Raenor, the Scourge

Derpifier··5 votes·946 views

Summary: A durable laner that deals the most damage in teamfights and in prolonged battles, becoming invisible and spreading disease.

Lore


"The further I glance behind, the less I want to look ahead." -Raenor

Thousands of years ago, Raenor, then known as Scourge, journeyed the lands of Runeterra, hoping to find an accomplice to join him in his dark deeds. Yet the more he searched, the more he gained a lust for power. As he was traveling back to his hometown, angered by his unsuccessful attempts of finding an accomplice, a party of scouts from Demacia stopped him. They asked him to give his name, as they were fearful of Noxian spies in their territory. He refused, and they threatened to kill him. As they did. The man who gave the killing blow, though, was cursed for eternity. He slowly went mad as he began to experience dark dreams and hallucinations. One day, he was drafted to fight in the Demacian campaign against Noxus. No one knew he was infected by Scourge. All at once, during the journey to Noxus, he, along with the rest of his comrades, died of severe cases of hemorrhage. Scourge, now Raenor Tael, rose from the bodies, and headed to Demacia, an infection his weapon.

Abilities


Passive: Transmission - Raenor's basic attacks and abilities transmit his own disease, Scarlet, to infect his targets. The next ability used against them will deal bonus true damage. Maximum of 3 stacks of Scarlet. Stacks last 5 seconds, refreshes per ability or auto attack used on the target.

Q: Reap - Instantly deal 70/80/90/100/110 (+120% AD) physical damage to an enemy. If a unit is killed with Reap, stacks of Reap are gained, increasing the damage of your next Reap by the amount of stacks available. If the unit is killed with these bonus stacks, it will transfer the percentage of the enemy's health that remained before Reap killed it. All stacks currently available are depleted when an enemy is hit, healing for 1/2/3/4/5% max health for every 30 stacks depleted. 10 stacks gained for killing minions, 20 for champions and large minions or monsters, 1 for each 1% of the enemy's health that remained before being slain by Reap.

20 Mana 4 second cooldown Single target Auto attack enhancer

W: Shackles of Shadow - Raenor assumes a blanket of shackles to be placed on the ground after 1.5/1.4/1.3/1.2/1.1 seconds. Shackles last 2.5/2.6/2.7/2.8/2.9 seconds. Enemies can only see where the shackles will be placed, but do not see the shackles themselves. Any enemy remaining in the shackles for one second is rooted for .5/.75/1/1.25/1.5 seconds. During this time Scarlet will deal 30/40/50/60/70 (+20% AP) magic damage plus 2/2.25/2.5/2.75/3% of each target's maximum health in true damage per stack. If a unit is killed, grants a stack of Wilt, causing Raenor's next Reap to slow the target by 15/30/45/60/75%.

50/60/70/80/90 Mana 10 second cooldown AoE Root

E: Claws of the Beast - Raenor's next two basic attacks gain 30/40/50/60/70% attack speed and mark an X on a unit. This does not apply Scarlet. The mark lasts three seconds. Raenor's next Reap against the marked target grants maximum (3) stacks of Scarlet.

Passive: Having three stacks of Scarlet on an enemy champion grants one stack to all nearby enemy champions, and using Reap on the target with three stacks of Scarlet also deals damage to all other enemies affected with Scarlet, applying all on-hit effects.

No cost 8 second cooldown Single target Auto attack enhancer

R: Pathogen - Raenor channels for 4/3/2 seconds. After channeling, Raenor will become invisible for 9/10/11 seconds. Walking near an enemy infects them with Scarlet. This will be transmitted and replicated when the champion is near its teammates. At the end of the invisibility, or when reactivated, all stacks of Scarlet are detonated to deal 10/12.5/15% of each enemy champion's maximum health per stack in magic damage. If a champion is killed, the cooldown of this ability is reduced by 10% per champion.

