Solari Jungle Based Champion
Passive
Can turn one dragon buff into an infernal or add one infernal cost gold-based on number of dragons that have been killed can only be used once paying for a dragon soul allows for a minor version to be unlocked the enemy team can still kill the next dragon
Aura nearby monster burn for a portion of your hp regen, Aura range is affected by MS and bonus regen Aura burn does not proc monster aggro Aura burn can not be greater than the enemy champion hp regen if you don't land an ability
You deal reduced damage to enemy champs while in the river
Q - on terrain - breaks the wall as if you had infernal soul, for a short time granting bonus ms and allowing another Aura stack from that location on river - creates a smoke trail that can be ignited with W which causes bonus damage or E which applies a knockback W - mark any champion or places you have Q proceed for another Aura stack adding bonus range to your Aura E- landing this ability will consume all Aura stack dealing damage and apply grievous wounds they can no longer be affected by your Aura burn for 20 secs R-Ally champs AA do bonus damage, Ally champs abilities do not add bonus damage but instead apply a brief weak slow
your or your allies can cast summoner spells on yourself affecting your aura
consecutive summoner cast on yourself receive diminishing returns
Heal - allies within your aura range gain a small heal Ignite- ally attack do bonus damage to an enemy doesn't apply grievous Exhaust- ally attack now apply a slow Cleanse- nearby allies our cleansed and receive bonus heal and shield power Smite- you can smite anything your aura is effecting casting smite on yourself grants a hp regen boost Flash - enemy champions affected by your aura flash away from your and your team Ghost- allies are hasted Barrier-allies gain a small shield Teleport- allies can tp on you causing you to not move but gain a burst in defenses you can still attack in cast spell you and your ally cant be displaced during this time