Jager The Bulletmaster
Role: Marksman / Assassin Jager is a great laner that can pressure with it’s burst abilities, his cohesive kit allows Jager to efficiently assassinate squishy targets.
Health: 397 (+76) Attack Damage: 56 (+2.6) Health Regen: 2.1 (+0.7) Attack Speed: .612 (2.1%) Resourceless Armor: 13 (+1.5) Magic Resist: 30 (+0) Range: 550 Movement Speed: 325
Passive- Scatter Around: After 5/4/3 basic attacks, the next basic attack will damage units behind it in a cone for 35% of the original basic attack damage dealt.
Q- Puncturing Bodkin: Jager fires in a line that goes through minions but stops when it hits a champion dealing physical damage and deals an additional 8 +.05 ad ratio with true damage from basic attack for 3 sec. Range 1100 Damage 50/90/130/170/210 (1 ad ratio) Cooldown 20/17/14/11/8 sec
W- Wanted: Jager silences and slows his target’s by 45% and if the champion is killed during the wanted duration, Jager’s team receives 25 gold. Range 675 duration 1/1.5/2/2.5/3 sec Cooldown 15/14/13/12/11 sec
E- Strafe: Increases Jager’s movement speed and attack speed, while also allowing Jager to attack while moving. Duration 1.5/2.5/3.5/4.5/5.5 sec Attack Speed 20/24/28/32/36% Movement speed 16%/22%/28%/34%/40% Cooldown 15 sec
R- Showdown: For 1.75 channel Jager deals 50/75/100 +100% of target’s missing health through physical damage. If the target is killed, the cooldown is reduced by 90%. If target is wanted, the target receives an additional 20% of magic damage. Range 1225 Cooldown 80/70/60 sec