Master Yi Rework Concept Lines
I'm thinking that it's about time Master Yi gets a COMPLETE kit rework. I know they played with his Skills & Stats for Years but I think they should look into a Physical Change instead of a Numerical one.
I also want to start a Concept Line below. What should be a Wuju Bladesman's Abilities?
Originally, before all of these champion reworks, I was digging the Idea of his Q allowing him to Dash through Enemies to a Target Area, slicing all enemies in his path as Auto Attack Damage(plus .7 of your Total AD)(Not a huge range, maybe about the Range of a Minion Wave/Yasuo Q), & make it charge based. 1 = 1, 2 = 1, 3 = 1, 4 = 2, 5 = 2, 6 = 2, 7 = 3, 8 = 3, 9 = 3. (3 charges at Level 9). This Should Procc His Passive, his E, & Work Off Of LifeSteal From His R
His W heals him & Reduces Damage taken by a Small amount. I say swap that out, make the Damage Reduction an Active for a 2-6 second duration(Depending on Level), Reducing damage by 5%(All Levels) & make the passive so that with every Kill or Assist, Replenish a small amount of HP. (1% for every Missing 1% Health), with no other benefits for leveling this Skill up other than increasing the Duration.
His E gives him Passive Damage & on Active, Deals True Damage off of AD Scaling. Drop the true Damage and make his E just a Passive. It would give him .5 extra damage for every Large Minion or Epic Monster Killed and .1 for every Small Minion or Monster Killed. This would make Jungling still have a purpose & Laning, not so down-syndrome. You can only put 1 Point in this Skill. 100 Large Minions/Monsters is 50 Damage, 300 Large Minions/Monsters is 150 Damage. 100 Small Minions is 10 Damage, 300 Small minions is 30 Damage
His R allows for Increased Movementspeed, Immunity to Impairing Movement Effects Except for Hard CC, & Attack Speed. The passive would increase Attack Speed by 5% for every point in the Skill. On Active, he calls upon his inner Wuju and gets a Short Burst of Movement Speed & Light CC Immunity for 5 Seconds, he gains a 3, 4, 5% LifeSteal boost(Depending on Skill Level), Increases his Attack Damage by 5, 6, 8%(Depending on Skill Level), & Doubles the Benefit from his W for the Ultimate Duration(12-15 Seconds Depending on Level).
His Passive allows for him to Double Strike after a couple of auto attacks. How about we keep the double strike & give him 1 True Damage per level up to level 17 & 18, where he would then gain 2 True Damage for both Levels(20 at Max Level).
This sounds pretty dumb, I'm sure, but I'd've played tf out of it xD
I understand that many of you would not agree with my Ideas above & I expect there to be that 1-5 people who wants to say things like "That's a stupid Idea, he's fine where he is, & you thinking this should happen makes you dumb too!" Blah Blah Blah. It's Concept & Creations, so post what you would have Wanted Master Yi's Kit to have Looked Like in a Full on Rework