[Champion Concept] Golva, the Steward of Life
Place of Origins: Unknown. Primary: Support. Secondary: . Additional Roles: Player Choice. Upon Selection: . Arriving on the Rift: .
Statistics: Attack Power: 2. Defense Power: 8. Ability Power: 3. Difficulty: 9.
Health: 495(+31) Health Regen.: 2.0(+0.39) Manna: 386(+30) Mana Regen.: 1.9(+0.38) Attack Range: 520(Range) Attack Damage: 29(+2.8) Armor: 16(+2.0) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
Friends: . Enemies: .
**Appearance: ** (Bodily design) . Golva is a 4’8ft tall creature that is like a satyr, his body is fairly large. He has a large mass of grey hair that covers his back, he also has a large beard that covers his chest. He does have a pair of curly ram horns that have small patches of melted wax on them. (Clothing & Special features) . Golva wears a light tan rob that has long sleeves that has patches of melted wax & burned marks, on his left horn are 2 bronze rings & under his rob is a large belt that has several pouches strapped to it. Around Golva are 9 candles that float around him. (Equipment) .
Summoner Spells:
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Item Builds:
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Innate Passive: Holder of the Candles. Floating around Golva are 9 Candles that represents all of the Champions that are currently on the Map & for every Champion that is currently alive on the Map Golva will gain 15% bonus HP Regeneration & 5% bonus Ability Power. Every 20 seconds Golva can click one of the 5 enemy Champion Candles to get True Vision of that Champion for 3 seconds.
Q-Ability: Flickering Flame. Range: 450. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Magic Damage: 35/55/75/95/115(+5% of Champions HP)(+30% bonus AP). **Activation: ** After Golva has chosen a 165-radius within this Abilities Casting Range then upon its activation Golva will flick the flame of the chosen Champions own candle who are within that radius, after a 0.25 second delay Golva's interaction with the Champions candles flame will deal Magic Damage to the Champion while they are Stunned for 1.25 seconds because of the sensation of having their life shorten.
W-Ability: Restoring the Base. Range: 450. Cool Down: 19/17/15/13/11. Cost: 100. Heal: 40/70/100/130/160(+5% of Champions HP)(+30% bonus AP). Bonus Armor: 30/40/50/60/70. Activation: After Golva has chosen a single allied Champion within this Abilities Casting Range then upon its activation Golva will apply more wax to that Champions candles body, after putting on more wax to the candle Golva will Heal the candles Champion while granting a boost to their vitality by applying bonus Armor & 80% Health Regeneration for 5 seconds.
E-Ability: Expelling Flames. Range: 550. Cool Down: 20/18/16/14/12. Cost: 70/80/90/100/110. Magic Damage: 35/65/95/125/155(+10pts per Candle)(+40% bonus AP). **Activation: ** After Golva has chosen a 185-radius within this Abilities Casting Range then upon its activation Golva will send all the candle that float around him to the center of the targeted area, after a 0.25 second delay after the initial activation the candles flames will burst in all directions dealing Magic Damage to all enemies inside the radius. . If enemy Champions are inside the radius when the candles flames erupt they will be Knocked to the edge of the radius then having a 25% Movement Speed Slow for 1.5 seconds. . If allies are inside the radius when the candles erupt they will be infused with the candles energy granting them 10% Tenacity as well as 10% increased Healing from all sources for 3 seconds.
R-Ability: Relighting the Candles. Range: Global. Cool Down: 360/320/280. Cost: 190. Health Restored: 30/50/70%. Passive: For every allied Champion Revived from this Ability Golva will gain 50/70/90 bonus Health per allied Champion that was brought back to life. Activation: After Golva has activated this Ability Golva will start Channel this Ability for 2 seconds attempting to rewrite the lives of his allies. After Golva has finished channeling this Ability he will Revive all allied Champions who are currently dead, once the Champion is brought back to life they will be Revived the location of their Death but if they are within 310-radius of Golva when he activates this Ability then that Champion will be Revived at Golva’s current location with a percentage of their Maximum HP restored. After being Revived a Champion is given a 15% Attack & Movement Speed Boost while also having every 3rd Basic Attack deal 5% of their current Attack Damage as bonus Physical Damage for 10 seconds.