A New Yorick
Hello everyone JellyJackJak22 here. so i'm pretty sure that i'm not the only person who thinks that
one of the oldest & classic Champions needs a rework, he was 1 of the 1st Champions that i ever bought & i really like playing...but as time goes on i just feel like Yorick is loosing his mojo & he's not doing very well against people in the META. i know it's partially because i'm not a good player but i do feel that Yorick either needs a new kit or a complete rework (a new model wouldn't hurt to) cause i feel that Yorick is very squishy even if i deck him out with defensive Runes, Masteries & even items, i still get burst down relatively easy.
now since Yorick's gimmick is his Ghouls & they are mostly long-range use except for his Q i sometimes feel that instead of a Melee Hybrid Damage Fighter/Mage i feel Yorick should be a pure AP Ranged (or keep him a Melee but tankier) Mage that has great Burst or Sustain Damage with great pushing potential. now what's gonna be below is just my twist on Yoricks current Kit, i'll make my own kit for Yorick on a different Post:
Passive: Unholy Covenant Yorick takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health. Thoughts: now while i still think this is an ok Passive it's only good if your Ghouls stay alive & come on your Lane Opponent or enemy Team can kill those suckers with 4 or 3 or less auto-attacks, also the fact that the Ghouls will ACTIVELY seek out the enemy Champion means that they will walk right into their deaths. with that in mid Yorick cannot take full advantage of this Passive since the Ghouls won't last long enough for it to have a deep impact on Lane or Team Fights.
New Passive: Convergence of the Dead when ever Yorick summons a Ghoul it will increase Yorick's current Attack Damage by 3%. when a Ghoul dies Yorick will absorb its corpse into his own body increasing his Armor & Magic Resist by 3%, also when Yorick absorbs a Ghoul he will Heal 2% of his missing HP. now when Yorick dies he will lose half of his Absorbed Ghouls. Information: now with this Passive I think Yorick has a better chance of having a dominate presence while in Lane & in Team Fights instead of being in the back of the pack & using his Ghouls to just harass the enemy. I think Passive would work a lot better than his old 1 because he dose'nt need to spam his Ghouls just to get that temporary bonus from it now he can farm in Lane knowing that even if his Ghouls die they wont leave without giving their Summoner a gift cause now Yorick can get a bit of both tankyness & sustain in Lane, i also think this Passive would be great for Jungle Yorick as he has to use his Ghouls to clear Monster Camps.
Q-Ability: Omen of War Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well. Yorick's next attack will deal 30/60/90/120/150 (+120% Attack Damage) physical damage and summon a Spectral Ghoul for up to 5 seconds.The Spectral Ghoul deals 8/16/24/32/40 additional damage per hit and moves 15/20/25/30/35% faster. While the ghoul is active, Yorick moves 15/20/25/30/35% faster as well. Thoughts: now this is a good Ability don't get me wrong its a powerful auto-attack buff & a good steroid, the only problem i have with it is the Movement Speed boost. many times have i come close to almost killing someone & they start hauling ass to escape & i can't chase them, even if i catch up with them they pull out either their Flash or their own escape tool & then i get nothing for all my hard work.
New Q-Ability: Omen's Forthcoming after Yorick has activated this Ability he will gather spectral energy around him for a 2.5 second duration, while this Ability is active Yorick gains 15/20/25/30/35% increased Movement Speed & his next Basic Attack will deal 65/85/105/125/145 Physical Damage & Summon a Omen's Ghoul. the Omen's Ghoul will act as a Melee-Unit & will deal 14/20/26/32/38 Physical Damage while its Movement Speed is Yoricks own Movement Speed with this Abilities Movement Speed boost. Information: now with this new Q Yorick now has a way to chase a fleeing enemy without having to use this on an enemy Minion just to get the Movement Speed boost, i know its just like Garen's Q but at least it will give Yorick both a method of chasing or escaping.
