Ibara, The Chi Wisperer

Arakadia·2/13/2016, 8:27:10 AM·1 votes·722 views

Ibara, the Chi Wisperer.

I don't really have lore, but heres a kit!

Ibara is a tank-mage "monk" like character who can manipulate his Chi and others. Using Chi, the force of life, stregnthens Ibara's Chi and connection to his Chi. Even able to contain his enemies Chi in a jade figure, Ibara is a late game monster. With better and better scaling as the game goes on, Ibara also becomes tankier. Although as a health stacker, items such as Blade of The Ruined King and Liandry's Torment or abilities like Silver Bullets and Bio-Arcane Barrage crush him. Immobile though and lacking CC, Ibara is also skillshot oriented and with mobility can be tossed aside. Also gated by mana, Ibara can fall behind easily early on, not allowing him to consume Jade Idols and making his scaling weak while his health stays low.

Please keep in mind the numbers are just place holders to give you an idea.

http://g01.a.alicdn.com/kf/HTB1j1sUHVXXXXavXFXXq6xXFXXXy/A-Pair-Green-Aventurine-font-b-Jade-b-font-Stone-Craving-Lucky-font-b-elephant-b.jpg

Passive: Flowing Life: Every 2 minutes and 45 seconds, Ibara acquires a Jade Idol. His abilities scale off his current Jade Idols. He also gains maximum health based on how many Jade Idols he has. Healing is increased for each Jade Idol he has and if he kills an enemy champion he will consume his current Jade Idols to make the maximum health he has from them and scaling on abilities permanent. Killing the Dragon, or assisting, will give Ibara a Dragon Idol which gives him highly increased movement speed when he consumes the idol, but does not give him any other bonuses (such as max health or ability scaling). Dragon Idols do not count towards the max amount of Idols. If he kills the Baron Nashor, or assists in killing, will give him a Foreign Idol. Foreign Idols, when consumed, will double any other permanent bonuses from consuming other Idols. The maximum amount of Idols he can hold, max health from idols, and ability scaling from Idols increases each ult rank. (Max idol storage: 5/6/7/8). After consuming 30 idols, the Idols give him 15 movement speed and +7 health per 5 seconds for each Idol. After consuming 40 Idols, Ibara's ultimate goes off cooldown. Idols cannot be consumed after that point and do not give max health or ability scaling, but affect Jade Barrage.

If Ibara runs out of mana, his spell Icons will have a green tint, indicating that he can use a Jade Idol for that spell cast. This does not apply to the mana-per-second pulse that comes from Jade Barrage. On death Ibara loses 2/2/3 (based on ult rank) jade idols. This has a 13 second cooldown.

Chi Force/Fearsome Spirit: Ibara's hands ignite with a jade fire and he shoots out a bolt of the flame that passes through up to 3 targets (2 champions only max). Ibara can reactivate this within 4.5 seconds to shoot the second bolt, with the same affects. If he his both skill shots on an enemy champion, he can reactivate a third time to activate Fearsome Spirit.

Fearsome Spirit: WIth the same range as Chi Force, Ibara realeses his own Chi in a rage. This spell appears as Ibara slaps both hands together vertically in a way where his fingers lace like teeth. This time it takes the form of a "holographic", if you will, jade dragon. WIth slightly more damage, Fearsome Spirit also stuns enemies hit for 1.25 seconds. It passes through 4 targets, (2 champions max). Enemies debuffed with "Spirit Struck" take 15/20/30/40/45 true damage for each spell that hits them.

(Range: Braum Q + 50 units of length)

  1. Summary of Q: This is Ibara's main source of damage and waveclear. Due to having many recasts, each cast would have reduced damage compared to the average ability such as Brand's Pillar of Fire and Swain's E. It is also his only CC. This spell is his main source of poke and is used to start his combo. If you pull off the 1.25 second stun, Ibara will have time to set up a Chi Chain on a minion behind the enemy champion. Then landing a Jade Barrage will be easy as it will home in.

W: Chi Chain: Ibara pulls the life and Chi out of a target enemy. It deals damage as it travels to him and deals damage to the target. If the chain travels through an enemy champion, he will keep that champion's Chi, mark them with "Spirit Struck", and collecting it as a Jade Idol. He will also get healed when he acquires the Jade Talismen. Ibara will still be healed, but can only take a Champion's Chi every 1 and a half minutes.

(Range: Vlads Q + 75 units of range)

  1. Summary of W: The main source of Jade Idols, Ibara uses this to increase his damage to targets, but in itself not deal much damage. It does add some decent waveclear.

E: Jade Barrage: Ibara channels for one second, as his current Jade Idols charge with the Chi of their owners and float. The channel decreases his movement by 10%. The Jade Idols will float around Ibara, pulsing out energy that damages enemy champions and monsters per second. This costs a flat amount of mana per second untill he activates Jade Barrage. He shoots the Jade Idols foward. If they miss, he loses one Jade Idol. If it hits a minion it will deal damage to that one target and return immediately. If it hits an enemy champion it bounce to another enemy champion nearby, then return to him. If the target was recently struck by Chi Chain, it will bounce up to 5 times. This ability homes in on target enemy champions marked with "Spirit Struck" This spell does not deal damage when returning to Ibara and

(Range: Veigar Ult range.)

  1. Summary of E: Giving Ibara better teamfight potential, Jade Barrage is epsecially strong if you succesfully landed a Chi Chain and acquired a Jade Idol. In 1v1 duels however, not using Jade Barrage and letting it pulse out can dish more damage out due to the fact that Jade Barrage won't bounce.

Living Magnifier: Ibara leaps swiftly to an enemy champion then takes .3 seconds to mark them, using them to focus his Chi. He jumps back then. As long as Ibara stays within "X" range of the marked enemy champion, Ibara can reactivate to fire a powerful beam based on Ibara's max health and the marked champion's current health. The emerald beam damages enemies based on their max health and marks enemies with "Spirit Struck". The beam deals its damage over .75 seconds. The marked champion's health will be drained as a bleed based on how many champion's where hit by the beam and how much damage it did.

Cost: 3/4/4/5 Jade Idols.

(Range: 3/4 Lux's ult, stops when hitting terrain.)

  1. Summary of Ult: A strong way to use escaping enemies as a way to clean up survivers, living Magnifier can be used in the beggining of a fight for just as much use. Applying "Spirit Struck" will allow Ibara to use Jade Barrage much more effectively and add a small amount of bonus true damage to targets his by his spells.

2 Comments

Statikin2/13/2016, 10:47:54 AM1 votes

Kai? Are you there?