New Champion Suggestion (Name is up to you)

tshu101·7/19/2016, 1:51:53 AM·3 votes·834 views

Stats: Hp = 1 all level Source = no cost AD = 40 (+3.5) Attack range = 500 Attack Speed = .500 (+ 4%) Speed = 330

Passive: Wonder Guard: This champion is only able to get slain by true damages. If this champion got killed with any direct or indirect summoner's spell's effect, enemy will gain only fourth as much gold and experience for killing this champion, and this champion respawn at the same place it died. MOST IMPORTANTLY, IT MAY NOT GAIN ANY ADDITIONAL HP FROM ANY SOURCE.

Q: Endure: Cooldown 20/18/16/14/10 seconds For 3 seconds, this champion blocks any damage including true damage for two seconds.

W: Speed boost: Passive Every 120/110/100/90/80 seconds, it gains 30/45/60/75/90 movement speed. It stacks indefinitely. Once this champion dies, the stacks reset.

E: Whirlwind: Cooldown 16/ 15 / 14 / 10 /8

Pushes back all enemies within 500 range. The pushing range will be: 300/350/400/450/500. Also, it deals magic damage of 100/140/180/220/260 (+ 0.3 bonus ad) (+ 0.4 ap)

R: Feint attack: Cooldown 100 / 85 / 70 cooldown

This champion chases the target, hits the target, and returns to its original spot. This move never misses, even if the target uses semi - or invulnerable moves like Kayle Ult of Fizz E. Damage: 100/150/200 (+0.6/0.7/0.8 Bonus AD)

So please tell me whether this champion will be too op, and if it is too op, then tell me how should this champion be nerfed.

Also, please tell me what skills will you max with this champion and where would be the primary role for this champion.

I personally think that this champion should be an adc.

12 Comments

Ninja Baby one7/19/2016, 6:12:53 PM2 votes

I'm sorry, but this character wouldn't work... He is removing mechanics around him which isn't a good idea. It feels like you've written this as a joke concept, but you seem so sincere that I'm going to treat it like it is. Here's the problems that I have with it:

The Passive: When a character legit can't be killed by certain champions but is outright always slain by other champions, it's not fun to play. He has a 2/3 second invul, but that won't be enough to save him from a FioraFiora, IreliaIrelia or any champion that buys the right elixiritem 2139.
of course also ignitesummoner 14 and smitesummoner 11. On the other hand I love him being able to respawn where he died, even though that could be abused to hell, letting him be killed over and over with no chance of survival.

His Q: While You've written it poorly, a low cooldown invulnerability is always stupidly OP.

His W: If he is slain just once, this spell seems super useless. If it had an activateable ability and it didn't increase by flat amount, but percentages then it might work.

His E: His only non-ult damage spell. Pushes people away. Deals some damage. It's scaled cooldown is fucked and I have no idea how this is supposed to work except ketting an Irelia away for you for a second or two more.

His R: Low damage, high cooldown and ignores invulnerability effects... So the list of champions that supposedly are broken by this:Aatrox, Bard, Fiora, Braum, Ekko, Fizz, Jax, Kalista, Karthus, Kayle, Kindred, Lissandra, Shaco, Taric, TahmKench, Sivir, Sion, Tryndamere, Zilean, Zed, Zac and Vladimir. These are just the ones I could remember that have invulnerability or seudo invulnerability effects as part of their kit. Ontop of that there's also item 3157. Any spell that disables this many characters thanks to an effect in their own kit, sometimes even ultimates is not fair.

And to answer your question, is this champion too OP? Yes. He can push a lane without minions, he can win a lost teamfight alone if the enemies have not thought of what to do, he can win an entire game solo just thanks to his passive and he directly counters a big amount of characters just with his ult. On the other hand he's also way too weak. Any champion can get him killed as soon as they're beyond lvl 9 thanks to the Elixir, many champions can kill him from lvl 1 and his killing potential is only there if he's survived several minutes thanks to his W.

TL;DR: I don't like the idea of the champion. Him dying to true damage is way too easy to handle beyond lvl 9 but way too hard before and his ult is broke OP. 1/5, couldn't even come up with a name.

Señor Weazel7/19/2016, 6:58:34 AM2 votes

Stole wonderguard and 1HP concept from the pokemon shedinja

Arakadia7/19/2016, 9:19:33 PM2 votes

This champion has to little counterplay. His W is absurd. He is too hard to kill. His ultimate has no counterplay as you can't dodge it in any way. His E is fine. His passive is bs because if no one has true damage for their team, he cannot die. If they bring ignite well they have to roam just to use it and Ignite has a hefty cooldown. His Q is boring, just a less interesting Fizz E.

This champion doesn't make sense as an ADC. He feels like a tank. He has invunerability and his ultimate puts him into melee range to attack which no ADC wants to do, even if its for only a second. Even Quinn has to be very careful in teamfights when using her E. His W would make him unkillable in itself and would be too hard to balance.

So to clear it all up:

P: Its broken because not all enemy champions have true damage.

Q: Boring, but also gives too much survibility.

W: Insane. It would make him too fast and snowball too hard.

E: Boring kinda. Its more self peel and is even MORE survivability spells.

R: No ADC wants to get in melee range. This ultimate has no counter play.'

This champion has no damage spells or attack enhancements that every ADC wants. He's too hard to kill because he would be zipping around with massive movement speed, has a free AoE knockback, invulnerability, and a absurd passive.

Also this champion can build full AD and just auto attack a turret without dieing.

A Liberal7/19/2016, 2:04:16 AM1 votes

This champion would be literally useless. Unless it was last picked into a team with no true damage, in which case thejungler could still get chilling or skirmishers smite, and give red buff to the lane opponent of this... Thing.

Also, what is its role supposed to be? It would be a tank at first glance with the passive, disruption ability, and defense bonus, but than it has some weird dash ability, is hybrid scaling, and has low base damages.

You need to start from scratch

runrunTJ7/21/2016, 7:45:29 AM1 votes

At first he looks very OP, due to having to be only able to die from true damage, literal complete invulnerability, and a flat boost of speed permanently. Here's the problem though - he's useless.

Why would I ever play someone like this.

  1. If you go against someone like a fiora, your done. That's it (Thanks to passive). She brings ignite, ignites you so you immediately die, and then wait for you to respawn to hit you with passive.

  2. Q is so unbalanced on so many levels, very unfun to play against.

  3. On the other hand, his passive is stupidly op against non-true damage champions. Imagine if you're TwistedFate and you literally deal no damage to him. What the hell. Additionally there is nothing that says he can't gain more than 1 health.

  4. His Q is so useless with his passive it's not even funny.

  5. What is W for? Running away? And if it stacks infinitely that sounds OP, but he has no spells that makes him actually scary with full movement speed.

  6. His ult is bad.

Bârd7/21/2016, 2:25:28 AM1 votes

If there is an implied "No bonus HP" thing, this champion is useless. As soon as it gets in range to do anything, it just gets ignited. If not, than this champion would just stack health and be unkillable.

ShootingNova7/19/2016, 8:11:29 AM1 votes

I love this idea and i think it should be like a support or a tank . I feel like it is like alistar alittle.The name you should chose ur the creator and it should look like an elephant lol