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(Champion Concept) Kekking, the Laziest Sloth

tshu101··1 votes·1,546 views

HP: 750 (+ 150 * level) HP Regen: 3 / sec (+ 0.4 / sec) NO COST CHAMPION Melee Range: 200 Attack Damage: 70 (+ 5 * level) Attack Speed: .725 (+ 10 * level) Armor: 35 (+ 5 * level) Magic Resistance: 36 ( + 2 * level) Speed: 455

Passive: Truant Every 10 seconds, Kekking will lie down, do nothing and stay in place for 5 seconds, healing itself for 5/10/20 percent of his maximum health over the duration (at level 1/6/16 respectively). If Kekking is in the middle of Q or R, then Kekking will finish the attack and go truant. The only skill Kekking can use during inactivity is summoner's spells

Q: Pursuit (Cooldown: 12 / 11 / 10 / 9 / 8) Kekking's next basic attack will give him bonus 200 attack range and deals 60 / 70 / 80 / 90 / 100% of its AD. If used against a target that is moving away from the target, then the damage doubles and gains respective range based on how far the target moved.

W: Teeter Dance (Cooldown: 35 / 33 / 31 /29 / 27) Range: 700 radius Kekking dances in a condescending way that infuriates enemy champion(s). It simply put them into confusion* for 5 seconds.

*Confusion: A crowd control that whenever the user tries to basic attack or skill, the user instead hurts itself for 50 / 50 chance, dealing equivalent damage of its current AD.

E: Taunt (Cooldown: 40 / 35 /30 / 25 / 20) Range: 500 / 550 / 600 / 650 / 700 Radius Kekking points a finger at one enemy champion and bends his finger. For next 5 seconds, that enemy champion can only use a cc-less and directly damaging skills. (I.e. Iceborn Ezreal can use his q, since the slow is not from his skill).

R: Giga Impact (Cooldown: 150 / 120 / 90) Range: 1500 Skill speed: 1000

Kekking charges its whole body to the cursor direction, dealing 100 / 200 / 300 (+ 2.5 AD) (+ 0.3 max health) to everyone in the way. After using this skill, Kekking must recharge for 5 seconds, doing nothing for 5 seconds.

So what do you think about this champion? Do you think it is op? What do you think about this champion's lane role? Recommended Item?

11 Comments

Little Paws4 votes

So...It's a slaking, from Pokemon

tshu1011 votes

Not really... Its name is not slaking.

Eunbi Bias2 votes

Honestly, he's pretty overpowered. Level one he has 750 health. Level 2 he gets 900, a thousand if he gets a doran shield. His w?! An ADC cold one-shot itself. Double the AD and damage themselves. His ultimate is crazy. It's like a mini Sion, which renders him useless, certain to die. As for his passive...it's honestly broken. While he does stop himself, he can just heal a third of his hp then hop back into battle. This may seem good to you, as the creator, but think about it in reality.

tshu1011 votes

Okay, so I adjusted some of his settings.

Eunbi Bias2 votes

one last thing. For a Lazy Sloth...why does he have 455 base movespeed

tshu1011 votes

It is fast, but it is just lazy to move every time.

TequilaZombie2 votes

So you pick a pokemon, throws it into LoL and expects a good review?

tshu1011 votes

It's not completely a pokemon.

And even if it were, why can't two games have similar aspects like overwatch and team fortress 2.

TequilaZombie2 votes

That's not the problem. The problem is that you took a core mechanic of a pokemon AND it's concept and threw it on another game. That's just lazy. You even put Body Slam as it's ult.

If you wanted to have a champion with Truant ability (which is something that wouldn't really fit into league, btw) you could probably have used a more creative kit. Hell, I think a champion like that could even get Riot to court against Nintendo for copyrights.

Other than that the kit is just bad.

You stun yourself for 5 seconds, the longest stun in the game, every 10 seconds. Can you imagine what would feel like to even walk back to lane? On the bright side, you'd heal. For 5% of your max health, which is basicly nothing. This would mean that every 10 seconds the enemy laner could just all in you and walk away without taking any damage in return. As long as they did more than 5% of your max health, they'd be fine.

His Q has a cool concept, but it's better suited for an assassin. Why would any enemy want to run away from him anyway? He's going to stun himself in a few seconds and you can just deal free damage then.

His W is a ridiculous mechanic to have in a MOBA. A 50% chance of missing the next attack/skill while hurting yourself is not only extremely powerful, but also has no counter play. An ADC would have to simply walk around for 5 seconds, as auto attacking could potentially kill them extremely quickly. It would also work as a 50% chance of silence to casters, but it would also waste their CDs. Not to mention how RNG dependent it is.

His E is a new mechanic that doesn't add much to the game. A simple taunt would be more useful;

His R is cool. But it is simply a damage button.

His kit is not only unhealthy (W being the biggest offender), but also boring to play with, self punishing and clumsy.

My take on a Slaking sort of champion would be:


Kekking, the Laziest Sloth (seriously, change the title)




Passive: Kekking gains 10 stacks of Rest per second whenever he's not attacking up to a maximum of 50. Whenever he attacks someone he consumes all his stacks and gains X% bonus damage per stack.

This should make so building straight AD is better than attack speed. The values obviously would need to be tweaked

Q: Pursuit - Kekking attacks his enemy dealing bonus phisical damage that scales with his Max Health. It consumes his Rest stacks. The damage amplification is doubled against enemies that are running away from him.

Bread and butter spell. Used for damage amplification so his attacks actually feel impactful thourgh the entire game. 8 Seconds CD

W: Truant - Passive - Kekking stuns himself for half a second every time he uses an ability. He also stuns himself every 10 Auto Attacks for 1 second. During his self stun, he takes X% reduced damage from all sources.

E: Body Slam - Kekking launches himself forward, damaging any enemies he colides with dealing moderate phisical damage that scales with both Bonus AD and Max health. Deals less damage to champion hit by the spell in the previous 20 seconds.

This would be his utility spell, allowing him to get close to his enemies to deal damage. 20/18/16/14/12 Seconds CD

R: Rest - Passive - Whenever Kekking is under effect of movement impairing crowd control, he regainst X% of his max health. The healing is vastly increased when Kekking is the source of the CC. Active - Kekking slows himself by 30/25/20% for 25 seconds and heals for a moderate base amount scaling with AP and Max Health on top of his passive heal. Having Rest stacks increase the effects by X%. He's also granted extra range against enemies and his E has it's CD reduced by 30%.

This would be his self heal + dmg reduction spell, allowing him to tank at the cost of some mobility

tshu1012 votes

I think self stun is fair, because he has super high base stat that no one else has.

His W can be countered by Mercurial scimeter, and Kekking negate 5 second truant passive and giga impact recharge by using mercurial scimeter.

Señor Weazel1 votes

TLDR just ability names and i instantly knew it was modeled after the slakoth evolutionary line from pokemon

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