[Champion Concept] Drew, the Deep Ground Worker

Jellycake Demon·5/22/2015, 10:25:32 PM·1 votes·534 views

Please leave your Thoughts & Feedback's down below please, I look forward to reading what you have to say. I will also answer any question you may have & I also take creative Feedback.

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 5. Ability Power: 5. Difficulty: 8. Place of Origins: Unknown. Upon Selection: You'll keep on working even if it kills you.

Health: 409(+30). Health Regen.: 1.9(+0.37) Mana: 315(+29). Mana Regen.: 1.8(+0.36) Range: 125(Melee). Attack Damage: 32(+2.5) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Skarner. Enemies: None.

Appearance: Drew is a 4'7ft tall rugged mild-age man that is usually covered in dust, he has short scruffy dark brown hair & has hazel brown eyes. He wears dark grey overalls, with a dirtied white shirt, a hard helmet & a black jacket. He also wears a pair of miners boots & has a hefty looking backpack with several sticks of dynamite sticking out & a lamp on the right side, he also has a rope strapped to his left waist. Drew carries around a large shovel with a red bandanna tied around the base of the shovel head.

Summoner Spells: summoner 4 & summoner 3.

Item Builds: Starting Items: item 2003/item 3302/item 2044/item 3341. Essential Items: item 3275/item 3401/item 3078. Offensive Items: item 3027/item 3165/item 3285/item 3025. Defensive Items: item 3800/item 3110/item 3102/item 3512.

Passive: Get Back to Work! While an allied Champion is within 225-radius of Drew he will push them to their limit to work their butts off, allied Champions will gain 10% Attack Speed, 15% Movement Speed & deal 40(+5pts per Level)(+10% bonus AD) bonus Physical Damage on their Auto-Attacks while an allied Champion is within Combat. However when an allied Champion is out of Combat they will lose this Passive’s Buffs & will be so tiered & exhausted that their Movement Speed is Slowed by 15% for 2 seconds.

Q-Ability: Over the Head. Range: 300. Cool Down: 14/13/12/11/10. Cost: 55/65/75/85/95. Magic Damage: 50/80/110/140/170(+40% bonus AP)(+40% bonus AD). Passive: every 3.75 seconds Drew’s next Basic Attack will have him kick up dirt with his shovel that covers a 150-radius that will deal Splash Damage to all enemies within the Radius while also applying a 1 second Blind to all affected enemies. Activate: after Drew has chosen a single enemy target within this Abilities Casting Range then upon its activation Drew will smack his targets head with his shovel, after the initial activation Drew will deal Magic Damage to the target while also applying a 1.5 second Stun.

W-Ability: Break Time. Range: 400. Cool Down: 16/15/14/13/12. Cost: 75/85/95/105/115. Heal: 80/110/140/170/200(+30% bonus AP). Damage Reduction: 5/7/9/11/13%. Activate: after Drew has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation Drew will give a food pack at the target, after the initial activation Drew will Heal the target while also providing a percentage of Damage Reduction while also granting a 15% Attack & Movement Speed Boost for 4 seconds. When this Ability is used on an allied Champion then that Champion will not be affected by Get Back to Work until its duration has ended.

E-Ability: Underground Passage. Range: Self-Cast. Cool Down: 21/19/17/15/13. Cost: 60/70/80/90/100. Activate: after Drew has activated this Ability he will Channel for 1.75 seconds while at the same time creating a Mine Shaft, after the Channel the Mine Shaft will be completed & it will last until an enemy Champion has Auto-Attacked the shaft 5 times & while the Mine Shaft is active it will Reveal the area within a 250-radius of itself. Recast: after Drew has created his first Mine Shaft he has 12 seconds to Recast this Ability to create a second Mine Shaft after a 1.75 second Channel, when the second shaft is created it will provide the same vision range but it will know be connected to the first Mine Shaft. After Drew has created his second Mine Shaft this Ability will go on Cool Down, while both shafts are active either Drew or an allied Champion can Right-Click on a shaft to Teleport to the other shaft after a 0.5 second delay. Now Drew can only have 2 Mine Shafts active at a time.

R-Ability: Explosive Charges. Range: Self-Cast. Cool Down: 140/120/100. Cost: 120. Magic Damage: 300/350/400(+40% bonus AP). Activate: after Drew has activate this Ability he will place an explosive charge at his feet, after the initial activation Drew must take the trigger to a different spot for 2 seconds. For the 2 second duration will leave behind a discharge cable from the explosives, when the duration has ended Drew will place a trigger system on the ground for 4 seconds. While the trigger is active either Drew or an allied Champion can Right-Click the trigger to cause the explosives to explode that will cover a 350-radius, when the explosives detonate any enemies within the radius will be dealt Magic Damage & have their Armor reduced by 10% for 1.5 seconds. If an enemy Tower is within the radius when the explosives go off then the Tower takes this Abilities damage as True Damage.

2 Comments

Venteus5/23/2015, 2:19:13 PM1 votes

I think maybe Riot tries to avoid the debuff of allies unless it's completely necessary, so the passive, while being really interesting is still anti-team in a sense. I like the whole ultimate idea, but will it be noticeable to the enemy team, because that could be a serious flaw in the practicality of it. Great idea dude!