Seele, Vanguard of the Legion
Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 5. Defense Power: 6. Ability Power: 5. Difficulty: 8. Upon Selection: The Legion will once again raise up to defend Runeterra.
Friends:
,
,
.
Enemies:
,
,
.
Appearance: Seele is a 5'ft tall ghostly apparition of what he looked like in life, a mild-aged man with short hair. the Statue he uses as his main body has roman themed armor plating (chest plate, gauntlets, greaves & waist plating) but its pretty dusty & a is covered in a little bit of rust, the armor also has straps of torn cloth around his neck & waist. as for weapons Seele uses his bare hands when he is just his soul but his statue body wields a pretty big mace.
LORE: the Legion a band of brothers & sisters from all of Runeterra’s many nations with 1 goal in mind, Equality, Balance & Peace. For a century Runeterra has enjoyed an age where war was nothing more than a memory, poverty was a mere nightmare & the people of the land lived in such happy lives, but as the old saying goes: “All good things come to an end”. In the Legions golden age it was betrayed from the very people they have sworn to protect they tracked down all members of the Legion & killed them, as the fall of Legion was coming to an end the major nations of Runeterra were coming into their own resorting to what their nations were “once” was but it is all a front all to satisfy their thirst of Power, Vanity & Glory. But know the Legion will raise after centuries of War & Poverty Runeterra needs its protectors & I Seele, the Vanguard of the Legion will pave a way for the Legion’s return & to put an end to Runeterra’s suffering.
Gameplay: Seele is a hybrid damage bruiser Top Lane Fighter that utilizes both his Soul & Statue forms own Abilities to link devastating combos that can deal massive burst damage to single or multi-targets, however since Seele can only remain in his Soul form for a limited time its critical to make sure all of your Abilities are off their Cool Downs since they have pretty long Cool Downs if you wish to make the most use out of your combos & damage output. Seele is also capable of playing as a Roaming Jungle Fighter, although his wave or lane clear is not the most effective his Ability to get in close to a target & then lock them down is a great way to set up enemies for easy kills for himself or for his teammates. while his overall Team Fight capaility is limited his Ultimate & Q are his best way to engage on the enemy team, after that its all about team co-operation & synergy. when it comes to his Passive Seele should'nt willing dive into a fight & die just to use it, but knowing if you can't escape then dying may not be bad because even if Seele is killed his Passive will act as a free Tower that can provide Map Awareness & is Seele died in the right spot his Passive can aide his team in fights even though he isn't around to help.
Health: 475(+34). Health Regen.: 2.2(+0.44) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 56(+3.0) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Passive: Idol of the Fallen. When Seele’s HP reaches 0 his body will return to its lifeless Statue Pose, while Seele is waiting to be Revived his Statue Pose will act as Tower providing True Sight within 200-radius around itself. If an enemy Champion is within Statue Pose’s Sight Range then Seele’s statue every 1.75 seconds that Champion remains in range the Idol will fire a blast of spiritual energy at that enemy Champion dealing 4% of Seele’s current Bonus HP as Magic Damage. when Seele is Revived his statue will appear at his Base waiting for hi soul to renter it, while the Idol is active it can only target a single enemy Champion at a time.
Q-Ability: Relentless Spirit. Range: 450. Cool Down: 9. Magic Damage: 25/45/65/85/105(+60% bonus AP). Physical Damage: 55/75/95/115/135(+50% bonus AD). Passive: every 3rd Basic Attack that Seele makes will have him call a spirit of the Fallen Legion to attack the same target deal 3% of the target current Max HP as Magic Damage. Activate: after Seele has chosen the length of a narrow path with this Ability then upon its activation Seele will fire his soul from his statue body, after firing his soul in the targeted direction Seele will deal Magic Damage to all enemies he comes in contact with. After the activation of this Ability Seele’s soul will remain separated from his statue body for 4 seconds, for this duration all of Seele’s Basic Attacks will deal 6% of his current Attack Damage as Magic Damage. Recast: while Seele’s soul is separated from his statue body he may recast this Ability to have his soul pull his statue body to his current position, if the statue comes in contact with any enemies along its travel it will deal Physical Damage to the target & will Stun the affected target for 1.25 seconds. If Seele reaches the end of the Abilities initial duration then the statue will automatically travel to Seele’s current location.
W-Ability: Devastating Blow/Soul Piercer. Range: 350. Cool Down: 17/16/15/14/13 - 15/14/13/12/11. Physical Damage: 85/115/145/175/205(+40% bonus AD). Magic Damage: 45/75/105/135/165(+50% bonus AP). Activate: depending on if Seele’s soul is in his statue body or not this Ability will have a different activation: Statue: after Seele has chosen a single enemy target within this Abilities Casting Range then upon its activation Seele will slam his mace on his chosen target, when Seele has slammed his mace the target will be dealt Physical Damage & the sheer force of the blow will lower the targets Movement Speed by 30% & Armor by 12% or 1.75 seconds. Soul: after Seele as chosen a single enemy target within this Abilities Casting Range then upon its activation Seele will thrust his right arm through his target, after thrusting his arm through his chosen target Seele will deal Magic Damage & because Seele has attacked his opponents own soul he will lower the targets current Attack Damage by 15% & Attack Sped by 30% for 1.75 seconds.
E-Ability: Fortitude Statue. Range: Self-Cast/400. Cool Down: 19/18/17/16/15. Shield: 95/125/155/175/205(+40% bonus AP). Increased Damage: 10%/12%/14%/16%/18%. Physical Damage: 65/85/105/125/145(+60% bonus AD). Activate: depending on if Seele’s soul is in his statue body or not this Ability will have a different activation: Statue: after Seele has activated this Ability he will enrich his statues body with his own souls strength, after this Abilities activation Seele will gain a Damage Blocking Shield for 3 seconds. While this Ability is active Seele’s Attack & Movement Speed will be increased 15% & all of Seele’s Abilities will do increased damage. Soul: after Seele has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Seele will have his statue body leap at the target, after Seele’s statue body has made contact with the chosen target will slam down its mace on the target dealing Physical Damage & applying a 1 second Root.
R-Ability: Shadow of the Legion. Range: 650. Cool Down: 110/90/70. Magic Damage: 265/325/485(+40% bonus AP). Activate: after Seele has chosen a 250-radius location within this Abilities Casting Range then upon its activation Seele will call upon the spirits of his fall brothers & sister of the Fallen Legion to join him on the battlefield once again, after a 0.5 second delay after the initial activation the souls that Seele has called forth will line up on the edge of the chosen radius then after the delay these spirits will then dash to the center of the chosen area. While the spirits dash to the center of the area they will deal Magic Damage to all enemies within the area, after the spirits deal damage any affected target will have their Magic Resist reduced by 12% for 1.25 seconds.