causing confusing on them. first use your W on the champion that can deal the most damage so that your ally cannot be harmed from that target, then quickly after casting W cast your Q on the other enemy Champion to apply more pressure to the main target.

Combo #2 - Obey My Command: this combo if for when you managed to land your R on multiple enemies, after your R manages to hit quickly cast your Q to neutralize the the Stun & force the enemy Champion to attack their vulnerable teammates.

Var'Ures Interactions with Champions: Galio - Taunt & Joke Interaction. Taunt- "This being is carved & fashioned from rock, yet it can think & convey emotion. Fascinating!" Taunt - "Interesting a non-living being able to have thoughts & emotions, i must study it." Joke - "Rock's for brains....i fail to see the humor in that remark."

Gnar - Taunt & Joke Interaction. Taunt - "Although it is unable to communicate by verbal interactions the creature is able to convey its thoughts through physical gestures." Joke - "I feel my mind being scrambled after reading its thoughts, give me a second to collect myself."

Thresh - Taunt & Joke Interaction. Taunt - "Such depraved thoughts, your mind is a vessel of madness...I find this interesting." Joke - "Subject is immersed in thoughts that one would classify as twisted & cruel, my kind of mind."

Lucian - Taunt & Joke Interaction. Taunt - "So that is your driving force to pursue your foe." Taunt - "Is this woman worth all of this mental stress & physical fatigue?" Taunt - "Will killing this person bring you the peace of mind you seek?" Joke - "Your anguish sustains me."

Velkoz - Taunt & Joke Interaction. Taunt - "You & I have different views on these creatures Vel'Koz." Taunt - "Interfere with my studies Vel'Koz & I will destroy you." Joke - "Must be a pain having an eye that big." Joke - "Don't you burn your eye with that laser of yours?"

Jinx - Taunt & Jokes Interaction. Taunt - "Such chaotic thoughts, how do you live with this frame of mind?" Taunt - "There is no meaning in your brains inner-workings." Joke - "Maybe it's a good thing that your a little crazy."

29 Comments

reallifejedi1 votes

this is awesome the void is the coolest and i created a couple void champs my self here is the link http://boards.na.leagueoflegends.com/en/search?query=rasalam&content_type=discussion

Jellycake Demon1 votes

thank you for your reply, you don't see anything you have question on or anything?

reallifejedi1 votes

no it was pretty flawless

Jellycake Demon1 votes

ok thank you, i added some Interaction Phrases towards some Champions if you want to look at them.

reallifejedi1 votes

there appropriate

reallifejedi1 votes

as well as good

Jellycake Demon1 votes

i picked Champions that have very different personalities from the normal mind set, like Jinx being crazy, Thresh being sadistic & etc.

reallifejedi1 votes

that is why they're good

RiotRiot Lutzburg1 votes

I like the theme here and I really like some of the ideas at play. Specifically I think the targeted "invisibility" of allies is a really neat concept. Not sure exactly how it might play out but it's a very interesting idea that's worth exploring.

However, I have to give you the same criticism as your other concept that you shared with me today and say that Varoure is suffering from an identity crisis. His passive and the passive of his E combine to make him pretty much a mega strong AP marksman. If he builds attack speed, plus a little Nashor's Tooth action, the damage he'd be pumping out as a "mage" or "support" would be massive and super sustainable. There's a big issue here.

The Ultimate sounds pretty neat but I can't help but feel it's too similar to Morgana's Ultimate, unless I didn't quite grasp how it works.

Jellycake Demon1 votes

His passive and the passive of his E combine to make him pretty much a mega strong AP marksman. If he builds attack speed, plus a little Nashor's Tooth action, the damage he'd be pumping out as a "mage" or "support" would be massive and super sustainable.

well i'm thinking of getting rid of the Passive effect on the E, cause Var'Ure already has good enough damage & the passive is an unnecessary part.

Specifically I think the targeted "invisibility" of allies is a really neat concept. Not sure exactly how it might play out but it's a very interesting idea that's worth exploring.

think of it this way: when you use W think of it as a flash bang grenade that blinds the target preventing them from seeing the enemy except for the guy who threw it.

The Ultimate sounds pretty neat but I can't help but feel it's too similar to Morgana's Ultimate, unless I didn't quite grasp how it works.

after Var'Ure has selected an A.O.E & he activates it he will mark the enemy Champions that was in that A.O.E at the time then after a short delay he will send out a bolt of energy that will then apply this Abilities effects. unlike Morgona's ult which she has to Channel for a brief time & keep enemies within a set distance of her before it deals Damage & apply the Stun.

well thank you for your Feed Back again Lutzburg it really helps when i get these kinda of replies.

RiotRiot Lutzburg1 votes

The W visuals make sense. Happy to hear about the E changes. I would further dis-incentivize this champ to be built as an ADC by putting a short cooldown on the Passive.

Thanks for clarifying on the Ult. It sounds unique.

Jellycake Demon1 votes

i'll ad a short CD to Passive, & np =)

thanx again for your Feed Back.

RiotRiot Lutzburg1 votes

{quoted}

i'll ad a short CD to Passive, & np =)

thanx again for your Feed Back.

Any time! Did you get a chance to check out Rabadon yet? I can't quite remember if you saw it or not.

Jellycake Demon1 votes

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reallifejedi1 votes

you should do more concepts and tip put var'ure in the concept and they will apear under the search name

Jellycake Demon1 votes

thank you but i have A LOT more concepts.

aside from that do you have any Feed Back on Var'Ure?

reallifejedi1 votes

it's all really great my first concept from half a year ago has only about what your concept has

reallifejedi1 votes

also go through your concepts and put var'ure and it'll all show up under that communal name that is how i look at mine all at once

Jellycake Demon1 votes

hello, please leave a comment =)

Jellycake Demon1 votes

ello everyone =D

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