[Champion Concept] Nulral, the Primal Warrior

Jellycake Demon·4/30/2015, 12:33:20 AM·2 votes·829 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to see what you have to say.

Primary: Assassin. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 4. Ability Power: 2. Difficulty: 7. Place of Origins: somewhere around Ironspike Mountains & the Freljord. Upon Selection: You’d never survive in the wilds.

Health: 397(+30). Health Regen.: 2.0(+0.37) Mana: 270 (+29). Mana Regen.: 1.9(+0.36) Range: 125(Melee). Attack Damage: 53(+3.0) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Udyr. Enemies: Volibear .

Appearance: Nulral is a 4’7ft tall human with razor sharp claws & canine fangs as well as a pair of furry pointed ears. His body is mid-built with short shaggy brown hair, his skin is slightly tanned with brown colored eyes. Nulral wears a hefty jacket & pants that has armor plating on his shoulders, arms & legs. The Rune Bear looks like a large grizzly bear with blue markings all over its back, chest head & forearms.

Background: Nulral is what is called a Primal, an feral woodlen spirit that has some features as a regular human but has aspects of animals. the Primals have an animal partner called a Rune Kin a spiritual companion that is like a sibling to a Primal, while all other Primals are feral creatures with only bestial instincts Nulral is capable to think & act as a regular human to a certain degree but is still ruled by feral instincts.

Gameplay: Nulral is a Melee AD Assassin that has some burst damage & means of brutalizing enemies, in most of his Lanning Phase Nulral will be a bully pushing back his enemy & punishing them if they try to make a push or fight him. the most of his damage will come from both him & his Rune Bear which will act sort of like a guard dog pushing the lane & attacking enemy Champion that gets to close, Nulral should always try & keep his bear between him & his enemies so that he has a line of defense in place or he could throw his bear in the middle of fight or to imitate a fight then join in on the action.

Summoner Spells: summoner 12 & summoner 4.

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3004/item 3277/item 3068. Offensive Items: item 3078/item 3074/item 3124/item 3046. Defensive Items: item 3065/item 3025/item 3800/item 3026.

Passive: Kin To The Primal. While Nulral is alive he will summon a Melee Unit known as Rune Bear, this bear will have 200(+50pts per Rank)(+10% bonus AP)HP, 80(+5pts per Rank)Armor & 30(+10pts per Rank)Magic Resist & each of its Basic Attacks will deal 25(+5pts per Rank)(+20% bonus AD)Physical Damage. Now the Rune Bear will remain within 250-radius of Nulral & will attack random enemies but will prioritize enemy Champions, while the bear is active it will have its own 2 Passives. If the bear dies it will give no Experience, only give 10 Gold Coins to the Champion that killed it & after dying it will Respawn within 100-radius of Nulral after a 14.75 seconds Delay. Rune Bear 1st Passive: Ravage. Effect: every 3rd Basic Attack will have the Rune Bear increase it’s Attack Speed by 15% for 2 seconds, while this Buff is active the Bear cannot Refresh it & the bear will have to wait 3.5 seconds to trigger this Passive again. Rune Bear 2nd Passive: Frenzy. Effect: after taking damage from an enemy Champions Auto-Attack or Ability the bear will deal 10% increase damage with its Basic Attacks for 5 seconds, for the duration of the Buff it cannot be Refreshed & it cannot be triggered again until a 3 second Delay after the duration.

the Rune Bear form Kin To The Primal is an extra source of damage & pushing power for Nulral in the Lanning Phase mostly to bully the enemy Champion from trying to make any play, the bear can also act as a defense that Nulral is lacking by acting as a bodyguard hammering an enemy Champion who tries to hurt Nulral. while the bear is mostly doing its own thing Nulral has some degree of control over him by using his Q to chose the target for the bear to attack while also acting as an initiating Ability, in the think of large Team Fights the bear will be a powerful foe that the enemy will have to take care of or risk having it weaken them for its team to finish them off.

Q-Ability: Primal’s Might. Range: 400. Cool Down: 15/14.5/14/13.5/13. Cost: 100. Physical Damage: 85/105/125/145/165(+40% bonus AD) Activate: after Nulral has chosen a single enemy target within this Abilities Casting Range then upon its activation Nulral will have his Rune Bear charge the target then tackle it, after the bear has tackled the target it will deal Physical Damage & Stun the target for 1.25 seconds. If the bear is dead then Nulral will perform the Ability himself having him dash to the target & then apply the effect of the Ability to the target.

