Bringing back Diversity in Summoners'

stabby himiko··2 votes·510 views

Probably more than half of these are really dumb. Whelp whatever. {{summoner:2}} Clairvoyance Maybe increasing field of vision by 3% (Upgrades at level 9 & 13 by 2%)?

summoner 13 Clarity As mostly everyone is saying, as passive mana regen, .75% of missing mana every 2 seconds? (Mini Athene's unholy Grail because I haven't seen anyone building that in ages,so this would help mages)

summoner 1 Cleanse Passive tenacity? (3% + .25% every level,max at 7.5%) because the skill is based around removing cc.

summoner 3 Exhaust Passive damage nerf? Skills debuff enemy damage by 2%,and basic attacks debuff enemy damage by 4% (For ~1.5 seconds?) Doesn't stack with exhaust active. Would help tanky supports like leona help allies more than just ccing.

summoner 6 Ghost 10% chance of no unit collision for 3 seconds after running into a minion/monster/champion?

summoner 7 Heal Passive lifesteal and spellvamp as a 'recovery' other than hitting heal. (5% lifesteal and spellvamp?)

summoner 14 Ignite Basic attacks apply Grievous wounds for .75 seconds.

summoner 11 Smite Deal .5% extra true damage on large monsters. This could help with clears on non-conventional junglers.

summoner 12 Teleport I got nothing.

Post in comments for ideas or something?

3 Comments

Gusicles2 votes

I agree that we need more diversity! Although, putting passives on the summoner spells sounds really risky. I would do it more like this. Just my two cents though:

  • {{summoner:2}} : An interesting spell. Could potentially be good for certain strats. I would opt for the following: Clairvoyance gains charges (Max 3) over time. (Also, increase the radius by like 20% and we should be good).

  • summoner 1 : To be honest. it's already pretty good but no one really chooses this. If I had to change it, I would make it so: Cleanse shields the summoner from crowd control (minus knockup, suppression) for 1.5 seconds. If crowd control is successfully blocked, they gain increased movement speed for 1 second.

  • summoner 13 : Does what it needs to, just like Cleanse. But if we were to improve this, it would probably be: Clarity grants 40% maximum mana to you and nearby allies. It also lowers all cooldowns of your and nearby ally's spells by 3 seconds.

  • summoner 21 : It's a bit subpar lately, so I think it could maybe get retweaked a bit and get added utility: Barrier shields your champion for 2 seconds, and you gain an extra 15% Armor and Magic Resist while that shield holds.

The rest of the spells seem to be in a generally favorable position.

(Ghost already gives the ability to pass through units by the way)

stabby himiko1 votes

Also yeah mabye passives are a bit dumb.

stabby himiko1 votes

I meant like everytime you walked by a unit,theres a percent of free no collision for a few seconds,because of those pesky minion blocks. I also though of maybe disabling the passive if the spell is on CD. Also the cleanse idea is pretty awesome.

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