[CHAMP IDEA] SYLVIA, THE SIEGENEER

TSP ECLIPSE·9/3/2016, 12:46:59 AM·5 votes·852 views

http://vignette3.wikia.nocookie.net/leagueoflegends/images/3/31/Braum_CeeCee_pre-concept.jpg

Let us revisit Braum's Concept!

SYLVIA, THE SIEGENEER Melee / Support - Tank

Sylvia, is an engineer that is obsessed with technology. A teenager wanting to make a difference and looks up to the genius Heimerdinger. She loves circles and the math behind them.

Lore: Coming Soon

Abilities:

**Passive - ** Sylvia cannot critically strike. Instead, her abilities have increased range and gain effects based on critical strike chance and/or critical strike damage. When an ally turret falls, gain a burst of 20% movement speed that decays over 2 seconds.

Accelerator Cannon [Q] - Cooldown: 10/9/8/7/6 seconds; Mana Cost: 20 entering mode (10/25/40/55/70 per shot)

Sylvia primes her cannon and enters Siege Mode, immobilizing her but gaining the following effects:

  • Sylvia concentrates what lies ahead of her, greatly reducing her vision behind her and increases vision of enemy turrets (based on modified attack range) and damage to turrets by 15 [+ .5 x Critical Damage]% (increase of vision will grant true vision of all enemy turrets within the "jhin ult cone" such as, Heimerdinger Turrets and Shaco Boxes as a bonus),
  • Sylvia replaces her auto attacks with projectiles that arc up in a circular pattern to her target,
  • Sylvia gains 800 [+15/25/35 x critical chance] range (based on ult rank) on structures (item 3094's range boost passive increases this for the procing shot),
  • Sylvia is rooted for 1/2/3/3/4 sec when exiting this mode (scales down to .25 of the self root based on remaining HP)
  • Sylvia can only use her Q/W/R during this mode.,

A Strength of Ages [W] - Cooldown: 18/16/14/12/10; Mana Cost: 60/65/70/75/80; Range: 400

Sylvia's shield overloads with energy, shooting a discharge in a linear direction in front of her, slowing her enemies by 20% [+ Critical Strike Damage] and doing 50/100/150/200/250 [+.75 Total AD]. She also gains a shield equal to (40% total damage dealt +50 per enemy champion).

Using this ability during Siege Mode will make Sylvia fire a projectile at target, upon hitting target it releases a slowing aoe field with 800 diameter circle stemming from the current structure target; If no structure target is selected, it will immediately take her out of Siege Mode ignoring all cc for .25 seconds and doing no damage and not slowing enemies.

Raising Morale [E] - Cooldown: 40/35/30/25/20; Mana Cost: 70 at all ranks; Range: 500

Passive - Sylvia gains increased movement speed equal to 8 x [50% of enemy towers destroyed]%.

Active - Sylvia encourages all her allies to rebel against the enemy, increases all allies in range's Armor and MR by 10/15/20/25/30 [+.20 Bonus AD] per ally champion for 3 seconds. The increase of Armor and MR decrease over this time.

A Technological Savior [R] - Cooldown: 120/90/60; Mana Cost: 100 at all ranks

Sylvia slams down her shield (rod on ground/shield facing sky) and channels for 1 sec. After the channel, a shield of impenetrable light sphere encompasses a diameter of 500/600/700 [+ Total Critical Strike Chance + Total Critical Strike Damage] for 4 seconds. No projectiles can enter or exit the sphere, however enemies and allies can pass freely through it.

What are your suggestions? What is balanced? Would you like to see a "siege"ing AD Tank?

6 Comments

DarkFyreZ9/3/2016, 1:30:56 AM1 votes

nice

LilStacey879/3/2016, 4:11:43 AM1 votes

I think her (Q) Is the best move I've seen on the board for awhile. Especially as a support. It may be a little too strong for a basic ability though. I think it would be a great Ultimate.

LilStacey879/3/2016, 7:01:31 PM1 votes

Hey man, you mind if I bite off your concept and make one of my own? I got a cool idea for a concept.

TSP ECLIPSE9/5/2016, 3:30:48 AM1 votes

anyone else?