5 Ideas for New Trinkets
Here are some ideas for new trinkets to add more variety to the game. The first two are ones that I have posted before, but the rest are new ideas.
Detonation Totem (Trinket) Cost: 0 (0)
Limited to 1 Trinket
Active: Consume a charge to place an invisible Bomb Ward which reveals the surrounding area for 90 - 180 seconds. Bomb Wards do not detonate when an enemy walks over them.
Active: Detonate the ward, dealing 40 - 120 True Damage to all nearby enemy champions and revealing them for 5 seconds. This damage is doubled if the Bomb Ward is placed in a bush.
Stores one charge after 180 seconds, limited to 1 charge.
Ward duration and damage gradually improve with level.
(Limit 1 Bomb Ward on the map per player.)
Mine Alteration (Trinket)
Level 9+ required to upgrade.
Limited to 1 Trinket
Alters Detonation Totem Trinket:
Active: Consume a charge to place an invisible Mine Ward which reveals the surrounding area for 180 seconds. Enemy champions that walk over the Mine Ward detonate it, dealing 80 True Damage to all nearby enemy champions and revealing them for 5 seconds. This damage is doubled if the Mine Ward is placed in a bush. Placing a second Mine Ward on your first one converts them both into an invisible Cluster Ward. Cluster Wards do not detonate when an enemy walks over them.
Active: Detonate the Cluster Ward, dealing 180 True Damage to all nearby Enemy champions and revealing them for 5 seconds. This damage is doubled if the Cluster Ward is placed in a bush.
Stores one charge every 90 seconds, up to 2 charges. Charges are still stored, but not activatible while you have a Cluster Ward on the map.
(Limit 2 Mine Wards or 1 Cluster Ward on the map per person.)
Oracle Seeker (Trinket)
Level 9+ required to upgrade.
Limited to 1 Trinket.
Alters the Oracle Lens Trinket:
Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 6 seconds (75 second cooldown).
While active this trinket can be recast to target an enemy champion revealed by it. The trinket will move to the target, and follow them. The trinket will scan around the target, revealing them and warning against other hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 4 seconds (this duration is separate from the duration of the active from the first cast).
Blessing Totem (Trinket) Cost: 0 (0)
Limited to 1 Trinket.
Active: Consume a charge to place an invisible Blessing Ward which reveals the surrounding area (smaller area than Stealth Wards) for 90 - 120 seconds. Standing within the vision area of the Blessing Ward regenerates 1% of maximum health per second, and revealing it while regenerating health.
Stores one charge every 200 - 160 seconds, up to 2 maximum charges.
Ward duration and recharge time gradually improve with level.
(Limit 2 Blessing Wards on the map per player.)
Angelic Alteration (Trinket)
Level 9+ required to upgrade.
Limited to 1 Trinket.
Alters the Blessing Totem Trinket:
- Increased Health regeneration (+50%)
- Grants a shield when at full health that absorbs 200 damage
- 10% increased cooldown
- 20% reduced ward vision radius
- Ward is fragile, and is revealed for 5 seconds after granting a shield
- Cannot store charges