Aero - The Vanguard of the Skies
Aero - The Vanguard of the Skies Primary Role: Fighter Secondary Role: Assassin
Lore:
The Overwatch Corps are little known amongst the citizens of Bandle City. Their goal is and has always been in the defence of Bandle City and the air support of the scouts and commandos. The training for the Overwatch Corps is a dangerous one: requiring that a yordle can catch a bird and tame it. The success rates for completing this are low; not many can survive long in a fight for dominance against a predator of the skies. The few that do are regarded as the toughest of yordles to exist.
Aero had always been born with dreams of flying. His life's goal was to live amongst the clouds, even from a young age. Growing up, he knew he did not have the smarts to be a revered inventor. He could not construct his way to the skies. Yet his determination kept him going.
When he joined the Overwatch Crops, Aero was tasked to finding his own bird. He left with nothing on his back. Three days went by. The Overwatch Crops announced him Missing In Action after day three. On the fourth day however, Bandle City got an unwitting surprise as a giant hawk landed in the centre of their city. On it's back was Aero.
*Seeing his complete and utter dominance over the creature, the Overwatch Corps trained Aero to use his bird in the gifts of combat. The swiftness and prowess of both rider and bird was rivalled only to that of the greatest riders the Overwatch Corps had seen pass through. It wasn't long before Aero was out fighting in the defence of Bandle City as a vanguard of the skies. *
Aero's superiors saw the potential of his strength and bond with the creature in which he rode, and saw his potential for service within the League of Legends. Aero did not argue, he did not question: he only saw an opportunity to serve. Leaving Bandle City for the League of Legends, Aero flew as high as he could go and realised that got what he always wished for: A chance to live amongst the clouds.
Abilities:
Passive - Keen Eye Active One - Dive bomb Active Two - Extreme Speed Active Three - Turbulence Ultimate Ability - Terminal Velocity
Passive - Keen Eye Aero's experience in the skies have taught him to watch and react to the amount enemies that are nearby, causing him to gain 15% attack speed for every enemy champion within 800 range.
Active One - Dive Bomb Aero commands his bird to dash to his target and strikes him with a clap of his bird's wings, dealing 30/60/90/120/150 (+0.9 Attack Damage) physical damage. If the target struck has not damaged Aero within 4 seconds of him casting Dive Bomb, Aero gains the element of surprise and stuns his target for 1.25 seconds.
Active Two - Extreme Speed Aero passively gains 4/6/8/10/12 bonus movement speed on-hit, stacking up to three times. This lasts up to 2.5 seconds. Aero immediately gains maximum stacks of Extreme Speed's passive and causes his attacks to deal 1.5/2.0/2.5/3.0/3.5% (+1% per 100 Ability Power) of the target's maximum health as magic damage for up to 5 seconds.
Active Three - Turbulence Aero commands his bird to clap it's wings together to create a turbulent gust that travels in a line, dealing 60/100/140/180/220 (+0.65 Attack Damage, +0.45 Ability Power) physical damage, knocks them aside slightly, and afflicting them with Slipstream for 4 seconds. While afflicted with Slipstream, the target will leave behind a trail as it moves. If Aero travels along this trail, he becomes immune to collision. Additionally, Aero can see the wind trail they leave behind, even if they go through fog of war.
Ultimate - Terminal Velocity Aero jumps from his bird onto a target enemy champion and inflicts 'Confusion' for 1.25 seconds, causing the target to walk in circles and be unable to attack or cast spells for the duration. During this time his bird will reach terminal velocity, becoming untargettable for 1.25 seconds as he dashes through and strikes the target from multiple directions 3 times. The first two strikes deal 60/80/100 (+0.55 Attack Damage) physical damage, and the third strike deals 80/100/120 (+0.75 Attack Damage) physical damage and knocks the target back slightly. Upon his final strike, Aero's bird will not dash through the target but stop in front of the target enemy champion, leaving him in melee range as Aero jumps back on his bird.
Creator's Notes:
This was just a quick creation. I like writing the lores as much as I do the abilities haha! Tell me what you think below:! I accept any feedback: Good Bad, Ugly or just plain Abstract! Thanks!
Taucentauri
riding on the back of
into a fight LOL. Aero does seem a bit op though, especially his q in the early game. Great start though!