Proposed Azir change
Take a look and see if you like this change. Attack speed 0.625 +1.5% -> 0.67 +1.3%
Wrath of Shiurima Whenever Azir or his sand soldiers basic attacks an enemy champion, he gains attack speed for his next basic attack.
Attack Speed Bonus: 10/20/30/40/50% Level: 1/4/7/10/13-18
Conquering Sands 8/7/6/5/4 Mana cost: 75/75/75/75/75
Sends soldiers to the target location. Damaging and slowing enemies. The soldiers will then automatically auto attack any enemy champions it hits and/or upon reaching its end point. Enemies can only be hit by one auto attack and one instance of concurring sand damage if multiple sand soldiers collide with the same enemy.
Slow 25% for 1.25 seconds Damage: 75/100/125/150/175 (+40% AP)
Arise 1/1/1/1/1 Mana cost: 35/35/35/35/35 Recharge time: 8/8/8/8/8
Soldier attack range increase: 430+ 0/55/110/165/220 (55 is piercing range) (430/485/540/595/650)
Soldier damage: 44/48/52/56/60/65/70/75/80/85/90/100/110/120/130/140/155/170 (+55% AP) All old sand soldier rules are retained
Colliding Sands 16/16/16/16/16 Mana cost: 50/60/70/80/90
Azir can dash to one of his sand soldiers. Upon arrival, deals magic damage and knocking up all enemies within that soldiers attack range. Azir can only dash to that soldier if there is an enemy within its attack range. If he collides with an enemy champion, his dash will stop and he'll get a shield for 3 seconds.
-You can still technically do the Shiurima Shuffle -The knockup will happen once the soldier's position is solidified.
Damage: 70/90/110/130/150 +50% AP Shield: 60/90/120/150/180 +5% shield value/100 AP Dash range: 800
Legacy of Shiurima
-Emperor's Divide 130/120/110 Mana cost: 100/100/100
Can only be cast if Legacy of Shiurima has at least one skill point in the ability. Azir calls forth a wall of soldiers from behind him, charging the the target direction. The wall lasts for 3.5 seconds, blocking champion movement and dashes. Enemies hit by the cast are damaged and knocked back. Azir and his allies can walk through the wall.
Damage: 150/225/300 +60% AP Wall width: 5/6/7 soldiers
Disk of the Sun 180 static cooldown
This ability is part of Legacy of Shiurima is ready even at level 1, but runs on its own cooldown. Markers are displayed above destroyed turrets over turrets ruins outside the enemy base. Clicking on the marker raises the sun disk from the selected ruins after a few seconds. The sun disk operates like a turret and retains all the sun disk rules.
-ItsDaChow (Azir player)