New Effect Idea: Grounded

Without Mercy··1 votes·981 views

As more and more champions able to make enemies airborne become popular for aoe cc and yasuo ults, I was wondering if there could be a counter effect for it. My idea is essentially to have a "grounded" effect similar to being airborne. A champion such as Malphite might benefit from this in a rework.

The idea is essentially to have a move like "earthquake" that only affects grounded champions or has an added effect when a champion is grounded. This would also add another dynamic to escape moves, where dashes/flashes may be trumped by jumps in order to avoid these special moves. Also, there may be more moves to force a champion into being grounded, similar to a root, or a move like "gravity" that keeps you from being knocked up (but forces you to be grounded).

I understand this could be a little weird, especially considering champions like Janna who are freely floating when walking. It would be hard to imagine them "grounded" but still able to move in any scenario. Also, it may be hard to figure out whether being grounded is a good thing or a bad thing. It could be considered crowd control at times or a buff at others.

However, I think it would be really cool for a champion to be completely immune to knockup effects for a duration, like an Olaf ult or a Master Yi ult, but specifically for knockups.

9 Comments

JustMyBassCannon2 votes

So, hold on a second. You want to

  • Add an "Airborne" equivalent status to all of the dashes with jump animations
  • Create a status for enemies that are not Airborne
  • Design abilities to specifically benefit from enemies not being Airborne

Which means that champions like Wukong, Jarvan, Rammus, Yasuo--fuck it, I'm not naming every single knockup, knockback, grab and fling to tell you that you're basically making them all worse for teamwork, because now some abilities benefit from this new "grounded" status.

Without Mercy1 votes

As with most weird things like this, you would probably not be able to affect teammates with a grounded status. It would essentially be for a single champion, probably. It is not exactly a status, more like a null. Instead of being "airborne" the champion is "grounded" which just means that it cannot be made airborne for a duration. It also may mean that it may receive bonuses inherent in the champion abilities. Jumps would not make them airborne, just not grounded. "Airborne" is always a negative cc, a jump is not, just similar. Finally, yes, it makes them slightly worse in certain situations. I think it is fun to have more dynamic team composition options.

JustMyBassCannon2 votes

It's adding needless complexity. Not only that, but it's actively counter-acting an entire subsection of CC effects; if grounded, cannot become airborne. Huh, sounds like Malphite just screwed up Yasuo's initiation, nice job.

Not to mention it sounds like a status that would reduce electric damage, as well as confusing people between being grounded and being rooted.

Suggesting changes for the sake of options is stupid. There needs to be an actual reason for this to exist other than, "Well, Airborne exists."

Jumps would not make them airborne, just not grounded. "Airborne" is always a negative cc, a jump is not, just similar.

Hence the term "Airborne equivalent status"

Without Mercy1 votes

Yes, it does mess up Yasuo's initiation, that is one of the whole reasons I think it would be good. It isn't like a champ will be permanently grounded. Perhaps the name itself can be changed to something more reasonable. I don't think it is needless complexity, but I also don't believe it is needed at all. It was just a fun idea for me. Nothing ever "needs" to exist for it to be a fun addition. Did league "need" Azir? No, but he was a champion concept somebody held dear and wanted to implement into the game.

JustMyBassCannon2 votes

Yes, it does mess up Yasuo's initiation, that is one of the whole reasons I think it would be good.

"I think it's a good idea because it entirely fucks over one champion synergy combo. Possibly creates anti-synergy, if Malphite grounds someone and prevents them from going Airborne."

It isn't like a champ will be permanently grounded. Perhaps the name itself can be changed to something more reasonable. I don't think it is needless complexity, but I also don't believe it is needed at all. It was just a fun idea for me. Nothing ever "needs" to exist for it to be a fun addition. Did league "need" Azir? No, but he was a champion concept somebody held dear and wanted to implement into the game.

Azir is still loaded with mistakes, bugs, issues, errors and more things that imply that he should not have been released for at least a few more months of programming.

This is not an argument about whether or not the game "needs" anything, because at that point, you could just deconstruct every last piece of code because the game doesn't "need" to exist. I'm asking you to justify your suggestion, or admit that it's a bad suggestion.

I want you to tell me why League actually needs this effect. Why should Riot add an effect where a player is able to entirely negate their allies' knockups, knockbacks, flings and grabs? That's almost painting a sign on the champion with the ability, saying, "I picked this champ to troll you guys. Fuck the team, I'm playing for my own fun."

Without Mercy1 votes

You did not read my response thoroughly, then. I said there would probably not be a situation where a champion could ground an ally champion, only itself. Literally the first sentence of my first response to you. It really is not that game-breaking of a concept, just how Olaf messes up Yasuo's initiation, and Morgana's shield messes it up, and a Mikaels/QSS messes it up. This would essentially counter Yasuo, heaven forbid.** I am justifying this with the simple fact that I think it would be cool. If you had actually payed attention to what I wrote then you might have brought up actually insightful criticisms.

Edit: At least that was my initial thought. I realize "grounding" an enemy unit could lead to the same issues, so that may be an impossibility. Either way, my original thought was to have a similar ability to Olaf/Yi but for knockups.

JustMyBassCannon1 votes

I realize "grounding" an enemy unit could lead to the same issues, so that may be an impossibility. Either way, my original thought was to have a similar ability to Olaf/Yi but for knockups.

Now you realize what I was talking about.

And people have been suggesting having the ability to negate Airborne statuses for a long time. And they've never made one.

Akumu1 votes

So essentially a 'special' effect that only works on targets not knocked up? Sorry but thats really stupid.

Without Mercy1 votes

That is not exactly it, and you are entitled to your opinion.

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