Sagus, the Verdict of Demacia [Champion Concept]
Sagus, (sog - es), the Verdict of Demacia is (intended to be) a Support/Mage that objects anybody that attempts to harm him or his Comrades and punishes the guilty. He is quite fragile, relying on his Ranged Abilities keep the Enemies at bay, denies them their bloodlust, and punishes them for their offenses. _I would like to point out that I am not too good with numbers and names and that those will be part of the discussion. _
Gender: Male Race: Human Birthplace: Demacia Residence: Demacia Faction: Demacia
(This is the as close as I can do it.)
Health ~540 (+~80 HP per level)
Health Regen ~6.0 (+~0.7 per level)
Mana ~340 (+~50 MP per level)
Mana Regen 7.1 (+.7 per level)
Ranged 550
Attack ~52.4 (+~2.8 per level)
Attack Speed ~0.625 (+~2.4% per level)
Armor ~20.2 (+~3.4 per level)
Magic Resist 32
Movement Speed 330
Passive - Judge: (Range: ~1800)
If an Enemy Champion attempts to or successfully deals damage to any of your allies that are within range, the Enemy Champion will be marked with a Judge debuff that cannot be removed for 8 seconds, refreshing with each offense they make. When any Allied Champion manages to "hit" (This does not require them to deal damage) the marked enemy, they proc the Judge debuff to deal [14 + (8 x Sagus' level) + (5% Sagus' AP)] Magic Damage and prevents Judge from being applied again for 8 seconds, which that cooldown is reduced by one second each time the Enemy Champion offends any nearby Allied champions. If an Enemy Champion kills one of your Allied Champions while you are Alive, they are marked by a Verdict debuff that cannot be removed for one minute or until that Enemy Champion dies. Sagus' Abilities apply special effects to those marked by Verdict and receive additional (1% + 1% per 100 AP) Magic Damage. Basic Attacks apply only 1% AP extra damage. (This is the major part of the discussion. What should be the special effects to those Target under Verdict?)
Q - Counterspell: (Range: ~1000; Projectile Speed: ~1800; Projectile Width: 60; Pulse Field Radius: ~240; Mana Cost: 40; Cooldown: 8 seconds)
Sagus fires a Magical Projectile that deals (~40/60/80/100/120 + 30% AP) Magic Damage to the first Enemy Champion struck. If it hits an Enemy Champion's Projectile, it blocks it. Upon colliding with the first Enemy Champion or an Enemy Champion's Projectile, it creates a Pulse Field that deals (~40/60/80/100/120 + 30% AP) Magic Damage and lasts for 1/1.25/1.5/1.75/2 seconds. All Enemy Champion projectiles that pass through the field have their damage reduced by (5% + 1% every 40 AP). All Enemy Champions hit by the Pulse Field are interrupted. If an Enemy is marked by Verdict, all of their Basic Abilities that are on cooldown are increased by 2 seconds. (This part may be changed) (Again, I need confirmation on the amount of damage and whether the Ability and the Verdict effects are reasonable to fit the theme of a Judge Mage.)
W - Detain: (Range: ~900; Detain Radius: ~350; Mana Cost: ~70/75/80/85/90; Cooldown: ~18/17/16/15/14 seconds)
Sagus channels for .5 seconds before creating a Detaining Field at a Target Location that after 1 second, all enemies caught in the field take (~20/32.5/45/67.5/80 + 20% AP) Magic Damage and will be detained for 2 seconds. (Detain prevents Enemies from Auto-Attacking and Using Abilities that are Offensive. They can still use Defensive Abilities such as Self-Buff Abilities and Movement Abilities as long as they do not deal damage.) Enemy Champions marked with Verdict that are caught in the Detain Field are Silenced for the Detain duration as well. (For Clarification on the Detain Mechanic, Abilities like Garen's Q and W and Sivir's W, E, and R can still be cast, but Garen's E and R and Sivir's Q cannot. Other examples are Tryndamere's Q and R can be cast, but his W and E cannot. I will assume that this will be a pain to code and program but I hope it could be pulled off successfully.) Again, I need confirmation on the amount of damage and whether the Ability and the Verdict effects are reasonable to fit the theme of a Judge Mage)
E - Reprieve: (Range: ~800; Detonation Radius: ~350; Mana Cost: ~60/65/70/75/80; Cooldown: ~16/15/14/13/12 seconds)
Sagus creates a Spell Shield on a Target Ally that lasts for 4/4.5/5/5.5/6 seconds. Once the spell shield is consumed, it detonates a slowing field that deals (60/90/120/150/180 + 40% AP) Magic Damage to nearby Enemies, interrupting them and reduces their damage output by (5% + 1% for every 40 AP) for 1.5 seconds and slowing them by 30% for 1.5 seconds. Enemy Champions marked with Verdict will be stunned for .5 seconds while their damage output is reduced by (5% + 1% every 40 AP) for 3 seconds and slowed by 50% for 3 seconds. (Again, I need confirmation on the amount of damage and whether the Ability and the Verdict effects are reasonable to fit the theme of a Judge Mage. I am considering a possibility of adding a debuff to enemies hit by the pulse that makes them deal about 15% less damage for the next few seconds.)
