Champion Concept: Ven'Ga, The Ferryman
The only thing certain in life, is death. It matters not if you're a great man or the worst of men. All men die. But when you die bring along fare for the ferryman. For without it you join the legion of the unburied.
Ven'Ga is a support/tank who is also able to be played in a self sustaining role. He uses the idea of portals to keep his opponents on their toes. In the support role he has very little engage but post 6 can change the flow of the match instantly. At first glance Ven'Ga seems slow and brittle, but in reality he is very hard to kill in more ways than one. he does not fear death, as no one can truly die without him.
As always feel free to add to and criticize, please and thank you!
Passive: Ferryman's Toll Ven'Ga collects a Ferryman's Toll passively throughout the game as a form of special currency called "fare." He collects one passively every 5 minutes, when he slays or assists in the kill of an enemy, or when he uses "Round Trip," to a maximum of 4 stacks. When slain Ven'Ga may spend 4 of these coins to instantly revive at his most recent death location.
Q: Bone Shaping Ven'Ga conjures a storm of bones to swirl around him waiting to be commanded.
If recast in .25-3 seconds on no target
- Ven'Ga shoots the bones in as 3 projectiles at his enemies
If recast on an ally
- Ven'Ga orders the bones to create a protective layer round them. Shielding them by 70/100/130/160/190 (+15% of targets bonus health)
If recast on self -Ven'Ga heals 20% of his total health over 3.5 seconds, the healing is halved if he takes damage.
If recast on an enemy -After a .75 second delay a pit of bone spikes emerge under the target dealing damage. If the target is unable to move when the spikes hit the target is rooted for 2.5 seconds
W: Transition Passive Ven'Ga holds up to 3 charges of portals.
Active: Ven'Ga deploys a portal that peeks into the void. He may deploy up to 3 of them. A portal must be within 800 units of the last portal cast**. Any skilshot cast through a portal will come out the next one in chronological order. The skill can travel through multiple portals. Enemies and allies may also walk through these portals.
**Portals are deployed in a certain order (red, blue, green). And he can only ever have 3 portals on the battlefield at once, regardless of how many charges he has on W, and they always cast in sequencial order. i.e if he has already casted red (and has three charges) the next cast will be blue, then green, then the third will erase red and re cast at the new location, then repeat.
E: River of the damned Ven'Ga rolls forth a small portion of the river of the damned in a line, enemies who walk into or across the waters are slowed. Enemies who stand in the river for 2 seconds become rooted and have their armor and magic resist reduced by 10% as hands of the undead grab onto and claw.
R: Round Trip Passive: When an ally is slain they leave their bodies doomed to roam the earth as spirits of their former selves. These ghost are untargetable and gain a single to skill, but none of there old ones until they revive. Haunt (Ghost Skill): The ghost tethers themselves to an enemy revealing them on the map, in a brush, and through stealth, slowing them by 20%.
Active: After a 2/1.5/1 second channel Ven'Ga revives all allied ghosts in the area, wherever their ghosts are, with 30% (+20% of Ven'Ga's health). An ally revived by this effect grants Ven'Ga 1 fare per revived ally.