Urgot rework suggestion

Sinneli·10/29/2014, 1:41:07 PM·1 votes·589 views

So hey all. I thought I might come up with some ideas about Urgot Rework Suggestion since he's on the free week and he's.... well. He's been falling apart here and there.

His Q and E are his bread and butter. The only thing I would apply on this is "Q can critically strike and apply on-hit effects." Reducing opponent's damage with his passive seem good enough so I won't be touching that.

His W and R, I believe, we could change it to something like this. "W - Reinforced Ion Thrusters: Urgot moves a certain distance with his thrusters, boosting his armor and MR for 3 seconds. While Reinforced Ion Thrusters are active, Urgot slows the enemies by 80% with Acid Hunter by 1 second, but he's slowed by 50% as a result of his additional bulk. Activating it early will allow Urgot to gain a 20% movement speed buff. " "R - Siege Mode: Cataclysmic Projectile: Urgot roots himself and arms a slow-moving projectile that homes into the target, channeling for 2 seconds. Projectile may be intercepted and opponents can see who is the target, though not which direction it is coming from, and increased gains armor penetration. His E range is greatly increased along with his Q for 10 seconds while rooted, though activating the ult early will cancel his siege mode early and allow him to get a 20% movement speed buff."

R at max rank will have Xerath's Rite of the Ancients range.

Thoughts.

2 Comments

DrCyanide10/29/2014, 4:11:36 PM2 votes

I agree on Q and E being staple and fun. His passive is pretty awesome too.

I think the slow on his W is also fun and useful, but for better or worse I find myself never using it for the defensive stats, only the slow. That said, that could be just how I play him. I can easily imagine other Urgot players loving his W as is.

**The most disappointing things about Urgot are his basic attack range and his ultimate. **

The basic attack range is so short that it forces him into this really awkward position where he can only reliably fight against melee champions when his E is down. Lucian's the champion who's suppose to have the weakness of a short range, compensating with his dash, and he out-ranges Urgot by 75.

Urgot's ultimate is so odd that it makes me wonder if it even belongs. The short range of it at level 6 and 11 make it feel like you're a dog chasing a car. You run after them without much of a chance of catching them, but even if you do catch them, what do you do?

Urgot's ult feels like this bazaar cross between Amumu's bandage toss, Blitzcrank's pull, and Warwick's ultimate, but in a way that has none of their advantages and all of their disadvantages.

soh1gh210/29/2014, 3:30:20 PM1 votes

nope he's fine get better