Malphite Rework
As Malphite's current kit is a bit outdated, I wanted to give my spin on a rework. Came up with this idea while was on my way from work. Hope you like it! Criticism is welcome.
AD: 62>60 Attack speed: 0.638>0.633 Movement speed: 335>330
Passive: Molten Core
Granite Shield Malphite gains a damage-blocking shield after not taking damage for eight seconds by a neutral monster or enemy champion. The shield can reform even while partially broken.
Shield value: (50/54/58/62/66/70/78/86/94/102/110/122/134/146/158/170/190/210) +8%/50 bonus Armor
After the shield is broken, it shatters. Damaging, and applies shards to enemy champions or neutral monsters around Malphite.
Shards: A shard is a de-buff that lasts for 7 seconds. It will interact with other abilities.
Shatter damage: 30/50/70/90 +25% Armor (level 1/6/11/16)
Molten Hands While the shield is broken, Malphite gains bonus magic damage on his basic attacks.
Bonus on-hit damage: 5/10/15/20/25 (level 1/4/8/12/16) +10% armor
Q- Encroaching Pathway Optional-Targeting skill-shot
10/10/10/10/10 seconds
Passive- Moving on encroached pathway and/or towards enemies with the shard de-buff grants Malphite move speed. (Each stacks up to one bonus each)
Move speed bonus: 5/7.5/10/12.5/15%
Active: creates an encroached pathway in a target direction, damaging all enemies in its way. You can target an enemy champion or large monster, and the pathway will continue to travel to its target until it reaches them or hits terrain. If it hits the target, it applies shards to the target. The pathway lasts for 15 seconds
Damage: 70/95/120/145/170 +40% AP Speed: 850
W- Ground Slam Location targeting Ammo system (2 charges - 1.25 second lockout) 8 seconds per charge
Malphite slams the ground in a target area near Malphite's basic attack range, and creates a small encroached pathway on the cast location. Damaging and applying shards to enemies it hits (champions or neutral monsters). Malphite gains attack speed for five seconds if ground slam hits an enemy with the shard de-buff.
Damage: 30/40/50/60/70 +20% AP +10% Armor Attack speed bonus: 20/25/30/35/40%
E- Rollout Dash (250 range, 800 speed) 16/15/14/13/12 seconds
Malphite rolls in the target direction, and damages any enemies it rolls under. The distance is increased if rolling under encroached pathways. If rollout hits an enemy with a shard de-buff, Malphite gains an extra charge of Ground Slam and slows the target. Other spells other than ground slam cannot activate during rollout except Summoner Spells.
Rollout deal 40% bonus damage to monsters.
Damage: 70/90/110/130/150 +40% AP Slow: 10/15/20/25/30%
Ultimate- Unstoppable Force Unstoppable dash (1000 range, 1835+Bonus MS) 120/110/100 seconds
Malphite dashes, damages, and knocks up all enemies it hits. At the end of the dash, if Malphite uses unstoppable force while holding a molten core shield, the shield shatters.
Damage: 150/225/300 +95% AP