Queen Yordle Champion

UnendingDelirium·1/19/2020, 9:33:19 AM·1 votes·1,574 views

would have three forms depending on if your team is winning in kills, losing or neutral

I would also like each of her abilities to feel like an ultimate so she can have 15 types having longer cd on each ability but the cd is decreased by 1 sec when nearby enemy minions die 5 sec when you get an assist on a champion

passives

glamour- periodically charm a random enemy champion for x sec scales with level can not charm the same enemy back to back maybe 30 secs intervals? global her 1st AA procs the charm after that its random

Inspiration - nearby minions gain bonus stats scales with level also friendly minions would give slightly less gold when killed by enemy

abilities cast on friendly yordle have a multiplier effect on them

receive 10% less damage from enemy yordle

Gain bonus starting gold for each yordle in the game

Q-target ally, nearby minions will focus all aggro to whoever the ally is attacking while active a portion of damage received will go to the minions, the minions can die and tower dive heal for a portion of damage the minions do ally would also gain flat damage reduction 5% up to 15%?

kill- minions gain bonus health deaths-minions do bonus damage neutral- minions gain a mix of both ^

W- spawn a super minion this ability also requires gold to cast you would cast this on an ally giving them an item that lets them control the super

if you cast on an enemy the super will hunt this target relentless from spawn and will have bonus tenacity getting hit by a cc will grant bonus perm ms

kills - super attacks do %max deaths - super attack is now range neutral - super will heal a portion of the damage to ally or queen

assist gain using super will grant an assist to the Queen

E- tower reinforce global can restore a portion of the tower health requires gold to cast global

kills - reinforce towers gain bonus AD can stack depending on how many times you cast diminishing returns deaths - reinforce towers gain bonus range maybe double but if they attack with bonus range the do less damage neutral - reinforce towers allow an ally to periodically receive an enhance 3 AA apply a slow if you hit someone who is slow it will root and hitting rooted enemies will stun

R- All allies receive stealth for x seconds does not break when attacking or receiving damage the 1st ability or AA does bonus damage

kills- gain slow immunity deaths- r last longer neutral- gain a burst of decaying MS refreshing when hitting ability or AA last till 10 secs out of combat even when the stealth is gone

side note you think you can add a new item that's a yordle killer that allows you to bonus damage against yordles

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