Zhard the Centipede Queen

Without Mercy·5/17/2015, 7:47:39 PM·1 votes·774 views

Zhard is meant to be a cc jungler with huge teamfight benefits.

Passive: (Segmented Body) As health gets lower, speed slightly rises and body size decreases. If health drops to 0, segments into 3 smaller Zhards (1, 2, and 3) in a rotating triangular formation that each have 33% of her total health, cannot auto-attack, take 200% more damage from all sources, and can be controlled using the secondary effects of each spell cast. If one or more of the smaller Zhards live, Zhard comes back with 50% of total health of surviving mini Zhards. Which mini Zhard she respawns from depends on which spell's secondary cast is used. Body size does not affect range of other abilities, but does decrease hit box.

Q: (Drones) Primary: Active: Summon 3 drones which will circle around Zhard, dealing aoe magic damage to enemy units and monsters around her hitbox. Every auto-attack while Drones is active will lodge a drone into the targeted unit, decreasing its armor/mr by 5 (increases with level)(cannot stack or affect same target more than once per spell cast). Every subsequent auto against this unit will lifesteal for 10% of the damage dealt. As long as at least one drone is left circling Zhard the aoe magic damage will remain the same. Secondary: All mini Zhards will move towards drone 1, forming a line with drone 1 in the middle.

W: (Sticky Saliva) Primary: Active: First Cast: Target ally champion, minion, or terrain and stick one end of body to it. Second Cast: target enemy champion, minion, or monster to deal damage to, stun, and sling towards. If the target of First Cast was an ally champion, it gains a large movement speed buff. Secondary: All mini Zhards will move toward drone 2, forming a line with drone 2 in the middle.

E: (Hive Mind) Primary: (Passive- gain extra armor/mr per level of skill) Active: Fire a missile barrage of 1-3 pods (depending on level of skill) that deal damage where they land. Each pod releases a small centipede drone which chases nearby enemy champions and leaves behind a speed up pheromone trail for allies. The drones themselves do no damage, but can be killed by enemies. Secondary: All mini Zhards will move toward drone 3, forming a line with drone 3 in the middle.

R: (Iron Scales) Primary: Active: WITH HER OWN BODY, Form a defensive wall around target ally champion (in a circle) or between two points of terrain (in a line). While in this state, spells and auto-attacks are intercepted and 25% of all damage is mitigated. Enemies cannot move past this blockade, but allies can.

3 Comments

Without Mercy5/18/2015, 12:51:41 AM1 votes

This could also be tweaked into a Zac revision, as I adapted a lot of this from his kit.