Proposed Azir change
Take a look and see if you like this change.
Attack speed 0.625 +1.5% -> 0.663 +1.32%
Order of Shiurima Whenever Azir or his sand soldiers basic attacks an enemy champion, he gains attack speed for his next basic attack.
Attack Speed Bonus: 10/20/30/40/50% Level: 1/4/7/10/13-18
Conquering Sands 8/7/6/5/4 Mana cost: 75/75/75/75/75
Sends soldiers to the target location. Damaging and slowing enemies. During the command, soldiers will then automatically auto attack any enemy champions it hits and/or upon reaching its end point. (Whatever comes first.) Enemies can only be hit by one sand soldier attack and one instance of Conquering Sands' damage if multiple sand soldiers collide with the same enemy.
- Conquering Sand now pauses your auto attack and auto attack timer during cast resolution. and therefore..
- Conquering Sands no longer resets your auto attack, but however can grant you more attack speed via Order of Shurima for your next auto attack.
Slow 25% for 1.25 seconds Damage: 50/80/110/140/170 (+40% AP)
Arise 1/1/1/1/1 Mana cost: 35/35/35/35/35 Recharge time: 8/8/8/8/8
Soldier attack range increase: 430+ 0/55/110/165/220 (55 is piercing range) (430/485/540/595/650)
Soldier damage: 40/44/48/52/58/62/68/74/82/90/98/106/114/122/130/140/150/160 (+50% AP)
All old sand soldier rules are retained
- Placing a sand soldier no longer cancels your auto attack.
- Imputing an auto attack while placing a sand soldier no longer cancels your auto attack.
- New soldiers placed while the auto attack is animating does not make that sand soldier attack during that auto attack.
Colliding Sands 16/16/16/16/16 Mana cost: 50/60/70/80/90
Azir can dash to one of his sand soldiers. Upon arrival, deals magic damage and knocking up all enemies within that soldiers attack range. Azir can only dash to that soldier if there is an enemy within its attack range. If he collides with an enemy champion, his dash will stop and he'll get a shield for 3 seconds.
- You can still technically do the Shiurima Shuffle.
- The knockup will happen once the soldier's position is solidified.
- The knockup will only happen if Azir arrives on the soldier's center position.
- Flash tricks can be done during the dash.
Damage: 50/70/90/110/140 +50% AP Shield: 75/90/105/120/135 +8% shield value/100 AP Dash range: 800
Shurima's Legacy
- Emperor's Divide 130/120/110 Mana cost: 100/100/100
Active: Azir calls forth a wall of soldiers from behind him, charging in the target direction. The wall lasts for 3.5 seconds, blocking champion movement and dashes. Enemies hit by the cast are damaged and knocked back. Azir and his allies can walk through the wall.
Damage: 150/225/300 +60% AP Wall width: 5/6/7 soldiers
- Disk of the Sun 180 Static Cooldown
Passive: Markers are displayed above destroyed turrets outside the enemy base. Clicking on the marker raises the Sun Disk from the selected ruins after a few seconds.
- The Sun Disk operates like a turret and retains all the Sun Disk rules.