Lengthy Lore


A group of five arose in the catacombs of the Isles. Each traveled to the center of the catacombs, establishing long lost memories, then performed their task. The Isles were soon to become doomed, and they had to create a leader for the mindless Mist that consumed all. Slowly, experiment after experiment, the five created the perfect remedy for the disease that would come: another. After naming it Scarlet, they sacrificed their memories to the sentient plague that would establish a host somewhere in the Isles, before the Mist came. The disease floated into the walls of the catacombs, seeping through cracks, leaking into the outside world. The cold was too much for Scarlet to bear, people were all inside their homes, warm and cozy. The humid forests were perfect for Scarlet to spread, and so it attached itself to trees, connecting itself to the underground network, scanning for movement. A piece of the network replied to its needs, sending a sort of image to the other trees and shrubs, mushrooms and mold. Scarlet disassembled itself into the network of roots, travelling to the darker section of the woods. Warmth finally found its way to the disease. It sensed a human, one whose immune system was unhealthy and weak, fit for a disease. As the human left the woods, it never thought he was Patient Zero for a new, unearthly plague. That night, when the human was inside his home, the disease waited for the right moment to spread. The Mist would soon come, the Ruined King would soon find a curse was not all he unleashed upon this land.

Skins


Classic Raenor

Scourge Raenor: Before Raenor... Abilities have green tints, different recall, different voice lines.

Joyous Raenor: Spreads joy to all the children of the world. Rainbow-tinted abilities, different recall, voice lines.

Virus Raenor: Computerized menace. Themed abilities.

10 Comments

Prime Beholder2 votes

You should join the CCOS

Derpifier1 votes

Thanks Prime Beholder! I've made some concepts for another MOBA, Heroes of the Storm, but I've never gotten a comment stating I should join any major concept groups or events. I'll make more concepts, and I'll try to make it as good as this one or better!

Gravy Traín2 votes

I am horribly confused by the layout of your concept. You have an active ability (Bloodshed) which isn't actually on an ability key. Your passive can't be an active because you have no key to activate it. Was this meant to be a Q? You already have all 4 abilities though. Bloodshed seems to be a 5th ability that can't actually be used. In addition, some of the numbers on Bloodshed are a bit odd. If it can spread over 10,000 units, it is nearly global. It's almost guaranteed to spread to someone, even if they are in an entirely different lane. Other than that, your kit is fine.

Gravy Traín2 votes

Nevermind, more problems. Why does a portal root people? From it being called a portal it makes you think it would teleport people. That one is an easy fix, just change the name up. Reap seems like a very counter-intuitive ability. It instantly kills minions, then makes the next one do more damage. But that extra damage doesn't matter because you'll probably just use it to kill another minion. If your ever actually using it for damage, you won't get the bonus, but if its instakilling instead of doing damage, that's when you get the damage. I would suggest having a stacking system where every minion killed gives a reap stack (it has no limit). In this idea, when Reap is used on something that isn't a minion, it gains bonus damage for each stack of Reap, then consumes all stacks (kind of like Nasus stacks but not permanent). This way, the Reap passive actually feels impactful when you need it.

Gravy Traín2 votes

The ultimate is interesting, but is it camouflage or invisibility? Cloak isn't a type of stealth in League right now. I really enjoy the idea of your E, it seems like a pretty cool effect, but I would suggest adding attack speed for those two auto attacks similarly to Fiora; otherwise, since you are a mage who doesn't build attack speed, you would rarely be able to get both auto attacks off.

Derpifier1 votes

Thanks for all the feedback, I was just now looking at my passive and realized the same things. The Shackles of Shadow could also use another way of rooting, but thanks! This will help my concept greatly!

Gravy Traín1 votes

Please address the problem with Reap, as I feel its one of the most pressing issues on your concept. And no problem for the feedback, I love reading what concepts the community comes up with.

Derpifier1 votes

All done, I took your ideas but for my Reap i changed it a wee bit. Thanks for checking out my concept![slayer-pantheon-thumbs]

Derpifier1 votes

Hey guys just an update in this concept! Hope you like it!

Derpifier1 votes

Reestablished concept, hope you guys like it!

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