[Champion Concept] Carius, The Iron Fist
Warning, first attempt at creating a champion
Concept: Piltovian supremacist in a tank.
Inspiration: Thinking about League's various mounted champions and Corki's ROFL-copter at the same time. Wanting a darkly themed Piltover champion after Riot created Ekko, a Zaunite who is hopeful, and has pride for his home city. Thinking that having a tank in League (thick metal hull, heavy tracks, a big gun) would be very cool.
Warning, incoming wall of text
**Lore**: Carius is a respected engineer born in Piltover, who believes that Piltover is THE shining example of progress and technology, while thinking that every other city doesn't deserve to share even the same continent as Piltover. Carius was raised to believe in the ideals of progress, and in how technology and science can solve any and all problems. Carius thought that all of the other great cities, such as the capitals of Noxus and Demacia were similarly advanced as Piltover, and that they too strive for progress and technological advancement.
Carius went to the Piltover Academy for Mechanical Engineering when he became a young adult. There, in his first year, he took a course to study abroad, and traveled across Valoran for his studies. In his travels, Carius saw how all of the cities that he held in the same regard as Piltover were not nearly as advanced as Piltover, and that their inhabitants treated the more advanced technology with the same superstition as magic. On his return, Carius was brooding on this new view of Valoran, wondering why people would not hold science as highly as he did, when the religions they worshiped and the superstitions they held didn't bring them any of the comforts or solutions that science and technology would have. Carius soon came to the conclusion that the peoples of each city that he had visited didn't hold progress as an ideal to strive for, and were thus stuck in backwards and primitive customs and traditions.
When Carius returned, he returned a changed man. Where once stood a young man who thought that science was held by all as something to strive for, now stood a man disillusioned, believing that Piltover's technology, science, and progress made it fundamentally superior, in every way possible, in comparison to all other cities. Carius graduated from the academy when Jinx's attacks began. These attacks made him believe that he must use Piltover's technological advancement to create a strength to protect the superiority that he believed that Piltover possessed over all of it's neighbors, from those who sought to tear it down. Putting his skills to use, he created a metal behemoth that would truly prove the technological might of Piltover.
When Carius unveiled his creation at a technology fair in Piltover to representatives from every city in Valoran, the representatives were astonished at his creation. A massive metal vehicle that shook the ground every time it moved, and possessed a thunderous roar capable of leveling distant structures in massive explosions. Carius called his creation a tank, and had christened it as The Iron Fist. Before the representatives, Carius proclaimed that Piltover was above all other cities, and that his tank will prove it before anyone who disagreed.
Abilities:
Auto Attacks are from the co-axial machine gun on the turret.
Passive: Iron Behemoth. The Iron First is heavily armored, and as such, it laughs at any attempts its enemies make to penetrate it's armor, but the armor's weight burdens the tank greatly, limiting its speed. Attacks from the front are reduced by 15%, attacks from either side are reduced by 10%, and attacks from the rear are not reduced at all. Movement speed is capped at 380. NOTES: The ms cap can only be bypassed by the home guard passive, or buffs from other champions.
Q: Mow Them Down: Carius orders his loader to man the second machine gun, and to fire at any targets in front of the tank. In a 90 degree cone in front of the tank, the hull mounted machine gun fires 2/3/4/5/6 times in three round bursts at a .70/.85/1.00/1.15/1.30 attack speed at the closest target in the cone, prioritizing champions, dealing bonus damage against minions. Can only fire at one target at a time. Each round applies on-hit effects. Costs 40/65/90/115/140 mana to activate. 20 second cooldown at all ranks. Disables the Reload! ability. NOTES: I have no idea what a good damage scale would look like for this ability
W: Reload!: Carius gives the order to reload the main gun, preparing it for the nest firing. Basically, this acts like Twisted Fate's Pick A Card, where you have a rotating selection of three different cannon shells to load. First activation starts the selection, moving between each shell at a slow rate, and the second activation selects the shell. This ability modifies the Fire! ability. Effect of each shell on Fire! in each description. 60 mana at all ranks. 10/8.5/7/5.5/4 second cooldown.
- First Shell: Armor Piercing. Straight, long distance skill shot, similar to Corki's R. Passes through minions, monsters, and pets, and stops at the first champion hit. Damage is reduced for every unit the shell it passes through, down to 65% of the original damage. Blocked by walls, like how Nautilus' anchor stops at walls.
- Second Shell: High Explosive. Ground targeted aoe, slightly shorter ranged than AP. Travels in a high arc(read: goes past walls, even wind variety). The high arc is from Carius using a smaller propelling charge, so as not to accidentally detonate the shell just from firing it. Medium sized aoe explosion dealing damage
- Third shell: Canister. 20 degree aoe cone, similar in size to Ashe's W. Damage decreases with distance, with the least damage at the far edge of the cone. NOTES: Again, I have no idea what a good damage scale would look like.
E: Fire!: Carius orders his gunner to fire the main gun. Fires whatever shell was selected by Reload!. Can only be used when Reload! was activated, and a shell was selected. Costs 20 mana to activate, no cooldown. Can be fired either stationary, or on the move.
R: Blitzkrieg: Carius orders the driver to move at maximum speed, regardless of what is ahead. For 6/8/10 seconds, the tank may move at 470 move speed, is immune to slows and roots, ignores unit collision, and any champions, ally or enemy, that are run over will be rooted for two seconds. Running over enemy champions increases the duration by 1.25 seconds. Costs 100 mana at all ranks. 140/100/60 second cool down.
**VO Possibilities**:
_German accent_
*Pops up from hatch on turret for each taunt like this* http://padresteve.files.wordpress.com/2011/06/tank-commander.jpg
Champions from Zaun: "tch, filthy Zaunite, yours is a sad and pathetic imitation of Piltover's glory"
 *Calm and pedantic* "I'm surprised that this abomination from Zaun is able to move at all"
  "Everything special about you, came out of a bottle"
 "Your failure to defend Piltover's glory drove me to these lengths"
 "It's sad that you think that Zaun can amount to anything"
 "Come with me, and we will ensure the safety of tomorrow permanently"
 "You are why I seek to defend my city's glory from the... *less advanced*"
 "It's a miracle that the thing you pilot hasn't fallen apart after the first step"
 "Zaunite filth are unfit to be one of Piltover's finest"
 "The only good thing about you, is that your machinery is replacing the human garbage called Zaunite"
*Any Champion classified as a mage primarily* : "Nothing but a backward believer in antiquated superstitions"
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_Any and all civil comments are welcome, suggestions and corrections from experience are dearly sought after._