Kelda, Ferocity of the Wilds
I love the champions that can switch between different bodily forms like
or
, i guess the idea of having a human transform into an animal makes them feel more wild and more ferocious. so i tried to make my own shape-shifter, although instead of just one animal form i wanted to see what would a multi-animal shape-shifter be like. sure we have
but he channels the spirit of animal, not physically transform into them. so here is my take on an human animal shape-shifter.
Place of Origins: Freljord. Primary: Fighter. Secondary: . Additional Roles: Player Choice. Upon Selection: animalistic growl. Arriving on the Rift: They will face the might of the wilderness.
Statistics: Attack Power: 6. Defense Power: 5. Ability Power: 1. Difficulty: 5.
Health: 381(+31) Health Regen.: 2.0(+0.38) Manna: 288(+30) Mana Regen.: 1.9(+0.38) Attack Range: 125(Range) Attack Damage: 40(+3.2) Armor: 15(+1.9) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
Friends: None. Enemies: .
Appearance: (Bodily design) Kelda is that of a large man, pale skin, and shaggy black hair with various scars over his body. the left arm has several larger scars inflicted by fire. Kelda’s ears look like a wolf, his fingers end in thick black claws & he also has fangs. (Clothing & Special features) .Kelda only wears torn and matted pants, with a single pelt of torn fur around his waist & right leg. (Equipment) .
Summoner Spells:
& ![]()
Item Builds:
Starting Items:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Innate Passive: Fight For Your Survival. When Kelda has 30% of his Max Health remaining he will become hysteric gaining 15% Attack Speed, 5% Armor Penetration on all Abilities & 5% Damage Reduction from Basic Attacks. If Kelda has only 10% Max HP remaining he will also gain 10% Life Steal until his Max HP reaches 30%.
Q-Ability: Gore. Range: Self-Cast. Cool Down: 15/14/13/12/11. Cost: 80. Physical Damage: 45/65/85/105/125(+40% bonus AD). Passive: While in Boar form Kelda is able to smell out any Wards or Traps within his Sight Range for 1.5 seconds. Kelda will remain in this Boar form until he changes into a new form or until 7 seconds have passed. Activation: When Kelda activates this ability his next Basic Attack will transform Kelda into a large boar, the enhanced Basic Attack will deal Physical Damage and will cause the target to Bleed and have their Movement Speed be Slowed by 30% for 1.5 seconds.
W-Ability: Primal Forces. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 75. Bonus Physical Damage: 30/40/50/60/70(+40% bonus AD). Activation: When Kelda activates this Ability he will channel his own primal instincts & ferocity, after a 0.5 second delay upon activation Kelda will gain 120% HP Regeneration, bonus Physical damage on every 3rd Basic Attack & will gain 12% Tenacity for 8 seconds.
E-Ability: Swoop. Range: 500. Cool Down: 21/19/17/15/13. Cost: 60/70/80/90/100. Physical Damage: 35/65/95/125/155(+45% bonus AD). **Passive: ** While in Eagle form Kelda will have 25% bonus Movement Speed & will have Immunity to Unit Collision. Kelda will remain in this Boar form until he changes into a new form or until 7 seconds have passed. **Activation: ** After Kelda has chosen a 155-radius location within this Abilities Casting Range Kelda will transform into a large gold eagle, he will then leap to the targeted area. when Kelda arrives at the targeted area he will deal Physical Damage to all enemies within the radius, if an enemy Champion is within the radius upon arrival Kelda will gain 15% Attack & Movement Speed for 1.5 seconds.
R-Ability: Ursi’s Might. Range: Self-Cast. Cool Down: 195/175/155. Cost: 110. Bonus Health: 150/250/350. Damage Reduction: 5/10/15%. **Activation: ** When Kelda activates this Ability he will transform into a large Freljord Grizzly Bear. When Kelda transforms into this Bear form he will roar in a 200-radius around him applying a 0.5 second Fear to all enemies within the radius, Kelda will remain in Bear form for 20 seconds before returning back to his Human form.
While Kelda is in Bear form he will gain bonus Max HP & take reduce damage from all enemy Abilities, also while in Bear form Kelda's Q & E Ability will have different activation's.
Bear Q-Ability: Great Maul. Range: Self-Cast. Cool Down: 9. Cost: 80. Physical Damage: 50/70/90/110/130(+40% bonus AD). **Activation: ** Kelda’s Next Basic Attack will deal Physical Damage, Shred target’s Armor and will apply 30% Movement Speed Slow for 1.25 seconds. If this Ability scores a kill Kelda will launch the body of the target over a 185-narrow path in the direction he is facing, if the body comes in contact with another enemy unit or enemy Champion the body will deal Physical Damage & apply the Slow.
Bear E-Ability: Ground Shaker. Range: 200. Cool Down: 11. Cost: 100. Physical Damage: 40/60/80/100/120(+40% bonus AD). .every 50-unites down the path enemies will take 10% less damage from the previous amount. **Activation: ** After Kelda has selected a broad path with this Ability then upon activation Kelda will slam the ground creating a tremor. The tremor will deal Physical Damage to all enemies in the path, as the tremor moves down it. but the further an enemy is away from Kelda the less damage they take, however the force of the paw slam will Knock Up any enemies within the first 100-unites of the Path.
