(Character Concept) Grog, The Giant

Lo4ding·12/10/2018, 1:50:45 PM·2 votes·721 views

Grog, the Giant

Basic lore: Grog went sleep in his tent. Grog has a nice tent. With Fur and Meat. But Grog wake up somewhere else. There was no tent. No fur and no meat. There was a cold. Grog don't like cold. Grog is sad. Grog cant see his friends. Grog got and amazing idea. Grog won't be sad because he will find his friends and fur. And meat. Grog is traveling a strange places. Grog met a funny mini-grogs. They were scared. Ha Ha. Grog would be scared too if he was so tiny. Grog found some tiny-grogs in iron shells. They didn't like Grog. They were slicing and stabbing with iron sticks, but Grog is strong and has thick skin. Grog ate them. They were delicious. One day, Grog will find where he is and maybe Grog will find friends.

Visually he would be large as 3000+- HP Zac with his maul on shoulder. Grogs basic attack would not be by maul. He will strike with fists and feets. Maul would be used only with abilities.

Stats: Health:573.64 (+77 per level) Attack Damage:68 (+4 per level) Attack Speed:NaN (+1.5% per level) Movement Speed: 325 Health Regen:7.5 (+0.9 per level) Armor: 30 (+2.7 per level) Magic Resist: 28 (+1.15 per level)

Passive: Grog can't gain additional attack speed, all bonus attack speed determines swing speed and retrieve speed of Grogs Maul.

Maul: Grog can buy a maul as a starting item. Maul can be upgraded in shop to provide additional attributes and modifying Grogs basic abilities. After using certain abilities Maul remain in ground and Grog needs to pick him up. Picking up Maul from ground takes 1.3 second to 0.4 second (based on grog attack speed) and Grog is restrained while doing so. Whenever Maul is in the ground, Maul disappear from Grogs inventory and Grog lost all attributes that Maul was providing until he pick up Maul again. Grog needs to have free space in inventory to pick Maul up.

Maul will remain in ground until Grog pick him up, or until Grog buy new maul for 250 gold from shop.

Q - SLAM! CD - 7 Seconds

Grog channel for 0.7 second to 0.2 second (based on grog attack speed) a powerful blow in target area (Wider yorick E) and deals 30/50/65/80/100 (+ 150% AD) physical damage to all enemies hit and stunning them for 2 seconds. After blow, Maul will remain in ground. Grog needs to pick him up.

When Grog perform slam without his maul. He furiously strike ground around him with his fists dealing 70/110/140/180/220 (+ 40% AD) Physical damage.

W - THROW! CD: 6 Seconds Grog throws his Maul and deals 60/100/150/220/270 + (100% AD) to all enemies in target area and slowing them by 30% for 2 seconds. After throw, Maul will remain in ground. Grog needs to pick him up.

When Grog perform THROW without his maul, he jumped on belly in close target area. Every enemy receive 50/80/130/180/220 ( + 70% AD ) Physical damage and are pushed from the landing spot to sides. Grog is restrained for 0.5 sec after doing so to get up.

E - STROKE! / CHARGE! CD: 17 Seconds Grog select a direction of swing and make a powerful swipe that deal 70/110/150/190/250 ( + 80% AD ). All enemy champions hitted are send flying in direction of swing.

When Grog perform, He charges a short distance (distance based on spell level). If he charges thru his maul, he will instantly pick him up.

R - Continental blow Grog can't use this ability without his Maul. Grog channel primordial energy for 3 seconds to unleash imposible blow that erupt land in really wide line across whole map. Every enemy champion hitted by erupting land receive 250/400/600 ( + 100% AD) physical damage. Whenever grog uses this ability, raw power from earth is too much that maul can handle. Maul is destroyed in process of this ability.

What do you think? I would welcome any feedback.

3 Comments

SuicidePlank12/10/2018, 1:52:19 PM1 votes

Isn't that Champion ripped right out of Battlerite?