W-Ability: Omen of Pestilence Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed. Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60/95/130/165/200 (+100% Ability Power) magic damage and slowing nearby enemies by 20/25/30/35/40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10/12.5/15/17.5/20% for up to 5 seconds. Thoughts: this is what i think Yoricks most useful Ability as it deals very good damage & the Slow is nice too but the Slow alone is not as good as i think it can be, even if i land my W on weaken enemies both myself & my team never seem to get in close enough just to kill those nearly dead enemies.
New W-Ability: Pestilence Curse when Yorick has chosen a small A.O.E within this Abilities Casting Range then upon its activation Yorick will summon a Pestilence Ghoul, when the ghoul is summoned it will create an explosion that will deal 85/125/165/205/265 Magic Damage to all enemies within the A.O.E while also Rooting all affected enemies for 1 second. while the Pestilence Ghoul is active it will have a decaying aura that will Slow all enemies Movement Speed by 20/25/30/35/40% also it will act as a Ranged-Unit dealing 13/22/34/47/55 Magic Damage per its own auto-attack. Information: now all i did was just add a Root & allow the this ghoul to be able to deal its own damage cause i notice that this ghoul actually deals no damage as it now, i think adding a short Root will allow Yorick or any of his teammates to actually get close enough to kill any Rooted enemies or if the target is REALLY low on HP Yorick can just let his Pestilence Ghoul deal its damage hoping it will be enough or join it into dealing sustain damage.
E-Ability: Omen of Famine Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals. Yorick deals 55/85/115/145/175 (+100% bonus Attack Damage) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals (healing from ghoul damage halved against minions and monsters). Thoughts: this Ability has saved my butt on multiple games, now personally i don't think this Ability needs any Change....although 1 thing always bugged me. this Ability deals Magic Damage but it scales of on Attack Damage...shouldn't it be Ability Power?
New E-Ability: Famines Hunger after selecting a single enemy target within this Abilities Casting Range then upon its activation Yorick will summon a Ravenous Ghoul, when the ghoul is created it unleashing a wailing scream that will Fear the initial enemy & any enemies within a small radius of the main target for 1 second. while this Ghoul is active it will be fused to the chosen target dealing 55/85/115/145/175 Magic Damage (scales on AP instead of AD) while also Healing Yorick be the amount of damage it deals for its 5 second duration, if the target dies before the Ghoul's life span has ended it will start acting as a Melee-Unit dealing 18/26/34/49/57 Physical Damage but it will not Heal Yorick by doing so. Information: as i said before i like the Ability as it is but if i did have a chance to change or add something this is what i would do. i think the Fear would really give Yorick a more powerful presence as he can be a disruptive Champion as he can combine his new W & E for major Crowed Control just in case if his team is lacking in any hard hitting CC or any method of causing chaos to the enemy team.
R-Ability: Omen of Death Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance. Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. Thoughts: like with his E-Ability i like his R as it gives Yorick & his team a strong presence....however whenever i use it on an Teammate mainly my ADC when they come back alive they just go off running in the opposite direction or go do something else & then as the die again they start really get toxic on me saying why didn't i bring them back to life or something. when i use it on myself it either works that the enemy stays around me or they just haul ass to get as far away from me.
New R-Ability: Deaths Blessing after Yorick has selected either himself or an allied Champion within this Abilities Casting Range then upon its activation Yorick will create a Hollow Ghoul, this ghoul will act as a Ranged-Unit & its own auto-attacks will deal 45/60/75% of the target ally's Attack Damage as Magic Damage with its own auto-attacks while having its Basic Attacks do Splash damage also the chosen ally target will take 8/10/12% Reduced Damage. when the Hollow Ghouls chosen target dies it will sacrifice itself: Allied Champion: the resurrected ally Champion will be brought back to life for 8 seconds. Yorick: if Yorick uses this Ability on himself & then if the Hollow Ghoul sacrifices itself Yorick will be Revived with 15% of his Max HP restored also when Yorick is brought back to life by this Ability he will not loose any of his Absorbed Ghouls stacks.