The Lore of Kelda: Trespassers in the Old Woods.
“What are we doing out here, you know this place is forbidden!”
“Quiet you coward, we’re here because the chief said so & to bring her what she asked for.”
“But sir you just as much as anyone else of the three tribes know that whoever enters this forest never--”
Shriek.
The leader and his nine warriors trained their arrows on the source of the sound; it was nothing more than an eagle, perched on a tree staring down at them with an intense stare. A moment later and the eagle took off, shaking some of the snow on its body, and the large branch it was perched on.
The haunting party continued their march through the snow and tress, the wind continues to hammer them with mighty gust, and the falling snow pelting their armors and pelts of fur. They know that the forest of forbidden, not on the grounds of being sacred, but because there is a force of nature that never lets anyone leave once they enter. Many tales of what the forest could hold have stretched far across the three tribes, and many have ventured into the forest…but like the legends say. None of them ever returned.
“Sir we’ve been walking for hours and the storm is only getting worse.” The second in command of the hunting party shouted over the hollowing winds, and the snow in the air.
“We keep moving! No stopping until--”
Shriek!
The hunting party looked up to see the same large eagle…coming straight at them with a predatory bloodlust in its eyes. The eagle slammed into one of the hunters causing a powerful gust of wind to cause the snow on the ground to splatter all over the party. The eagle then uses its talons to dig into her neck and shoulders, while the beak starts ripping and tearing her face.
After recovering from the initial shock the hunters fired arrows at the eagle, but the avian was more reactive than they thought. The eagle leapt of the hunter it was killing, then swooped to another one, and with one swipe of its talons the hunters neck sprays out blood coating the snow below. The hunters tried to shot down the large avian but their arrows only hit the woods or the dead hunter.
As the eagle flew to its next target it flew close to the ground, then right before their eyes, the eagle transformed into a large wild boar with some of the biggest tusk the hunters have ever seen. The boar then rammed through two hunters hurling them into trees or to other hunters, and then with quick thrust of its head the boar sunk its right tusk into the second in command, and continued to pull the tusk upward gutting the man like a fish.
“Kill that damn thing already!” the leader shouted as he and the remainder of his party fired arrows, this time a few of the arrows sunk into the boar.
Squeal!
Now fueled by bloodlust and pain the boar charged at the leader tusk at the ready to gore the man. The other members of the party fired arrow after arrow, but the large swine showed no signs of stopping. When the boar was a couple of feet from the leader, he abandons his bow for the sword on his waist, and when the boar was in range he swung at the beast. The boar managed to dodge the majority of the blade, but its left check and the side of its neck was grazed by the blade, but the beast showed no signs of backing away or stopping.
“Stand firm, we can take down this--wait.” the leader then realized something.
“Find me the skin changer. And bring it to me.”
That is when the leader realized that the beast in front of him is the skin changer he was sent to find and capture. Ordering the remainder of his party to ready the ropes and nets the leader tried to lure the beast in for capture, and the beast was all the eager to aide him. Charging head on the large boar was ready to gore the man, but the moment that the boar was about to tackle the man he jumped out of the way, and his men tossed their strongest nets and rope to wrangle in the beast. Despite being ensnared in ropes the boar struggled with such strength that the men and woman holding it down were losing their grips, but they managed to hold strong. Barely though.
“Stay steady just keep it restrained until I can--”
Squeal!
The boar let loose a loud squeal before thrashing in the restraints, but as it was doing so its body was bloating in size, its hooves sprouted thick black claws & the tusk and flat teeth turned to those of fangs and molars. Rising up on its hind legs the boar was now a mighty Freljordian ursi, the king of all animals in the Freljord.
ROAR!
The ursi roared with such intensity that the men & woman coward before the best, losing their grips on the ropes and nets. No longer shackled the ursi with its great strength swiped at one of the closest hunters, sending the still frighten man crashing into three other members of the hunting party right into a tree. The beast didn’t stop its assault, rearing up as high it would go the mighty behemoth slammed its paws onto the ground causing a mighty earthquake. The last members of the party will launched into the air, before being swatted like flies or chomped by the jaws of the beast.
The leader only watched as the monster in front of him tears his men to ribbons. He could only stand there, trembling as if the world below him was shaking, as the massive beast walked over to him. Then the beast started to change. Dark brown fur gave way to skin as pale as snow, scars of all kind were now visible and the paws were turning to that of hands with black claws. What stands before him was now a beast of a man, there was no sense of humanity from the being, only primal instincts.
“W-what...what are you?” the leader asked with fear evident in his voice. The large man grabbed the leader by his face and lifted him a foot of the ground, his piercing predatory soulless icy blue eyes dug into his own brown eyes.
“We are the Wilderness.” With that the large man only applied a small amount of force to his hand, but it was enough to crush the leader’s skull.
The large man now stood alone, surrounded by corpses of the dead hunters, slowly being covered by the still falling snow. Blood was thick in the air just as it was on the floor. The large man turned into an eagle and flew off into the inky blackness of the night sky.
Shriek.
rework. I think it's really cool that you even went so far as to provide base stats; you're obviously someone who cares about the numbers, and that's something I can appreciate. Good job!