[CHAMP IDEA] SYLVIA, THE SIEGENEER
http://vignette3.wikia.nocookie.net/leagueoflegends/images/3/31/Braum_CeeCee_pre-concept.jpg
Let us revisit Braum's Concept!
SYLVIA, THE SIEGENEER Melee / Support - Tank
Sylvia, is an engineer that is obsessed with technology. A teenager wanting to make a difference and looks up to the genius Heimerdinger. She loves circles and the math behind them.
Lore: Coming Soon
Abilities:
**Passive - ** Sylvia cannot critically strike. Instead, her abilities have increased range and gain effects based on critical strike chance and/or critical strike damage. When an ally turret falls, gain a burst of 20% movement speed that decays over 2 seconds.
Accelerator Cannon [Q] - Cooldown: 10/9/8/7/6 seconds; Mana Cost: 20 entering mode (10/25/40/55/70 per shot)
Sylvia primes her cannon and enters Siege Mode, immobilizing her but gaining the following effects:
- Sylvia concentrates what lies ahead of her, greatly reducing her vision behind her and increases vision of enemy turrets (based on modified attack range) and damage to turrets by 15 [+ .5 x Critical Damage]% (increase of vision will grant true vision of all enemy turrets within the "jhin ult cone" such as, Heimerdinger Turrets and Shaco Boxes as a bonus),
- Sylvia replaces her auto attacks with projectiles that arc up in a circular pattern to her target,
- Sylvia gains 800 [+15/25/35 x critical chance] range (based on ult rank) on structures (
's range boost passive increases this for the procing shot), - Sylvia is rooted for 1/2/3/3/4 sec when exiting this mode (scales down to .25 of the self root based on remaining HP)
- Sylvia can only use her Q/W/R during this mode.,
A Strength of Ages [W] - Cooldown: 18/16/14/12/10; Mana Cost: 60/65/70/75/80; Range: 400
Sylvia's shield overloads with energy, shooting a discharge in a linear direction in front of her, slowing her enemies by 20% [+ Critical Strike Damage] and doing 50/100/150/200/250 [+.75 Total AD]. She also gains a shield equal to (40% total damage dealt +50 per enemy champion).
Using this ability during Siege Mode will make Sylvia fire a projectile at target, upon hitting target it releases a slowing aoe field with 800 diameter circle stemming from the current structure target; If no structure target is selected, it will immediately take her out of Siege Mode ignoring all cc for .25 seconds and doing no damage and not slowing enemies.
Raising Morale [E] - Cooldown: 40/35/30/25/20; Mana Cost: 70 at all ranks; Range: 500
Passive - Sylvia gains increased movement speed equal to 8 x [50% of enemy towers destroyed]%.
Active - Sylvia encourages all her allies to rebel against the enemy, increases all allies in range's Armor and MR by 10/15/20/25/30 [+.20 Bonus AD] per ally champion for 3 seconds. The increase of Armor and MR decrease over this time.
A Technological Savior [R] - Cooldown: 120/90/60; Mana Cost: 100 at all ranks
Sylvia slams down her shield (rod on ground/shield facing sky) and channels for 1 sec. After the channel, a shield of impenetrable light sphere encompasses a diameter of 500/600/700 [+ Total Critical Strike Chance + Total Critical Strike Damage] for 4 seconds. No projectiles can enter or exit the sphere, however enemies and allies can pass freely through it.
What are your suggestions? What is balanced? Would you like to see a "siege"ing AD Tank?