Primal's Might is Nulral's only means of engaging on an enemy Champion or having minimal CC in fights, its damage is decent but it's mainly to put either the bear in a good spot or as a means for Nulral to close the gap between him & his target if the bear is dead. however Nulral should have a back up plan just encase he engages on a target that puts him in a bad situation.

W-Ability: Blood Roar. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Physical Damage: 30/40/50/60/70(+30% bonus AD). Activate: after Nulral has activated this Ability he will release a blood curdling roar that will cover a 250-radius, both Nulral & any allied Champions within the radius will have 25% increase Attack & Movement Speed while also allowing every 3rd Basic Attack deal Physical Damage for 2.5 seconds. if the Rune Bear is within this radius upon activation it will only receive the Movement Speed boost.

Blood Roar is a powerful Buff that Nulral can apply to himself & his allies that can make them a deadly force to fight especially if Nulral's team has more Auto-Attack heavy Champions, while his bear only gets a Movement Speed boost it shouldn't be underestimated especially in the thick of combat.

E-Ability: Feral Slash. Range: 300. Cool Down: 14/13.5/13/12.5/12. Cost: 50/60/70/80/90. Physical Damage: 75/95/115/135/155(+40% bonus AD). Passive: every 4.5 seconds Nulral’s next Basic Attack will apply a Bleed to the target for 1 second & will Heal Nulral by 80(+10% bonus AP). Activate: after Nulral has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Nulral will swipe his razor sharp clawed hand at the target, after the initial activation the target will be dealt Physical Damage & will have their Movement Speed Slowed by 30% for 1.5 seconds.

after initiating on an enemy Champion or having your bear soften up an enemy Feral Slash is another source of damage that Nulral can toss in when he's fighting someone dealing minimal damage & apply a small Crowed Control that will allow Nulral & his bear to keep up with a target, the Passive affect can keep putting pressure on the target with its Bleed & provide a small amount of sustain to keep Nulral & his bear in the game.

R-Ability: Become One. Range: Self-Cast. Cool Down: 195/175/155. Cost: 120. Bonus Health: 150/250/350(+20% bonus AP). Increased Damage: 8/10/12/14/16%. Activate: after Nulral has activated this Ability he will conjure up a spell that will fuse him with his Rune Bear regardless if it’s alive or dead, after the initial activation Nulral will transform into a werebear for 18 seconds. for the duration of this Ability Nulral will have bonus HP & he will gain 10% of the Armor & Magic Resist that his Rune Bear has while all of his Basic Attacks & Abilities will deal increased damage. After the duration of this Ability Nulral will transform back into his normal form & he will automatically summon his Rune Bear.

Nulral should keep Become One for the large scale team fights or in small skirmishes when he's out numbered since it will bulk Nulral up to survive fights while also making him an even bigger threat at the cost of loosing your bear's assistance, while this Ability is active Nulral can be a bit more daring in diving on top of enemies & them quickly beaten to a bloody pulp as long as he does have a way to disengage since he will only get a small amount of protection.

6 Comments

Phill4/30/2015, 1:10:12 AM1 votes

Perhaps simplifying the way the pet works and combining the passives in a way that it's not too overpowered, because 3 passives is way too many just for the pet. Maybe the rank of Nulrals E passive could also be applied to his pets auto attacks instead of its second passive, and the rank of E could determine how much attack speed it gets as well after proccing the bleed. That'd making it much more simple.

The bear being healed should not heal Nulral however. That's broken from AoE healing like Janna ultimate.

The bear could be controlled and prioritize units you target with auto attacks similar to malzahar's pets, and could scale in the same way as well. A lot of things should get scalings as well, and the cooldowns are WAY too long, period.

You'll need to state the way the pet will resummon as well. Maybe his Q could actually summon the bear and it could last 10 seconds or so and follow Nulral around instead of Nulral dashing himself, then making feral slash something like Feral Leap which will leap to a selected area and claw in front of him when landing. The heal seems pretty overpowered though and it's very similar to Aatrox's current W.

His ultimate seems really similar to Gnar's passive, but this would a really cool concept and I like the idea of it. I could see this ultimate changing Nulral to increase his size and gaining tankiness and movespeed as well. His abilities while active could also change to have additional effects, such as Q being a skillshot where he charges forward a small distance and stuns units hit, his W having much more power because it's much louder, and his E losing the passive effect and leap and instead it being an extremely large cleave with one of his claws, applying a longer and stronger slow and dealing (true?) damage.

Hope this helped.

Qazgir4/30/2015, 1:17:23 AM1 votes

Really cool concept. But if you play Dota feels kinda like a lone druid rip off. Not saying your trying to copy something else, just an observation.

Jellycake Demon4/30/2015, 8:25:13 PM1 votes

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