[Champion Concept] Glas, the Emerald Wanderer

Jellycake Demon·1/13/2016, 11:58:23 AM·1 votes·379 views

Hello everyone its Jelly here with another Champion Concept. So it seemed that alot of folks liked it when I took 1 of my older concepts from 2yrs back & uploaded after revamping the Champions design & kit, such is the case with: Bha-Ba, the Sleeping Vagabond (http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/LAw3YXmf-champion-concept-bha-ba-the-sleeping-vagabond).

So here is another old Champion. I changed Glas's name & his over design from a living tree like Maokai or a earthly golem like Malphite to a Green Man, I also changed his kit from a support that had way to much burst damage by combing Abilities & having a lot Movement hindering effects as well as broken ultimate that allowed him to be a mobile Heal station that amps up allies Armor & Magic Resist, so I changed his Abilities to make him a support that can deal damage but in steady doses & have various ways of indirectly hindering an enemy champion while being able to keep his allies in good condition.

At the time I made Glas way back then I never really gave him a backstory or a Lore. But as I was re-making him I gave him a Lore that basically makes him as a wandering nature spirit that brings healthy harvest & good fortune to those who respect nature, those who treated nature poorly or twist nature into a evil product will soon be visited by Glas & be spirited away.....never to be seen again. Glas is an enigma that looks like a man but is made out of natural elements, he chooses no sides when wars, battles or any human affairs happen but if he passes by those in need of help he will offer his aid.

Primary: Support. Secondary: . Additional Roles: Player Choice.

Statistics: Attack Power: 2. Defense Power: 5. Ability Power: 5. Difficulty: 7.

Place of Origins: Unknown. Upon Selection: (grass whistle).

Health: 407(+30). Health Regen.: 2.1(+0.38) Mana: 355(+29). Mana Regen.: 2.0(+0.37) Attack Range: 520(Range). Attack Damage: 21(+2.2) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: . Enemies: .

Appearance: Glas is a 5’1ft tall “human” like being with dark brown skin that looks like bark, all over his body are moss, vines, ivy & leaves forming some aspect of clothing. Glas has a mantel of leaves covering his shoulders & his left arm, ivy grows around his right leg & he wears a wooden mask with various leaves growing on it. Glas carries around a walking stick that’s as tall as himself, he also carries around a satchel & a small curved horn that is normally strapped to his waist.

Summoner Spells: summoner 4 & summoner 3.

Item Builds: Starting Items: item 2031/item 3301/item 3340. Essential Items: item 3158/item 3027/item 3110. Offensive Items: item 3116/item 3135/item 3151/item 3001. Defensive Items: item 3800/item 3065/item 3157/item 3190.

Passive: Fertility. Wherever Glas is the ground of the Map within in 175-radius of him will be extremely rich with nutrients, every 8 seconds a small flower will bloom on a random spot within this radius. These flowers will remain on the map for 3.5 seconds but if not within the radius they will only remain on the map for 1.25 seconds, when either Glas or an ally Champion walks over a flower they will be Healed by 2.5% of their Missing HP & will gain Immunity to the next Crowed Control effect or De-Buff an enemy Champions tries to apply to them. Enemy Champions can walk over the flowers to destroy them but that will anger Glas allowing his next Auto-Attack to deal 25(+5pts per Lv.)(+30% bonus AP) bonus Magic Damage.

Q-Ability: Embracing Roots. Range: 450. Cool Down: 18/17/16/15/14. Cost: 100. Magic Damage: 20/50/80/110/140(+40% bonus AP). Shield: 70/90/110/130/150/170(+30% bonus AP). Activate: after Glas has chosen a narrow with this Ability he will gently tap the butt of his walking stick on the ground sending out several small roots in the chosen direction, when the roots come in contact with the first ally Champion they will apply a Shield to that ally for 3 seconds while the first enemy Champion hit by these will be dealt Magic Damage while also having a 40% Attack & Movement Speed Slow for 1.5 seconds.

W-Ability: the Horn of Nature. Range: 400. Cool Down: 21/20/19/18/17. Cost: 60/70/80/90/100. Magic Damage: 30/50/70/90/110(+50% bonus AP). Activate: after Glas has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation Glas will blow into the horn that is strapped to his waist, after the initial activation Glas will blow his horn to create a protective hymn that has wind emit from the target covering a 165-radius. Enemies within this radius will be pushed to the edge of the radius while being dealt Magic Damage, if an enemy Champion is affected by this Ability then that Champion will be Stunned for 1 second.

E-Ability: Travelers Mask. Range: 450. Cool Down: 19/17/15/13/11. Cost: 50/60/70/80/90. Magic Damage: 15/20/25/30/35(+40% bonus AP). Total Damage: 60/80/100/120/140. Activate: after Glas has chosen a single point or an enemy Champion within this Abilities Casting Range then upon its activations Glas will remove his mask and place it at the targeted location or enemy, after placing his mask on the targeted point or enemy the mask will start to emit an aura that covers a 150-radius of the masks location for 2 seconds. If the mask if placed on enemy it will continue to deal Magic Damage to the target while also providing Vision of the target for the 2 second duration, when an enemy Ranged Ability or Basic Attack comes within this aura will be neutralized since the mask will absorb the Ability or Basic Attack.

R-Ability: Elder Oak’s Protection. Range: 400. Cool Down: 160/140/120. Cost: 140. Health: 300/350/400(+40% bonus AP). Heal: 40/50/60(+30% bonus AP). Magic Damage: 30/50/70(+30% bonus AP). Activate: after Glas has chosen a 50-radius location then upon its activation he will plant a seed at the targeted location, after a 1 second delay after planting the see it will grow into an oak tree that has its own Health & will remain on the Map for 18 seconds. When either Glas or an ally Champion are within 185-radius of the tree it will release leaves that will continue the Heal every 0.5 seconds they remain within range of the tree, when an enemy Champion is within the trees affected radius it will fire an acorn at the enemy Champion every 1 second dealing Magic Damage.

1 Comments

Jellycake Demon1/16/2016, 11:06:04 AM1 votes

bump