R - Judge's Verdict: (Minimum Cast Range: ~1000; Maximum Cast Range: ~5500; Revelation Radius: ~550; Epicenter Radius: ~275; Mana Cost: 100/125/150; Cooldown: ~140/120/100 seconds)
Sagus channels this spell for 2.5 seconds, revealing the Target Location that at the end of the channel is blown up by heavenly light, dealing (~200/300/400 + 60%AP) Magic Damage to Enemy Champions caught in it, and even more to those at the epicenter (by 33%). Enemy Champions marked with Verdict are slowed by 70% until they escape the zone or the zone finishes its explosion effect. They receive increased damage from the ultimate equal to (1% + 1% every 40 AP) of their missing HP as Magic Damage. If any Enemy Champion is under Verdict at all, the Minimum Cast Range dismissed but the Epicenter damage bonus is negated if cast within the Minimum Cast Range.
Discussion: (My Thoughts so Far...) I intend him to be a Support/Mage (Meaning he is primarily a support, but his secondary role is a Mage). So far, he is a fragile and an immobile champion (thus the lack of mobility abilities and his slow Movement Speed). His kit delivers a promising amount of utility that is more effective if the enemy is aggressive than if your team is aggressive (at least that is what I intended). Although he cannot kite too well, his spells should negate some of their damage. This means any assassin that solos against him will not easily kill him, but are put at a vulnerable position if they did attempt to. But Sagus does not have a lot of kill potential on his own. His only devastating spell in his arsenal is his ultimate, which is used to catch enemies that have successfully fled or to keep allies safe by hiding under a heavenly burst of powers. Sagus' "kill potential" rises once the enemies kills one of his allied champions because Sagus then applies harder CC to most of his abilities to ensure the rest of his allies survive. Meaning he starts off somewhat more merciful, but once the enemy is guilty of committing offenses against him and his team, he ensures justice to be served. I have been informed that some people would attempt to play him as a tank. I am searching for ways to reduce that possibility.
Lore:
(Writing story here soon...)
"My light can illuminate their bodies, but his light can illuminate their souls." -- Luxanna, the Lady of Luminosity.
Quotes:
Champion Select: Option 1: "Laws were made for a reason. I am here to enforce that."
Upon Starting a game: "Let's get this started." "Court's now in session." "Time to lay down the law."
Attacking:
Attacking (While in Combat): "You will be judged!"
Attacking (Enemies marked by Judge): "You deserve this!" "This is for messing with us!" "Payback!"
Attacking (Enemies marked by Verdict): "Your time will come." "We will reach your verdict." "Your reign of malevolence is over!"
Moving: "Good idea." "That's your judgement call." "We're on the right path." "I will repent for my sins." "I will make up for my mistakes." "This way looks like justice."
Joke (Sagus puts his staff on his shoulders behind him. Shortly after, he holds it front of him with two hands horizontally): "Judges don't walk into bars to get hammered. We do the hammerin- nughum, wait a minute. Please don't take that the wrong way" "Most judges have small mallets and a gavel. (small delay and a laugh before excitedly exclaiming) But I've got a freakin' staff!
Taunt (Sagus points his staff forward, then slams his staff down on the ground): "Better I judge you... or the afterlife will." "You.... shall not pass!" "Don't try me... or you'll regret it!" "I will punish you in the name of Demacia!"
Dance
Laugh:
Spell Specific (Q - Counterspell): "No!"
Spell Specific (W - Detain): casting: "Surrender!" casting: "Welcome to Demacia!" if casting and does not say anything, detain successful: "Try fighting us now."
Spell Specific (E - Reprieve): "Not gonna happen!" "I've got your back!" "Stay Alive!" "Hold on!" If an enemy procs: "Teach you to mess with us."
Spell Specific (R - Supreme Verdict): casting: "DEMACIA!!!" casting: "FEEL THE WRATH!" casting: "JUSTICE WILL BE SERVED!" casting: "THIS IS YOUR VERDICT!" casting on Target marked by Verdict: "YOU WILL HARM NO MORE!" casting on Target marked by Verdict: "YOU BROUGHT THIS ON YOURSELF!" killing Target marked by Verdict: "It is done." killing Target marked by Verdict: "Peace..." killing Target marked by Verdict: "Justice has been served."
Purchasing item from shop (
)
"The Golden Pose of Justice!"
"Defy the enemy!"
Dying: "No..."
10/5/2015: Posted Sagus, the Verdict of Demacia. ** _Edit #1: Updated his kit for clarification.** Edit #2: Tweaks were made for clarification. Base Stats and Stats per level setup. Expected to change. Base Damage is set up. Expected to be updated Edit #3: Tweaks were made for clarification. Some Damage changes. Edit #4: Added some quotes for the character to implement some personality. Will add more. Tweaks were made for clarification. (This update is still in progress...)_