Jess, the Gunslinger
Primary: Marksmen. Secondary: Support. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 1. Difficulty: 7.
Health: 411(+37). Health Regen.: 2.3(+0.41) Mana: 0(+0). Mana Regen.: 0(+0) Range: 520(Range). Attack Damage: 41(+2.4) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Appearance: Jess is a 5’ft tall mild tanned skin woman with a medium build body, she has short dirty blonde hair that covers her left eye, and both her eyes are maple brown. She wears a dark grey jean with cowboy boots of the same coloration, she also wears a short cut jacket that is black with a golden yellow mark on the back that extends to her right arm, and she also wears gloves & has a belt with holsters. As for weapons she carries around fairly big pistols.
Gameplay: Jess is a Aggressive Bot Lane Marksmen or a Offensive Bot Lane Support that helps her team dish out massive damage while also providing decent damage herself, basiclly she is there for the extra damage to help the team push a lane or help take out the enemy team. now her Q is her & only main Damaging Ability while its only a Basic Attack buffer its a great way to weaken a single target with its Armor Shred but Jess combines he Q & W she will deal even more damage with the Ability. when it comes to pushing the lane or helping your Lane Partner or Team take down the enemy team, Dragon or Baron because of its increased Attack Damage but the Attack & Movement Speed boost is also great to help your team initate a fight or help then get away from a sticky situation. as for E its main affect is for Jess's use in getting in the fight, catch up to fleeing enemies or help her escape from a bad situation. now her ult is great for teamfights as she can cover a wide area & dealing good damage but its mainly to help whittle down the enemy team making it easier for her team win the fight.
Background: i have'nt exactlly made a LORE for her but she is a hired hand that is mainly employed by Noxus because of her ruthless nature & her affienty to bretty much drink anyone under the table. she is well aquainted with Darius as she finds him to be her type of man but dose have a thing for Draven because of his flare & dramatic way of doing his job.
Passive: Fighting Chance. When Jess has 50% of her Max HP remaining Jess’s Basic Attack will have a 13% chance to deal Critical Damage, if Jess reach’s 25% of her Max HP she will gain a Damage Blocking Shield equal to 10% of her remaining HP. If Jess restores HP that passes the 25% mark then goes back to 25% Jess will not gain the shield cause it will go on a 13 second Cool Down.
Q-Ability: Ballistic Fire. Range: Self-Cast. Cool Down: 8. Physical Damage: 12%/15%/18%/21%/24%. Activate: after Jess has activated this Ability she will arm one of her duel pistols with a special bullet, after this Abilities activation Jess next Basic Attack within 3 seconds will deal a percentage of her current Attack Damage as Physical Damage by firing an explosive bullet that will also Shred the targets Armor by this Abilities current Percentage for 1.25 seconds.
W-Ability: Shoot Out. Range: Self-Cast. Cool Down: 17/16/15/14/13. Increased Attack Damage: 10%/12%/14%/16%/18%. Activate: after Jess has activated this Ability she will cause a riot within a 300-radius around her, after this Abilities activation both Jess & any allied Champions within this Abilities affected radius will gain 15% increased Attack & Movement Speed while also increasing all affected targets current Attack Damage by a set percentage for 5 seconds.
E-Ability: Slide. Range: 450. Cool Down: 19/18/17/16/15. Activate: after Jess has chosen a narrow path with this Ability then upon its activation Jess will leap forward 100-range then slide on her left leg for the rest of the path, after Jess has passed the 100-range & starts to slide Jess will be Immune to any incoming Liner Skill Shots but is still affected from Single Target & A.O.E type Abilities. This Ability can go over Walls & Terrain but cannot go pass through Impassible Objects or Traps.
R-Ability: Shooting Gallery. Range: Self-Cast. Cool Down: 110/105/90. Physical Damage: 75/115/155(+40% bonus AD). Activate: after Jess has activated this Ability she will continue to spin around while firing off her duel pistols, for this Abilities 4 second duration Jess is still able to move around but her Movement Speed is lowered by 15%. While this Ability is activate & Jess is firing her pistols all enemies within 350-radius of her will take Physical Damage every second as they remain in the area. With each this Ability gets this Abilities Cool Down will be reduced by 10%, also this Ability will not go on Cool Down until its duration has ended.