I've started a Nunu Rework and this is what I've got so far!

Arakadia·6/19/2016, 5:48:19 AM·2 votes·414 views

_In Nunu's lore it explains he was the apprentice of a beastmaster and alot of people want a beastmaster champion added to the game. Well I'm not sure we need a new champion. Alot of people also want a champion who can tame jungle creeps. This rework also changes very little of Nunu's base kit but gives him a cool look and gives him a role and reason to be played. _

Passive: Beast Master: Nunu is able to tame jungle beasts due to his practice with beasts and Willumps ability to communicate with beasts. The jungle creeps retain their relative stats (gromp is still ranged and raptors are still high-damage, low-defense). They follow him around and attack champions and minions, focusing targets hit with Ice Blast. The beasts last untill Nunu dies, they die of damage, or after 3 minutes. To capture a jungle creep Nunu must first challange and defeat it to earn its trust. After defeating a large jungle creep, for 6 seconds Nunu can right click the creep who's head will be bowed. Tamed creeps will not attack jungle creeps nor vice versa. Jungle Creeps have a percent of Nunu's health, armor, magic resistance, equal to his movement speed, but otherwise are not affected by Nunu's stats. His level and ability power increase the creeps damage. They benefit from Blood Boil and have their own unique passive:

  • Gromp: Targets who attack Nunu or Gromp will be poisoned for 2 seconds.

  • Brambleback: Enemy champions attacked by the Brambleback are dealt a DoT burn but are not slowed.

  • Wolves: After using Blood Boil, the Wolf will attack twice in rapid succession for his first Blood Boil attack but will only use one Blood Boil charge.

  • Ancient Golem: After 10 seconds of Nunu being out of combat, the Ancient Golem will pull a rock from the ground to repair itself, healing itself. If the Golem succesfully repairs itself once, this passive will go on cooldown for 5 seconds.

  • Raptors: For every jungle creep, including Raptors, Raptors do 5% increased damage.

  • Ancient Krugs: Unlike normal jungle creeps, Krugs will attack towers.

  • Rift Skuttler: Nunu and his creeps gain 4% increased movement speed and 8% total movement speed in the river.

Nunu's jungle creeps, not including Willump, have -35% tenacity. Jungle creeps retain their attack range and attack speed. They also heal 10% of their maximum health upon using Consumption. Maxiumum amount of Jungle Creeps that can be taimed is 2. Nunu has a 200/175/160/145/120 cooldown for Taming Large Jungle Creeps.


Q: Consume: Nunu commands his yeti, Willump, to take a bite out of the target enemy minion or monster, dealing them true damage, healing himself and granting himself a bonus depending on which monster he damaged. After Consuming a target, Nunu gains a charge of Blood Boil (Max 3). These different bonuses stack with each other:

ROUGH ROCK CANDY: Nunu gains 10% increased size and 10% maximum health as bonus health, also restoring health equal to the amount gained. ORNERY MONSTER TAILS: Nunu's attacks and abilities deal 1% of his maximum health as bonus magic damage. SPOOKY MYSTERY MEAT: Killing a unit grants Nunu 15% bonus movement speed for 3 seconds.


W: Blood Boil: Nunu grants the target ally or himself bonus attack speed and movement speed for 12 seconds. Every stack of Blood Boil is consumed upon activation. If cast upon Nunu, him and his creeps each gain a stack of Blood Boil for each stack that was consumed. For the next 8 seconds, Nunu and his creep's next basic attacks will consume one Blood Boil untill there are no more Blood Boils left. These empowered basic attacks deal bonus magic damage. 3 stacks will cause the next 3 basic attacks by Nunu and his tamed creeps to be empowered. Or if there are 2 stacks then the next 2 will be empowered.

> If cast on an ally, neither Nunu or his creeps gain a buff, but no stacks of Blood Boil are consumed and the cooldown is halved.


E: Ice Blast: Nunu fires a blast of ice at a targeted enemy champion, dealing medium magic damage, slowing attack speed, and slowing movement speed. Ally jungle creeps will prioritize targets hit by Ice Blast and gain a movement speed buff when moving towards the target.


R: Absolute Zero: Willump and Nunu saps the heat from the air around him, generating a infenitely cold area around him, slowing enemy movement. After Absolute Zero has ended, the energy is released dealing massive damage around.


Overall, this kit makes Nunu more atttractive and appealing. The kit has synergy and Nunu players will recognize it. It requires more tactics however, preparing with Blood Boil charges along with deciding which jungle creeps will be best for your situation.

Please comment on what might make this kit better. I really could use constructive criticism. I spent alot of time on this and had to type it twice because my computer froze the first time and it was all deleted. Downvotes don't help anyone. The least you can do is spend a fraction of the time I did.

2 Comments

Ýones6/19/2016, 9:54:33 AM1 votes

Interesting, actually very interesting idea. Maybe should need some more work and maybe could work in game. Nunu's kit though is fine, and only things that should be changed are his Q or W (if you want him jungler or a support). Maybe this isn't the right direction for Nunu, but could work on a future champion.